Player Matchup

Janus
Janus
 
Janus
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
IcyIIl
Bastet
Level 109
God Stats
15W - 14L
1,535 SR
Queue Stats
381W - 364L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
TrY_MilaNbtw
Cthulhu
Level 7
God Stats
4W - 1L
1,902 SR
Queue Stats
8W - 10L
1,504 Elo+
Party 1
Osiris
Osiris
V_Okamii_V
Osiris
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 55L
1,457 Elo+
Party 2
Sol
Sol
XtCWhEnIpLaY____
Sol
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 134L
1,501 Elo+
Party 1
Team Averages
Level 105
1,587 SR
1,488 Elo+

VS

Team Averages
Level 111
1,518 SR
1,491 Elo+
Morgan Le Fay
Morgan Le Fay
BOOTYxMENACE
Morgan Le Fay
Level 107
God Stats
30W - 22L
1,580 SR
Queue Stats
314W - 296L
1,411 Elo+
Party 3
Arachne
Arachne
Choppaboi_quan
Arachne
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
203W - 198L
1,482 Elo+
Party 3
Mulan
Mulan
JASON010203
Mulan
Level 110
God Stats
2W - 2L
1,400 SR
Queue Stats
105W - 100L
1,529 Elo+
Solo
Medusa
Medusa
Mytheun
Medusa
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,535 Elo+
Solo
Tiamat
Tiamat
tukilino22
Tiamat
Level 145
God Stats
11W - 10L
1,611 SR
Queue Stats
422W - 390L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 2 / 0
5,696
438
693
3,121
944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
IcyIIl
Bastet
14
3 / 0 / 1
7,121
548
8,762
12,565
4,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
TrY_MilaNbtw
Cthulhu
10
0 / 4 / 0
5,751
442
3,516
11,556
6,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
V_Okamii_V
Osiris
11
1 / 5 / 1
6,603
508
5,707
12,328
9,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 5 / 2
5,971
459
3,467
8,585
2,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BOOTYxMENACE
Morgan Le Fay
15
9 / 1 / 0
8,969
690
9,304
9,822
4,496
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 0 / 5
6,215
478
2,187
7,070
2,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 1 / 8
6,564
505
8,815
8,218
5,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Mytheun
Medusa
12
5 / 2 / 2
7,307
562
8,801
7,144
2,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
tukilino22
Tiamat
13
0 / 1 / 0
7,520
578
2,364
4,032
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
16
16
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
0
0.5
W
Morgan Le Fay
BOOTYxMENACE
Morgan Le Fay
9
1
0
9
W
0
0
5
2.5
L
Bastet
IcyIIl
Bastet
3
0
1
3.5
W
2
1
8
6
W
Medusa
Mytheun
Medusa
5
2
2
3
L
Cthulhu
TrY_MilaNbtw
Cthulhu
0
4
0
0
L
Osiris
V_Okamii_V
Osiris
1
5
1
0.3
L
0
5
2
0.2
W
Tiamat
tukilino22
Tiamat
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,145
Damage
31,471
48,155
Taken
36,286
23,493
Mitigated
16,601
14,856
Healing
13,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
693
74
0
121
3,121
944
0
1,520
1,382
29,898
609
W
Morgan Le Fay
BOOTYxMENACE
Morgan Le Fay
9,304
1,060
0
4,717
9,822
4,496
0
839
8,951
58,759
535
W
2,187
1,556
0
2,660
7,070
2,213
58
469
6,561
0
34,410
L
Bastet
IcyIIl
Bastet
8,762
2,713
0
6,980
12,565
4,167
0
2,794
9,455
0
62,742
W
8,815
1,919
0
2,570
8,218
5,799
230
3,429
4,789
0
30,109
W
Medusa
Mytheun
Medusa
8,801
3,058
0
1,905
7,144
2,304
584
2,733
4,411
0
48,041
L
Cthulhu
TrY_MilaNbtw
Cthulhu
3,516
408
1,155
1,891
11,556
6,937
0
988
10,276
21,413
559
L
Osiris
V_Okamii_V
Osiris
5,707
1,844
0
2,705
12,328
9,169
0
5,462
6,792
0
41,336
L
3,467
1,388
0
2,004
8,585
2,276
0
315
8,160
34,533
0
W
Tiamat
tukilino22
Tiamat
2,364
525
0
1,200
4,032
1,789
53
74
3,958
50,521
1,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,142
Gold Earned
36,575
364
Minions Killed
399
0
Camps Cleared
0
1,192,762
Distance Traveled
1,249,547
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,696
438
62
5
0
168,856
0
W
Morgan Le Fay
8,969
690
94
7
0
235,712
0
W
Arachne
6,215
478
61
5
0
274,401
0
L
Bastet
7,121
548
111
9
0
299,493
0
W
Mulan
6,564
505
49
4
0
252,330
0
W
Medusa
7,307
562
80
6
0
241,898
0
L
Cthulhu
5,751
442
42
3
0
260,033
0
L
Osiris
6,603
508
75
6
0
237,942
2
L
Sol
5,971
459
74
6
0
226,438
0
W
Tiamat
7,520
578
115
9
0
245,206
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role