Player Matchup

Janus
Janus
JustXpired
Janus
Level 211
God Stats
17W - 13L
1,590 SR
Queue Stats
1,178W - 1,184L
1,513 Elo+
Solo
Khepri
Khepri
PLGGameFuel
Khepri
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,416 Elo+
Solo
Fafnir
Fafnir
Spray Station
Fafnir
Level 107
God Stats
1W - 4L
1,328 SR
Queue Stats
212W - 236L
1,484 Elo+
Solo
Nox
Nox
emperorenergy
Nox
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,534 Elo+
Solo
Yemoja
Yemoja
ortejo
Yemoja
Level 145
God Stats
7W - 11L
1,398 SR
Queue Stats
402W - 404L
1,486 Elo+
Solo
Team Averages
Level 102
1,463 SR
1,487 Elo+

VS

Team Averages
Level 106
1,448 SR
1,510 Elo+
Shiva
Shiva
Egestatem666
Shiva
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 70L
1,439 Elo+
Solo
Sol
Sol
Heylotto
Sol
Level 154
God Stats
1W - 1L
1,234 SR
Queue Stats
139W - 121L
1,565 Elo+
Solo
Mercury
Mercury
XxNERODAxX
Mercury
Level 139
God Stats
4W - 2L
1,669 SR
Queue Stats
112W - 78L
1,587 Elo+
Solo
Hel
Hel
mccaslin45
Hel
Level 68
God Stats
2W - 0L
1,279 SR
Queue Stats
110W - 96L
1,547 Elo+
Solo
Hercules
Hercules
干爹的诱惑
Hercules
Level 142
God Stats
15W - 9L
1,557 SR
Queue Stats
239W - 228L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
2 / 3 / 2
8,065
807
17,833
8,145
4,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
13
2 / 5 / 3
8,388
839
6,036
14,578
11,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 5 / 0
6,822
682
6,268
12,950
13,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
1 / 6 / 3
7,449
745
6,307
10,507
5,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
ortejo
Yemoja
15
1 / 5 / 4
8,041
804
14,616
12,056
6,817
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 17
8,398
840
5,114
15,152
15,398
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
9 / 1 / 13
9,847
985
19,899
11,877
5,108
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Mercury
XxNERODAxX
Mercury
14
3 / 1 / 12
9,107
911
6,253
9,035
4,170
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
6 / 1 / 18
9,465
947
10,974
13,481
6,100
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
15
5 / 2 / 19
9,053
905
11,421
27,851
23,736
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
103
6
Kills
24
24
Deaths
8
12
Assists
79
Player
Kills
Deaths
Assists
KDA
W
1
3
17
3.17
W
9
1
13
15.5
L
Janus
2
3
2
1
L
Khepri
2
5
3
0.7
L
0
5
0
0
W
Mercury
XxNERODAxX
Mercury
3
1
12
9
L
1
6
3
0.42
W
6
1
18
15
L
Yemoja
ortejo
Yemoja
1
5
4
0.6
W
Hercules
5
2
19
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,060
Damage
53,661
58,236
Taken
77,396
41,543
Mitigated
54,512
17,081
Healing
51,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,114
587
270
1,218
15,152
15,398
646
7,305
7,445
0
13,508
W
19,899
5,830
660
3,809
11,877
5,108
4,015
9,103
2,496
43,019
0
L
Janus
17,833
1,258
12
952
8,145
4,467
408
3,846
4,299
37,087
0
L
Khepri
6,036
467
1,507
2,444
14,578
11,379
330
6,797
7,749
8,672
0
L
6,268
2,478
101
1,782
12,950
13,119
0
8,180
4,770
9,818
0
W
Mercury
XxNERODAxX
Mercury
6,253
1,753
1,449
1,569
9,035
4,170
1,074
6,672
2,189
0
20,432
L
6,307
551
563
1,998
10,507
5,761
0
5,625
4,806
12,519
0
W
10,974
958
19,461
9,587
13,481
6,100
454
9,739
3,396
22,629
0
L
Yemoja
ortejo
Yemoja
14,616
2,180
6,788
934
12,056
6,817
78
6,264
5,739
24,570
952
W
Hercules
11,421
4,866
1,352
12,144
27,851
23,736
942
15,830
11,487
0
13,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,765
Gold Earned
45,870
102
Minions Killed
119
0
Camps Cleared
0
805,603
Distance Traveled
955,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,398
840
18
2
0
187,359
0
W
Sol
9,847
985
49
5
0
171,981
0
L
Janus
8,065
807
54
5
0
168,975
0
L
Khepri
8,388
839
3
0
0
180,466
0
L
Fafnir
6,822
682
5
1
0
128,631
0
W
Mercury
9,107
911
31
3
0
226,840
0
L
Nox
7,449
745
11
1
0
181,462
0
W
Hel
9,465
947
18
2
0
192,694
0
L
Yemoja
8,041
804
29
3
0
146,069
0
W
Hercules
9,053
905
3
0
0
176,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role