Player Matchup

Medusa
Medusa
Platinum II
EL_Reuf
Medusa
Platinum II
Level 63
God Stats
6W - 4L
1,495 SR
Queue Stats
50W - 23L
1,926 MMR
Party 1
Ares
Ares
Platinum III
SuperJeremX007X
Ares
Platinum III
Level 158
God Stats
5W - 2L
1,337 SR
Queue Stats
92W - 56L
1,947 MMR
Party 1
Cthulhu
Cthulhu
Gold III
UyPaadre
Cthulhu
Gold III
Level 167
God Stats
53W - 20L
1,818 SR
Queue Stats
580W - 559L
1,523 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,550 SR
1,798 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 143
1,427 SR
1,452 MMR
Neith
Neith
Silver I
 
Neith
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Bronze III
Aprocris
Hera
Bronze III
Level 128
God Stats
0W - 2L
1,336 SR
Queue Stats
1W - 3L
1,400 MMR
Solo
Cerberus
Cerberus
Gold V
savage-squad-96
Cerberus
Gold V
Level 153
God Stats
1W - 3L
1,446 SR
Queue Stats
42W - 54L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EL_Reuf
Medusa
15
6 / 2 / 4
9,218
922
10,658
6,646
2,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
3 / 0 / 9
8,706
871
4,554
8,532
8,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
UyPaadre
Cthulhu
15
3 / 1 / 8
8,650
865
7,496
9,263
8,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
KuzenboAmaterasuNe ZhaMulanBacchus

VS

Bans
DanzaburouXbalanqueScyllaOdinNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
3 / 2 / 0
8,311
831
8,280
6,919
2,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hera
11
0 / 6 / 3
7,105
711
2,831
7,761
2,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
12
0 / 4 / 2
6,701
670
4,731
11,523
8,444
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
12
Kills
3
3
Deaths
12
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
2
0
1.5
L
Hera
0
6
3
0.25
W
Medusa
EL_Reuf
Medusa
6
2
4
4
W
3
0
9
7.5
W
Cthulhu
UyPaadre
Cthulhu
3
1
8
7
L
Cerberus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,708
Damage
15,842
24,441
Taken
26,203
19,138
Mitigated
13,136
5,328
Healing
3,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,280
2,119
0
1,557
6,919
2,282
78
2,626
3,973
0
31,232
L
Hera
2,831
864
31
544
7,761
2,410
0
2,863
4,598
13,236
0
W
Medusa
EL_Reuf
Medusa
10,658
2,770
0
989
6,646
2,656
915
2,035
4,611
0
50,036
W
4,554
456
0
1,998
8,532
8,315
0
2,583
5,949
11,081
1,145
W
Cthulhu
UyPaadre
Cthulhu
7,496
495
363
1,978
9,263
8,167
0
2,708
6,555
23,236
2,202
L
Cerberus
4,731
165
0
1,133
11,523
8,444
0
4,620
6,143
11,583
375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,574
Gold Earned
22,117
143
Minions Killed
115
0
Camps Cleared
0
565,931
Distance Traveled
494,059
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,311
831
47
5
0
186,419
4
L
Hera
7,105
711
33
3
0
142,673
5
W
Medusa
9,218
922
82
8
0
180,261
0
W
Ares
8,706
871
16
2
0
196,144
0
W
Cthulhu
8,650
865
45
5
0
189,526
0
L
Cerberus
6,701
670
35
4
0
164,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role