Player Matchup

Tyr
Tyr
ELRONNIN
Tyr
Level 202
God Stats
2W - 0L
1,778 SR
Queue Stats
22W - 0L
2,198 Elo+
Party 1
Ullr
Ullr
bisio001
Ullr
Level 266
God Stats
21W - 6L
1,852 SR
Queue Stats
134W - 39L
1,931 Elo+
Party 1
Merlin
Merlin
martinalejandro
Merlin
Level 175
God Stats
1W - 1L
1,245 SR
Queue Stats
106W - 30L
1,902 Elo+
Party 1
Team Averages
Level 214
1,625 SR
2,010 Elo+

VS

Team Averages
Level 148
1,498 SR
1,444 Elo+
Hun Batz
Hun Batz
Gotchyooh
Hun Batz
Level 164
God Stats
9W - 8L
1,547 SR
Queue Stats
345W - 324L
1,530 Elo+
Solo
Mulan
Mulan
ManLikeSlowBurn
Mulan
Level 120
God Stats
7W - 9L
1,416 SR
Queue Stats
241W - 303L
1,379 Elo+
Solo
Kukulkan
Kukulkan
grimlock1101
Kukulkan
Level 159
God Stats
8W - 8L
1,532 SR
Queue Stats
402W - 410L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 3
8,026
892
3,225
6,864
4,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ullr
14
3 / 0 / 3
8,377
931
7,147
6,947
2,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

14
1 / 1 / 4
8,556
951
2,678
3,559
1,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gotchyooh
Hun Batz
10
2 / 4 / 1
6,688
743
2,944
6,357
2,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

5
0 / 0 / 0
5,420
602
0
0
0
Kukulkan
grimlock1101
Kukulkan
13
1 / 3 / 2
7,475
831
3,258
7,922
2,529
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
7
Kills
3
4
Deaths
7
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
L
Hun Batz
Gotchyooh
Hun Batz
2
4
1
0.63
L
0
0
0
0
W
Ullr
3
0
3
4.5
L
Kukulkan
grimlock1101
Kukulkan
1
3
2
0.67
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,050
Damage
6,202
17,370
Taken
14,279
7,751
Mitigated
4,962
1,754
Healing
1,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,225
512
0
646
6,864
4,405
455
998
5,866
0
10,881
L
Hun Batz
Gotchyooh
Hun Batz
2,944
759
0
506
6,357
2,433
0
1,337
4,835
0
16,039
L
0
0
0
0
0
0
0
0
0
0
0
W
Ullr
7,147
1,762
0
498
6,947
2,257
0
1,778
5,169
0
21,563
L
Kukulkan
grimlock1101
Kukulkan
3,258
455
0
750
7,922
2,529
0
1,353
6,412
17,391
0
W
2,678
240
0
610
3,559
1,089
469
526
3,033
43,280
122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,959
Gold Earned
19,583
148
Minions Killed
66
0
Camps Cleared
0
528,288
Distance Traveled
288,910
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,026
892
23
3
0
169,628
0
L
Hun Batz
6,688
743
20
2
0
124,166
0
L
Mulan
5,420
602
0
0
0
0
0
W
Ullr
8,377
931
34
4
0
181,135
0
L
Kukulkan
7,475
831
46
5
0
164,744
4
W
Merlin
8,556
951
91
10
0
177,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role