Player Matchup

Sobek
Sobek
Gold II
 
Sobek
Gold II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum IV
Bhûta
Raijin
Platinum IV
Level 85
God Stats
6W - 4L
1,558 SR
Queue Stats
94W - 89L
1,553 MMR
Solo
Shiva
Shiva
Bronze III
PeoCMuni
Shiva
Bronze III
Level 57
God Stats
2W - 4L
1,508 SR
Queue Stats
7W - 7L
1,350 MMR
Solo
Hou Yi
Hou Yi
Gold V
Spocony_SzymonQ
Hou Yi
Gold V
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 77L
1,323 MMR
Solo
Ne Zha
Ne Zha
Gold III
legendario66662
Ne Zha
Gold III
Level 110
God Stats
3W - 5L
1,312 SR
Queue Stats
616W - 625L
1,476 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,476 SR
1,440 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,492 SR
1,445 MMR
Ganesha
Ganesha
Gold IV
ItZKimz98
Ganesha
Gold IV
Level 141
God Stats
1W - 2L
1,474 SR
Queue Stats
112W - 118L
1,472 MMR
Solo
Thor
Thor
Bronze III
Kreutsh
Thor
Bronze III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hades
Hades
Gold V
Q506
Hades
Gold V
Level 109
God Stats
1W - 6L
1,411 SR
Queue Stats
80W - 88L
1,244 MMR
Solo
Anhur
Anhur
Gold III
Str4Xy
Anhur
Gold III
Level 68
God Stats
62W - 67L
1,560 SR
Queue Stats
113W - 108L
1,541 MMR
Solo
Janus
Janus
Gold III
paul120
Janus
Gold III
Level 157
God Stats
15W - 14L
1,515 SR
Queue Stats
187W - 183L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 0 / 6
5,487
549
3,264
7,587
5,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
Bhûta
Raijin
12
2 / 0 / 1
6,733
673
4,181
2,371
761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
PeoCMuni
Shiva
13
2 / 0 / 1
7,268
727
5,013
5,246
3,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 1 / 4
5,936
594
5,635
5,670
1,385
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
7 / 1 / 2
6,545
655
4,456
7,281
2,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AwilixAo KuangKumbhakarnaLoki

VS

Bans
SerqetMedusaGilgameshFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ItZKimz98
Ganesha
8
0 / 2 / 1
5,164
516
2,422
7,647
3,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Thor
Kreutsh
Thor
8
1 / 3 / 0
4,854
485
2,167
7,966
2,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
Q506
Hades
10
1 / 3 / 0
5,662
566
2,105
6,851
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Str4Xy
Anhur
9
0 / 4 / 1
5,000
500
2,668
5,671
1,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Janus
paul120
Janus
11
0 / 2 / 0
5,563
556
1,616
4,558
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
14
Kills
2
2
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
6
3
W
Raijin
Bhûta
Raijin
2
0
1
2.5
L
Ganesha
ItZKimz98
Ganesha
0
2
1
0.25
L
Thor
Kreutsh
Thor
1
3
0
0.33
W
Shiva
PeoCMuni
Shiva
2
0
1
2.5
L
Hades
Q506
Hades
1
3
0
0.33
W
3
1
4
5
L
Anhur
Str4Xy
Anhur
0
4
1
0.13
W
7
1
2
8
L
Janus
paul120
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,549
Damage
10,978
28,155
Taken
32,693
13,410
Mitigated
11,092
10,171
Healing
8,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,264
311
0
4,095
7,587
5,545
319
1,758
5,787
16,444
0
W
Raijin
Bhûta
Raijin
4,181
376
0
856
2,371
761
0
633
1,656
52,406
2,364
L
Ganesha
ItZKimz98
Ganesha
2,422
536
309
2,456
7,647
3,812
0
2,718
4,929
13,522
1,548
L
Thor
Kreutsh
Thor
2,167
699
0
493
7,966
2,587
0
841
7,125
0
22,155
W
Shiva
PeoCMuni
Shiva
5,013
1,194
0
994
5,246
3,024
0
1,678
3,568
0
58,337
L
Hades
Q506
Hades
2,105
109
0
2,862
6,851
2,318
0
0
6,851
26,003
491
W
5,635
2,605
0
1,958
5,670
1,385
500
135
5,535
0
43,079
L
Anhur
Str4Xy
Anhur
2,668
1,188
0
885
5,671
1,411
0
1,408
4,263
0
30,095
W
4,456
1,420
0
2,268
7,281
2,695
0
1,463
5,772
0
36,954
L
Janus
paul120
Janus
1,616
230
0
1,049
4,558
964
0
2,285
2,273
41,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,969
Gold Earned
26,243
366
Minions Killed
276
0
Camps Cleared
0
1,033,131
Distance Traveled
997,673
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,487
549
15
2
0
212,979
3
W
Raijin
6,733
673
107
11
0
208,219
2
L
Ganesha
5,164
516
11
1
0
206,830
1
L
Thor
4,854
485
45
5
0
199,523
0
W
Shiva
7,268
727
107
11
0
203,593
0
L
Hades
5,662
566
68
7
0
190,466
0
W
Hou Yi
5,936
594
72
7
0
189,998
0
L
Anhur
5,000
500
57
6
0
195,210
0
W
Ne Zha
6,545
655
65
7
0
218,342
0
L
Janus
5,563
556
95
10
0
205,644
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role