Player Matchup

Bacchus
Bacchus
FelsSplitter773
Bacchus
Level 152
God Stats
30W - 28L
1,513 SR
Queue Stats
208W - 216L
1,438 Elo+
Party 2
Ravana
Ravana
KO_GNOW
Ravana
Level 64
God Stats
10W - 11L
1,426 SR
Queue Stats
129W - 157L
1,396 Elo+
Party 1
Danzaburou
Danzaburou
Pera93
Danzaburou
Level 46
God Stats
1W - 4L
1,465 SR
Queue Stats
15W - 16L
1,442 Elo+
Solo
Cthulhu
Cthulhu
TIooi
Cthulhu
Level 27
God Stats
3W - 6L
1,330 SR
Queue Stats
54W - 84L
1,416 Elo+
Party 2
Zhong Kui
Zhong Kui
wolf_atlec
Zhong Kui
Level 39
God Stats
18W - 23L
1,415 SR
Queue Stats
80W - 84L
1,409 Elo+
Party 1
Team Averages
Level 66
1,430 SR
1,420 Elo+

VS

Team Averages
Level 131
1,463 SR
1,466 Elo+
Serqet
Serqet
 
Serqet
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DariViLlA2005
Anubis
Level 93
God Stats
3W - 3L
1,351 SR
Queue Stats
75W - 89L
1,437 Elo+
Solo
Maui
Maui
deadlynigtmare
Maui
Level 124
God Stats
37W - 19L
1,555 SR
Queue Stats
99W - 97L
1,453 Elo+
Party 3
Surtr
Surtr
ninoalex858
Surtr
Level 68
God Stats
9W - 7L
1,430 SR
Queue Stats
446W - 457L
1,458 Elo+
Solo
Izanami
Izanami
ugsland
Izanami
Level 204
God Stats
9W - 7L
1,480 SR
Queue Stats
228W - 239L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 5 / 1
4,503
450
2,703
9,091
6,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
KO_GNOW
Ravana
9
5 / 4 / 0
5,655
566
4,473
7,208
2,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Pera93
Danzaburou
8
0 / 6 / 2
4,653
465
3,888
7,706
2,114
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
TIooi
Cthulhu
9
0 / 3 / 0
4,876
488
3,714
7,551
5,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
wolf_atlec
Zhong Kui
8
0 / 4 / 0
4,499
450
2,286
5,574
2,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
4 / 0 / 3
6,092
609
3,953
6,312
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
6 / 3 / 1
6,969
697
5,298
6,363
2,312
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
5 / 1 / 5
6,910
691
4,157
5,504
3,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 1 / 0
6,737
674
4,740
7,577
4,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
ugsland
Izanami
12
4 / 1 / 6
6,819
682
5,354
5,476
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
6
Kills
22
22
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
0
3
5.5
W
6
3
1
2.17
L
1
5
1
0.3
L
Ravana
KO_GNOW
Ravana
5
4
0
1.25
L
Danzaburou
Pera93
Danzaburou
0
6
2
0.17
L
Cthulhu
TIooi
Cthulhu
0
3
0
0
W
5
1
5
7.5
W
3
1
0
3
W
Izanami
ugsland
Izanami
4
1
6
7
L
Zhong Kui
wolf_atlec
Zhong Kui
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,064
Damage
23,502
37,130
Taken
31,232
18,665
Mitigated
13,683
6,597
Healing
10,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,953
1,259
0
1,244
6,312
2,364
0
1,094
5,218
0
40,652
W
5,298
444
0
2,598
6,363
2,312
808
2,190
4,173
41,346
1,742
L
2,703
827
0
2,033
9,091
6,544
0
2,430
6,661
11,259
0
L
Ravana
KO_GNOW
Ravana
4,473
513
0
1,057
7,208
2,124
0
1,866
5,132
0
18,572
L
Danzaburou
Pera93
Danzaburou
3,888
1,734
0
1,351
7,706
2,114
0
1,895
5,754
0
20,520
L
Cthulhu
TIooi
Cthulhu
3,714
385
0
1,000
7,551
5,480
0
296
6,784
23,871
0
W
4,157
820
0
1,139
5,504
3,378
527
619
4,885
20,295
0
W
4,740
1,791
0
2,808
7,577
4,048
0
3,136
3,863
555
38,577
W
Izanami
ugsland
Izanami
5,354
3,419
0
2,787
5,476
1,581
573
997
4,479
0
49,888
L
Zhong Kui
wolf_atlec
Zhong Kui
2,286
416
0
1,156
5,574
2,403
0
3,196
2,378
18,819
4,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,186
Gold Earned
33,527
175
Minions Killed
347
0
Camps Cleared
0
924,651
Distance Traveled
909,661
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,092
609
75
8
0
238,353
0
W
Anubis
6,969
697
67
7
0
155,965
0
L
Bacchus
4,503
450
19
2
0
200,010
1
L
Ravana
5,655
566
21
2
0
206,861
0
L
Danzaburou
4,653
465
30
3
0
156,185
0
L
Cthulhu
4,876
488
69
7
0
167,761
0
W
Maui
6,910
691
38
4
0
196,706
1
W
Surtr
6,737
674
65
7
0
147,253
0
W
Izanami
6,819
682
102
10
0
171,384
4
L
Zhong Kui
4,499
450
36
4
0
193,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role