Player Matchup

Ix Chel
Ix Chel
Franco7L
Ix Chel
Level 101
God Stats
4W - 1L
1,514 SR
Queue Stats
139W - 143L
1,507 Elo+
Party 1
Sobek
Sobek
Ichedt
Sobek
Level 157
God Stats
3W - 3L
1,256 SR
Queue Stats
385W - 396L
1,397 Elo+
Solo
Bastet
Bastet
VaAlLenTiN
Bastet
Level 156
God Stats
1W - 1L
1,079 SR
Queue Stats
172W - 155L
1,486 Elo+
Solo
Ravana
Ravana
fredcica
Ravana
Level 159
God Stats
20W - 16L
1,758 SR
Queue Stats
227W - 233L
1,509 Elo+
Solo
Artemis
Artemis
matiazur123
Artemis
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 180L
1,435 Elo+
Party 1
Team Averages
Level 145
1,421 SR
1,467 Elo+

VS

Team Averages
Level 125
1,468 SR
1,451 Elo+
Hercules
Hercules
Aleeexxis
Hercules
Level 176
God Stats
35W - 43L
1,490 SR
Queue Stats
557W - 509L
1,527 Elo+
Solo
Anhur
Anhur
Amaggorath
Anhur
Level 167
God Stats
34W - 22L
1,588 SR
Queue Stats
278W - 275L
1,494 Elo+
Solo
Tyr
Tyr
Goold13
Tyr
Level 153
God Stats
0W - 2L
1,261 SR
Queue Stats
370W - 367L
1,505 Elo+
Solo
Cthulhu
Cthulhu
carlosmenem18
Cthulhu
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 10L
1,242 Elo+
Party 2
Discordia
Discordia
nicolasmarginado
Discordia
Level 125
God Stats
0W - 4L
1,500 SR
Queue Stats
194W - 202L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Franco7L
Ix Chel
8
2 / 0 / 1
4,838
691
2,650
1,407
349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Ichedt
Sobek
7
3 / 3 / 3
4,668
667
2,188
6,156
4,360
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
VaAlLenTiN
Bastet
10
2 / 1 / 0
5,150
736
4,443
5,295
2,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
fredcica
Ravana
8
2 / 1 / 3
4,581
654
3,193
3,420
1,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
matiazur123
Artemis
8
2 / 1 / 5
4,590
656
2,733
3,985
980
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aleeexxis
Hercules
8
3 / 3 / 0
4,671
667
5,024
6,970
2,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Anhur
8
2 / 2 / 3
4,869
696
3,222
4,217
1,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Tyr
8
0 / 2 / 1
4,106
587
1,626
6,183
4,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
7
0 / 3 / 3
4,037
577
2,216
4,608
2,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Discordia
4
0 / 1 / 0
3,242
463
152
1,224
284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
11
Kills
5
6
Deaths
11
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
Aleeexxis
Hercules
3
3
0
1
L
Anhur
2
2
3
1.75
W
Ix Chel
Franco7L
Ix Chel
2
0
1
2.5
L
Tyr
0
2
1
0.25
W
Sobek
Ichedt
Sobek
3
3
3
1.5
W
Bastet
VaAlLenTiN
Bastet
2
1
0
2
L
Cthulhu
0
3
3
0.5
W
Ravana
fredcica
Ravana
2
1
3
3.5
W
Artemis
matiazur123
Artemis
2
1
5
4.5
L
Discordia
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,207
Damage
12,240
20,263
Taken
23,202
8,940
Mitigated
11,200
7,935
Healing
5,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Aleeexxis
Hercules
5,024
2,416
0
1,287
6,970
2,650
0
1,985
4,985
0
24,473
L
Anhur
3,222
2,188
0
1,095
4,217
1,123
0
1,046
3,171
0
26,086
W
Ix Chel
Franco7L
Ix Chel
2,650
600
414
513
1,407
349
0
152
1,255
28,676
0
L
Tyr
1,626
327
0
1,998
6,183
4,447
0
0
6,183
0
19,952
W
Sobek
Ichedt
Sobek
2,188
322
0
2,246
6,156
4,360
0
961
5,195
7,161
0
W
Bastet
VaAlLenTiN
Bastet
4,443
878
0
1,716
5,295
2,249
0
0
5,295
0
29,978
L
Cthulhu
2,216
310
0
660
4,608
2,696
0
971
3,637
10,218
307
W
Ravana
fredcica
Ravana
3,193
1,334
0
1,652
3,420
1,002
0
434
2,986
0
24,859
W
Artemis
matiazur123
Artemis
2,733
953
0
1,394
3,985
980
0
604
3,381
0
20,937
L
Discordia
152
0
0
0
1,224
284
0
836
388
6,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,827
Gold Earned
20,925
207
Minions Killed
163
0
Camps Cleared
0
730,802
Distance Traveled
654,461
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,671
667
48
7
0
167,515
0
L
Anhur
4,869
696
54
8
0
130,680
0
W
Ix Chel
4,838
691
60
9
0
128,507
0
L
Tyr
4,106
587
39
6
0
139,403
0
W
Sobek
4,668
667
11
2
0
144,283
1
W
Bastet
5,150
736
54
8
0
144,132
0
L
Cthulhu
4,037
577
11
2
0
154,867
2
W
Ravana
4,581
654
43
6
0
167,914
0
W
Artemis
4,590
656
39
6
0
145,966
1
L
Discordia
3,242
463
11
2
0
61,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role