Player Matchup

He Bo
He Bo
 
He Bo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
DarkViperVII
Hercules
Level 150
God Stats
5W - 3L
1,583 SR
Queue Stats
101W - 84L
1,581 Elo+
Solo
Loki
Loki
Jefry627
Loki
Level 154
God Stats
3W - 1L
1,740 SR
Queue Stats
95W - 104L
1,460 Elo+
Party 2
Bacchus
Bacchus
bresenpai
Bacchus
Level 135
God Stats
34W - 19L
1,607 SR
Queue Stats
343W - 341L
1,488 Elo+
Solo
Team Averages
Level 135
1,586 SR
1,506 Elo+

VS

Team Averages
Level 106
1,520 SR
1,507 Elo+
Aphrodite
Aphrodite
CoxInhibitor
Aphrodite
Level 122
God Stats
76W - 58L
1,517 SR
Queue Stats
284W - 265L
1,539 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Deck2431
Morgan Le Fay
Level 84
God Stats
1W - 1L
1,732 SR
Queue Stats
68W - 77L
1,506 Elo+
Solo
Rama
Rama
Flomar
Rama
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 127L
1,526 Elo+
Party 1
Mulan
Mulan
PotatoePapi
Mulan
Level 108
God Stats
8W - 11L
1,518 SR
Queue Stats
300W - 272L
1,531 Elo+
Party 1
Lancelot
Lancelot
fleqkzyy
Lancelot
Level 115
God Stats
1W - 4L
1,335 SR
Queue Stats
141W - 152L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
2 / 1 / 1
7,052
641
4,130
5,710
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
 
Heimdallr
9
1 / 2 / 2
5,509
501
6,064
6,333
2,214
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
DarkViperVII
Hercules
12
5 / 1 / 0
7,555
687
7,181
10,253
5,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
11
5 / 2 / 2
6,207
564
5,648
6,809
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
bresenpai
Bacchus
9
1 / 2 / 4
6,019
547
4,608
6,560
5,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CoxInhibitor
Aphrodite
9
0 / 1 / 4
5,379
489
2,571
9,031
4,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Morgan Le Fay
Deck2431
Morgan Le Fay
12
0 / 2 / 1
6,234
567
1,292
5,075
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rama
Flomar
Rama
10
3 / 4 / 1
5,445
495
5,554
10,825
3,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 5 / 1
5,911
537
5,898
9,914
5,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
fleqkzyy
Lancelot
12
5 / 2 / 2
6,890
626
5,399
8,403
3,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
14
Kills
8
8
Deaths
14
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
2
1
1
2.5
W
Heimdallr
 
Heimdallr
1
2
2
1
L
Aphrodite
CoxInhibitor
Aphrodite
0
1
4
2
W
Hercules
DarkViperVII
Hercules
5
1
0
5
L
Morgan Le Fay
Deck2431
Morgan Le Fay
0
2
1
0.25
L
Rama
Flomar
Rama
3
4
1
0.88
W
Loki
5
2
2
3
L
0
5
1
0.1
W
Bacchus
bresenpai
Bacchus
1
2
4
1.5
L
Lancelot
fleqkzyy
Lancelot
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,631
Damage
20,714
35,665
Taken
43,248
17,428
Mitigated
18,394
15,674
Healing
12,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,130
186
0
1,677
5,710
1,661
0
1,120
4,590
48,751
0
W
Heimdallr
 
Heimdallr
6,064
3,712
0
2,616
6,333
2,214
0
932
5,401
0
42,889
L
Aphrodite
CoxInhibitor
Aphrodite
2,571
277
1,770
4,669
9,031
4,622
5
1,383
7,605
14,898
0
W
Hercules
DarkViperVII
Hercules
7,181
4,301
0
6,132
10,253
5,997
0
0
10,253
0
47,667
L
Morgan Le Fay
Deck2431
Morgan Le Fay
1,292
43
0
563
5,075
1,683
0
3,028
2,047
41,649
17
L
Rama
Flomar
Rama
5,554
4,659
0
3,731
10,825
3,335
0
2,535
8,290
0
37,387
W
Loki
5,648
1,789
0
3,052
6,809
1,874
0
534
6,275
0
30,647
L
5,898
1,470
0
832
9,914
5,250
0
218
9,302
0
36,210
W
Bacchus
bresenpai
Bacchus
4,608
405
0
2,197
6,560
5,682
0
1,260
5,300
13,320
837
L
Lancelot
fleqkzyy
Lancelot
5,399
1,181
0
629
8,403
3,504
0
1,267
7,066
0
35,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,342
Gold Earned
29,859
320
Minions Killed
286
0
Camps Cleared
0
1,130,386
Distance Traveled
1,157,543
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,052
641
94
9
0
225,233
0
W
Heimdallr
5,509
501
65
6
0
212,362
0
L
Aphrodite
5,379
489
20
2
0
233,120
3
W
Hercules
7,555
687
95
9
0
195,106
1
L
Morgan Le Fay
6,234
567
82
7
0
221,882
0
L
Rama
5,445
495
54
5
0
204,122
2
W
Loki
6,207
564
51
5
0
261,500
0
L
Mulan
5,911
537
65
6
0
227,318
1
W
Bacchus
6,019
547
15
1
0
236,185
5
L
Lancelot
6,890
626
65
6
0
271,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role