Player Matchup

Nemesis
Nemesis
DiamondWasTaken
Nemesis
Level 171
God Stats
1W - 0L
1,539 SR
Queue Stats
65W - 23L
1,804 Elo+
Party 1
Nu Wa
Nu Wa
JorgeYe146
Nu Wa
Level 176
God Stats
2W - 0L
1,738 SR
Queue Stats
184W - 145L
1,569 Elo+
Party 1
Surtr
Surtr
KzerSoze
Surtr
Level 104
God Stats
4W - 0L
1,588 SR
Queue Stats
87W - 79L
1,418 Elo+
Solo
Nut
Nut
MrAgusIV
Nut
Level 159
God Stats
7W - 3L
1,699 SR
Queue Stats
139W - 100L
1,657 Elo+
Party 1
Anhur
Anhur
bryanXDHyG
Anhur
Level 192
God Stats
7W - 5L
1,581 SR
Queue Stats
87W - 85L
1,642 Elo+
Party 1
Team Averages
Level 160
1,629 SR
1,618 Elo+

VS

Team Averages
Level 107
1,478 SR
1,512 Elo+
Chang'e
Chang'e
 
Chang'e
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
 
Fafnir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Caireeen
King Arthur
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 84L
1,443 Elo+
Solo
Cernunnos
Cernunnos
Legend12321
Cernunnos
Level 85
God Stats
0W - 2L
1,355 SR
Queue Stats
73W - 67L
1,580 Elo+
Solo
Hun Batz
Hun Batz
kalarim1
Hun Batz
Level 101
God Stats
6W - 6L
1,537 SR
Queue Stats
507W - 419L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 1
6,577
658
7,195
7,930
2,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
11
2 / 3 / 5
6,312
631
3,961
4,967
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
KzerSoze
Surtr
9
0 / 2 / 1
5,412
541
3,801
6,573
3,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
6 / 0 / 3
7,031
703
6,327
4,615
1,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
11
2 / 0 / 9
6,200
620
4,393
5,704
2,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 3 / 1
6,281
628
5,234
6,424
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
 
Fafnir
6
0 / 4 / 0
3,981
398
1,506
6,483
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Caireeen
King Arthur
9
0 / 2 / 1
5,172
517
4,469
9,206
5,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Legend12321
Cernunnos
8
0 / 4 / 0
4,467
447
3,078
6,687
1,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
kalarim1
Hun Batz
12
5 / 3 / 1
6,459
646
4,699
8,542
2,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
16
Kills
7
7
Deaths
16
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
3
1
0.83
L
Fafnir
 
Fafnir
0
4
0
0
L
King Arthur
Caireeen
King Arthur
0
2
1
0.25
W
6
2
1
3.25
W
Nu Wa
2
3
5
1.5
W
Surtr
KzerSoze
Surtr
0
2
1
0.25
L
Cernunnos
Legend12321
Cernunnos
0
4
0
0
W
6
0
3
7.5
W
Anhur
2
0
9
6.5
L
Hun Batz
kalarim1
Hun Batz
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,677
Damage
18,986
29,789
Taken
37,342
11,727
Mitigated
14,440
8,129
Healing
7,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,234
227
277
2,279
6,424
1,607
0
2,278
4,107
41,775
0
L
Fafnir
 
Fafnir
1,506
678
0
1,514
6,483
2,859
0
546
5,622
7,702
582
L
King Arthur
Caireeen
King Arthur
4,469
547
0
1,740
9,206
5,522
0
383
8,322
0
30,012
W
7,195
2,937
0
966
7,930
2,841
0
1,422
6,310
0
47,457
W
Nu Wa
3,961
977
0
415
4,967
1,366
18
2,883
1,718
41,172
0
W
Surtr
KzerSoze
Surtr
3,801
1,487
0
2,902
6,573
3,120
0
0
6,573
495
24,118
L
Cernunnos
Legend12321
Cernunnos
3,078
798
0
1,345
6,687
1,453
0
247
6,349
0
26,214
W
6,327
3,917
0
2,720
4,615
1,675
32
456
4,159
0
62,090
W
Anhur
4,393
2,077
0
1,126
5,704
2,725
0
1,303
4,363
0
31,494
L
Hun Batz
kalarim1
Hun Batz
4,699
1,899
0
750
8,542
2,999
0
662
7,807
0
37,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,532
Gold Earned
26,360
384
Minions Killed
265
0
Camps Cleared
0
1,017,203
Distance Traveled
1,021,417
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,281
628
86
9
0
207,337
3
L
Fafnir
3,981
398
9
1
0
152,501
2
L
King Arthur
5,172
517
53
5
0
209,187
0
W
Nemesis
6,577
658
79
8
0
238,079
0
W
Nu Wa
6,312
631
82
8
0
193,992
0
W
Surtr
5,412
541
54
5
0
190,692
0
L
Cernunnos
4,467
447
49
5
0
205,714
1
W
Nut
7,031
703
118
12
0
198,833
4
W
Anhur
6,200
620
51
5
0
195,607
1
L
Hun Batz
6,459
646
68
7
0
246,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role