Player Matchup

Cthulhu
Cthulhu
INVVICTUS
Cthulhu
Level 45
God Stats
6W - 0L
1,935 SR
Queue Stats
41W - 12L
1,711 Elo+
Party 2
Xbalanque
Xbalanque
IsoSpira
Xbalanque
Level 194
God Stats
2W - 1L
1,656 SR
Queue Stats
24W - 9L
1,764 Elo+
Party 2
Horus
Horus
jabrilali1
Horus
Level 96
God Stats
2W - 0L
1,687 SR
Queue Stats
19W - 20L
1,422 Elo+
Party 2
Team Averages
Level 112
1,759 SR
1,632 Elo+

VS

Team Averages
Level 121
1,474 SR
1,493 Elo+
Maui
Maui
AoF Chancellor
Maui
Level 149
God Stats
3W - 5L
1,529 SR
Queue Stats
164W - 178L
1,502 Elo+
Party 1
Anubis
Anubis
AoF Radioboi
Anubis
Level 146
God Stats
1W - 2L
1,542 SR
Queue Stats
115W - 116L
1,541 Elo+
Party 1
Chernobog
Chernobog
AoF Sharky
Chernobog
Level 69
God Stats
2W - 6L
1,352 SR
Queue Stats
248W - 260L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
INVVICTUS
Cthulhu
16
3 / 1 / 7
10,085
840
10,364
10,471
9,821
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xbalanque
IsoSpira
Xbalanque
18
7 / 0 / 4
11,215
935
14,425
7,767
2,886
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
16
2 / 1 / 8
9,681
807
4,952
11,361
7,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
8,140
678
3,628
15,675
19,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Anubis
14
1 / 5 / 1
8,705
725
6,436
9,145
5,114
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chernobog
AoF Sharky
Chernobog
14
0 / 3 / 2
8,145
679
5,590
8,667
3,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
2
2
Deaths
12
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Anubis
1
5
1
0.3
L
Chernobog
AoF Sharky
Chernobog
0
3
2
0.33
W
Cthulhu
INVVICTUS
Cthulhu
3
1
7
6.5
W
Xbalanque
IsoSpira
Xbalanque
7
0
4
9
W
Horus
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,741
Damage
15,654
29,599
Taken
33,487
19,893
Mitigated
27,657
11,150
Healing
4,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,628
964
0
1,321
15,675
19,045
0
2,985
12,626
13,224
0
L
Anubis
6,436
100
0
1,626
9,145
5,114
0
4,166
4,979
35,133
0
L
Chernobog
AoF Sharky
Chernobog
5,590
3,133
0
1,271
8,667
3,498
0
2,516
6,143
0
22,221
W
Cthulhu
INVVICTUS
Cthulhu
10,364
112
169
2,974
10,471
9,821
123
3,440
7,011
29,986
2,765
W
Xbalanque
IsoSpira
Xbalanque
14,425
7,436
0
3,663
7,767
2,886
2,947
2,891
4,876
0
70,568
W
Horus
4,952
2,108
1,337
3,007
11,361
7,186
441
3,792
7,547
492
15,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,981
Gold Earned
24,990
160
Minions Killed
113
0
Camps Cleared
0
699,467
Distance Traveled
589,328
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,140
678
23
2
0
208,834
0
L
Anubis
8,705
725
54
5
0
181,611
0
L
Chernobog
8,145
679
36
3
0
198,883
2
W
Cthulhu
10,085
840
36
3
0
242,942
0
W
Xbalanque
11,215
935
94
8
0
209,456
0
W
Horus
9,681
807
30
3
0
247,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role