Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
INoFreebiesI
Merlin
Level 128
God Stats
1W - 1L
1,225 SR
Queue Stats
24W - 37L
1,346 Elo+
Party 1
Neith
Neith
SincerityUnit
Neith
Level 156
God Stats
5W - 3L
1,517 SR
Queue Stats
228W - 221L
1,551 Elo+
Solo
Nike
Nike
YELLOW SHE3P NK
Nike
Level 68
God Stats
2W - 1L
1,698 SR
Queue Stats
31W - 34L
1,419 Elo+
Party 1
Baba Yaga
Baba Yaga
amboo04
Baba Yaga
Level 133
God Stats
3W - 4L
1,399 SR
Queue Stats
144W - 146L
1,540 Elo+
Solo
Team Averages
Level 129
1,468 SR
1,471 Elo+

VS

Team Averages
Level 92
1,578 SR
1,480 Elo+
Fenrir
Fenrir
BAacRH4NK
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
ShizuoHewajima98
Cu Chulainn
Level 109
God Stats
2W - 4L
1,623 SR
Queue Stats
269W - 249L
1,488 Elo+
Solo
Hel
Hel
killerbrowns1640
Hel
Level 146
God Stats
1W - 1L
1,715 SR
Queue Stats
144W - 137L
1,490 Elo+
Solo
Gilgamesh
Gilgamesh
unarmblkman
Gilgamesh
Level 122
God Stats
3W - 2L
1,590 SR
Queue Stats
73W - 69L
1,447 Elo+
Solo
Agni
Agni
xQCxgrumpyoldman
Agni
Level 59
God Stats
2W - 3L
1,461 SR
Queue Stats
142W - 162L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
5 / 1 / 10
9,729
973
7,237
10,832
10,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
14
4 / 2 / 9
8,629
863
12,606
7,726
3,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 1 / 14
9,086
909
14,414
8,322
4,148
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 3 / 12
8,104
810
11,163
14,397
9,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baba Yaga
amboo04
Baba Yaga
16
6 / 2 / 11
9,913
991
15,712
10,144
4,651
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BAacRH4NK
Fenrir
10
0 / 6 / 3
6,267
627
909
9,302
7,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
ShizuoHewajima98
Cu Chulainn
14
3 / 4 / 2
7,688
769
11,752
21,539
17,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 1 / 7
7,540
754
7,703
10,053
4,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
unarmblkman
Gilgamesh
11
0 / 5 / 3
6,510
651
4,022
15,383
8,606
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
5 / 3 / 4
8,595
860
15,531
10,727
3,709
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
28
19
Kills
9
9
Deaths
19
56
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
5
1
10
10
L
Fenrir
BAacRH4NK
Fenrir
0
6
3
0.25
W
Merlin
4
2
9
4.25
L
Cu Chulainn
ShizuoHewajima98
Cu Chulainn
3
4
2
1
W
2
1
14
9
W
2
3
12
2.67
W
Baba Yaga
amboo04
Baba Yaga
6
2
11
5.75
L
1
1
7
4.5
L
Gilgamesh
unarmblkman
Gilgamesh
0
5
3
0.3
L
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,132
Damage
39,917
51,421
Taken
67,004
32,704
Mitigated
41,814
25,378
Healing
29,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
7,237
1,335
10,298
3,904
10,832
10,636
780
3,601
7,231
16,337
775
L
Fenrir
BAacRH4NK
Fenrir
909
320
0
439
9,302
7,438
0
4,473
4,829
0
1,479
W
Merlin
12,606
395
1,312
1,939
7,726
3,531
306
4,124
3,602
24,237
0
L
Cu Chulainn
ShizuoHewajima98
Cu Chulainn
11,752
1,920
490
6,710
21,539
17,761
0
8,672
12,867
0
25,257
W
14,414
7,952
367
2,157
8,322
4,148
988
3,687
4,635
0
24,929
W
11,163
811
818
759
14,397
9,738
227
6,920
7,477
0
21,560
W
Baba Yaga
amboo04
Baba Yaga
15,712
2,739
1,001
2,823
10,144
4,651
998
4,087
6,057
24,262
0
L
7,703
46
10,341
7,194
10,053
4,300
0
7,873
2,180
12,676
513
L
Gilgamesh
unarmblkman
Gilgamesh
4,022
601
277
1,968
15,383
8,606
0
8,402
6,981
0
10,420
L
15,531
839
620
1,436
10,727
3,709
0
5,785
4,942
30,959
944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,461
Gold Earned
36,600
117
Minions Killed
89
0
Camps Cleared
0
892,756
Distance Traveled
954,340
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,729
973
15
2
0
169,537
0
L
Fenrir
6,267
627
0
0
0
171,273
0
W
Merlin
8,629
863
26
3
0
181,749
0
L
Cu Chulainn
7,688
769
28
3
0
179,486
0
W
Neith
9,086
909
37
4
0
166,960
0
W
Nike
8,104
810
15
2
0
186,011
0
W
Baba Yaga
9,913
991
24
2
0
188,499
0
L
Hel
7,540
754
18
2
0
214,973
0
L
Gilgamesh
6,510
651
8
1
0
183,053
0
L
Agni
8,595
860
35
4
0
205,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role