Player Matchup

Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Rōnın
Rama
Level 180
God Stats
5W - 4L
1,525 SR
Queue Stats
138W - 111L
1,593 Elo+
Solo
Da Ji
Da Ji
SyKo-_-CoBrA
Da Ji
Level 100
God Stats
17W - 13L
1,617 SR
Queue Stats
119W - 106L
1,535 Elo+
Solo
Kukulkan
Kukulkan
castornatero
Kukulkan
Level 202
God Stats
34W - 37L
1,508 SR
Queue Stats
1,017W - 917L
1,465 Elo+
Solo
Chaac
Chaac
sekiros
Chaac
Level 49
God Stats
7W - 3L
1,693 SR
Queue Stats
29W - 26L
1,492 Elo+
Solo
Team Averages
Level 138
1,568 SR
1,517 Elo+

VS

Team Averages
Level 138
1,512 SR
1,522 Elo+
Chronos
Chronos
DennyBobby
Chronos
Level 128
God Stats
12W - 13L
1,599 SR
Queue Stats
192W - 157L
1,521 Elo+
Party 1
Ymir
Ymir
NAJIRAMBA
Ymir
Level 214
God Stats
3W - 5L
1,514 SR
Queue Stats
284W - 280L
1,469 Elo+
Party 1
Hachiman
Hachiman
NotJeffH
Hachiman
Level 129
God Stats
5W - 9L
1,446 SR
Queue Stats
195W - 203L
1,508 Elo+
Solo
Scylla
Scylla
frizzolio
Scylla
Level 155
God Stats
11W - 31L
1,375 SR
Queue Stats
479W - 427L
1,580 Elo+
Solo
Mulan
Mulan
thefealfeefs
Mulan
Level 65
God Stats
21W - 10L
1,627 SR
Queue Stats
218W - 190L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
3 / 1 / 8
8,134
581
4,771
7,328
5,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
Rōnın
Rama
16
4 / 0 / 5
9,724
695
10,400
6,526
2,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
8 / 1 / 5
8,587
613
14,021
10,269
4,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Kukulkan
castornatero
Kukulkan
14
2 / 0 / 5
8,200
586
5,319
4,480
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
sekiros
Chaac
15
7 / 2 / 0
9,930
709
9,003
14,471
13,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DennyBobby
Chronos
13
0 / 3 / 3
7,332
524
5,508
10,363
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
9
0 / 6 / 1
6,100
436
2,757
15,608
7,947
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
NotJeffH
Hachiman
13
0 / 4 / 0
7,057
504
4,682
8,672
2,271
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
frizzolio
Scylla
13
1 / 4 / 0
6,933
495
3,658
9,694
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
3 / 7 / 1
6,974
498
7,677
12,663
8,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
24
Kills
4
4
Deaths
24
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
1
8
7
L
Chronos
DennyBobby
Chronos
0
3
3
0.5
L
Ymir
0
6
1
0.08
L
Hachiman
NotJeffH
Hachiman
0
4
0
0
W
Rama
Rōnın
Rama
4
0
5
6.5
W
8
1
5
10.5
W
Kukulkan
castornatero
Kukulkan
2
0
5
4.5
L
Scylla
frizzolio
Scylla
1
4
0
0.25
W
Chaac
sekiros
Chaac
7
2
0
3.5
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,514
Damage
24,282
43,074
Taken
57,000
26,377
Mitigated
23,943
18,776
Healing
12,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,771
396
0
1,656
7,328
5,018
0
2,482
4,748
11,921
2,998
L
Chronos
DennyBobby
Chronos
5,508
983
0
1,723
10,363
3,099
0
3,060
7,303
53,690
885
L
Ymir
2,757
394
1,824
2,357
15,608
7,947
0
3,636
11,972
10,954
981
L
Hachiman
NotJeffH
Hachiman
4,682
2,935
0
1,820
8,672
2,271
0
467
8,205
0
60,445
W
Rama
Rōnın
Rama
10,400
8,758
0
5,285
6,526
2,358
699
475
6,051
0
88,022
W
14,021
4,184
0
5,047
10,269
4,006
0
3,566
6,617
0
58,940
W
Kukulkan
castornatero
Kukulkan
5,319
405
0
345
4,480
1,799
0
2,444
1,868
62,801
0
L
Scylla
frizzolio
Scylla
3,658
208
0
3,511
9,694
2,175
0
1,302
8,392
53,882
0
W
Chaac
sekiros
Chaac
9,003
1,690
0
6,443
14,471
13,196
247
2,933
11,398
7,785
63,139
L
7,677
1,068
0
1,728
12,663
8,451
0
2,264
10,399
344
38,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,575
Gold Earned
34,396
488
Minions Killed
408
0
Camps Cleared
0
1,505,289
Distance Traveled
1,380,312
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,134
581
17
1
0
326,312
9
L
Chronos
7,332
524
119
9
0
305,254
2
L
Ymir
6,100
436
15
1
0
278,998
6
L
Hachiman
7,057
504
102
7
0
238,354
1
W
Rama
9,724
695
152
11
0
263,586
4
W
Da Ji
8,587
613
81
6
0
355,358
2
W
Kukulkan
8,200
586
114
8
0
296,524
0
L
Scylla
6,933
495
99
7
0
309,379
0
W
Chaac
9,930
709
124
9
0
263,509
0
L
Mulan
6,974
498
73
5
0
248,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role