Player Matchup

Zeus
Zeus
AkaLeProfanateur
Zeus
Level 70
God Stats
9W - 8L
1,622 SR
Queue Stats
147W - 138L
1,452 Elo+
Party 3
Fenrir
Fenrir
Greyroll
Fenrir
Level 82
God Stats
6W - 7L
1,529 SR
Queue Stats
157W - 151L
1,407 Elo+
Party 3
Camazotz
Camazotz
Nox1m
Camazotz
Level 49
God Stats
0W - 4L
1,154 SR
Queue Stats
10W - 16L
1,343 Elo+
Solo
Anhur
Anhur
WhiteBeard53295
Anhur
Level 32
God Stats
3W - 2L
1,609 SR
Queue Stats
66W - 86L
1,440 Elo+
Party 1
Ymir
Ymir
sxcfgb
Ymir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 101L
1,472 Elo+
Party 1
Team Averages
Level 56
1,483 SR
1,423 Elo+

VS

Team Averages
Level 103
1,563 SR
1,445 Elo+
Surtr
Surtr
Darkherolord
Surtr
Level 108
God Stats
3W - 3L
1,396 SR
Queue Stats
163W - 171L
1,426 Elo+
Solo
Sylvanus
Sylvanus
IOEscanorOI
Sylvanus
Level 122
God Stats
11W - 10L
1,541 SR
Queue Stats
543W - 546L
1,370 Elo+
Solo
Jing Wei
Jing Wei
Ivatak
Jing Wei
Level 94
God Stats
2W - 0L
1,736 SR
Queue Stats
115W - 104L
1,488 Elo+
Party 2
Persephone
Persephone
noseasegoista
Persephone
Level 119
God Stats
3W - 1L
1,705 SR
Queue Stats
103W - 128L
1,464 Elo+
Solo
Ymir
Ymir
sergitosii
Ymir
Level 73
God Stats
29W - 21L
1,440 SR
Queue Stats
120W - 115L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 0
6,638
553
4,228
5,984
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Greyroll
Fenrir
11
0 / 5 / 3
5,714
476
5,888
11,563
4,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Camazotz
Nox1m
Camazotz
9
2 / 4 / 0
5,902
492
2,778
8,483
3,303
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 2 / 2
5,670
473
4,107
5,820
1,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
sxcfgb
Ymir
11
3 / 1 / 1
6,836
570
7,203
9,399
7,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 3
8,653
721
11,144
9,497
5,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sylvanus
IOEscanorOI
Sylvanus
14
5 / 2 / 3
7,757
646
7,442
10,424
5,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jing Wei
Ivatak
Jing Wei
10
0 / 2 / 1
6,030
503
2,874
6,107
1,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
noseasegoista
Persephone
13
3 / 3 / 2
7,928
661
4,323
6,113
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 3
6,792
566
4,215
9,930
5,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
10
Kills
15
15
Deaths
9
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
W
6
2
3
3.75
L
Fenrir
Greyroll
Fenrir
0
5
3
0.3
W
Sylvanus
IOEscanorOI
Sylvanus
5
2
3
3.25
W
Jing Wei
Ivatak
Jing Wei
0
2
1
0.25
L
Camazotz
Nox1m
Camazotz
2
4
0
0.5
L
1
2
2
1
W
Persephone
noseasegoista
Persephone
3
3
2
1.33
W
1
0
3
2.5
L
Ymir
sxcfgb
Ymir
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,204
Damage
29,998
41,249
Taken
42,071
18,452
Mitigated
19,945
9,652
Healing
12,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,228
574
0
110
5,984
1,775
0
4,001
1,937
27,944
0
W
11,144
4,034
0
1,713
9,497
5,356
584
1,077
8,420
2,801
51,645
L
Fenrir
Greyroll
Fenrir
5,888
1,706
0
2,270
11,563
4,101
0
5,452
6,089
0
35,216
W
Sylvanus
IOEscanorOI
Sylvanus
7,442
2,169
226
5,101
10,424
5,201
405
1,777
8,647
47,438
0
W
Jing Wei
Ivatak
Jing Wei
2,874
2,171
0
2,243
6,107
1,631
336
2,950
3,157
0
31,516
L
Camazotz
Nox1m
Camazotz
2,778
897
0
3,395
8,483
3,303
0
771
7,712
0
27,423
L
4,107
2,641
0
1,533
5,820
1,787
0
3,236
2,584
0
34,026
W
Persephone
noseasegoista
Persephone
4,323
489
0
688
6,113
1,943
353
2,718
3,380
43,562
1,502
W
4,215
984
0
2,238
9,930
5,814
40
2,225
7,705
24,838
0
L
Ymir
sxcfgb
Ymir
7,203
1,184
0
2,344
9,399
7,486
0
3,493
5,892
23,993
2,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,760
Gold Earned
37,160
275
Minions Killed
344
0
Camps Cleared
0
1,143,009
Distance Traveled
1,255,348
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,638
553
52
4
0
232,329
2
W
Surtr
8,653
721
91
8
0
238,881
0
L
Fenrir
5,714
476
55
5
0
294,986
4
W
Sylvanus
7,757
646
77
6
0
237,208
0
W
Jing Wei
6,030
503
58
5
0
251,534
4
L
Camazotz
5,902
492
60
5
0
150,954
0
L
Anhur
5,670
473
78
7
0
226,994
3
W
Persephone
7,928
661
81
7
0
259,347
0
W
Ymir
6,792
566
37
3
0
268,378
1
L
Ymir
6,836
570
30
3
0
237,746
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role