Player Matchup

Thanatos
Thanatos
Batmann4473
Thanatos
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 48L
1,403 Elo+
Party 2
Poseidon
Poseidon
Grandpagamingw
Poseidon
Level 128
God Stats
1W - 1L
1,703 SR
Queue Stats
46W - 61L
1,460 Elo+
Party 2
Baron Samedi
Baron Samedi
SHADOWBARRAGE00
Baron Samedi
Level 147
God Stats
0W - 1L
1,649 SR
Queue Stats
44W - 70L
1,412 Elo+
Party 2
Jormungandr
Jormungandr
snooty killer77
Jormungandr
Level 122
God Stats
3W - 1L
2,025 SR
Queue Stats
33W - 49L
1,446 Elo+
Party 2
Hou Yi
Hou Yi
theguthboy
Hou Yi
Level 156
God Stats
0W - 1L
1,707 SR
Queue Stats
37W - 61L
1,416 Elo+
Party 2
Team Averages
Level 132
1,717 SR
1,428 Elo+

VS

Team Averages
Level 85
1,570 SR
1,534 Elo+
Anubis
Anubis
CharlieRedd84
Anubis
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,570 Elo+
Solo
Janus
Janus
FelipeSxS
Janus
Level 60
God Stats
1W - 1L
1,600 SR
Queue Stats
48W - 38L
1,533 Elo+
Solo
Fenrir
Fenrir
SHAMPØØ
Fenrir
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,540 Elo+
Party 1
Anhur
Anhur
détergent
Anhur
Level 76
God Stats
21W - 18L
1,598 SR
Queue Stats
141W - 135L
1,501 Elo+
Party 1
Athena
Athena
nekrogoblikon
Athena
Level 103
God Stats
12W - 6L
1,653 SR
Queue Stats
246W - 213L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Batmann4473
Thanatos
12
4 / 4 / 5
7,849
491
6,525
11,032
2,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Poseidon
15
4 / 4 / 3
9,011
563
7,928
9,817
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
SHADOWBARRAGE00
Baron Samedi
12
0 / 6 / 1
7,066
442
8,906
11,829
4,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
snooty killer77
Jormungandr
14
5 / 2 / 1
8,967
560
7,228
11,339
6,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hou Yi
theguthboy
Hou Yi
14
3 / 4 / 0
7,922
495
6,928
10,934
4,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 0
9,156
572
7,886
13,037
5,053
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Janus
FelipeSxS
Janus
14
3 / 7 / 5
8,573
536
6,911
8,441
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
SHAMPØØ
Fenrir
16
8 / 1 / 5
9,247
578
8,418
11,276
5,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anhur
16
4 / 1 / 5
8,845
553
9,052
10,782
3,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 1 / 9
8,234
515
6,217
15,846
14,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
44
16
Kills
20
20
Deaths
16
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Batmann4473
Thanatos
4
4
5
1.63
W
3
6
0
0.5
W
Janus
FelipeSxS
Janus
3
7
5
0.79
L
Poseidon
4
4
3
1.38
L
Baron Samedi
SHADOWBARRAGE00
Baron Samedi
0
6
1
0.08
W
Fenrir
SHAMPØØ
Fenrir
8
1
5
10.5
W
Anhur
4
1
5
6.5
W
2
1
9
6.5
L
Jormungandr
snooty killer77
Jormungandr
5
2
1
2.75
L
Hou Yi
theguthboy
Hou Yi
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,515
Damage
38,484
54,951
Taken
59,382
20,630
Mitigated
31,489
17,385
Healing
14,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Batmann4473
Thanatos
6,525
1,022
0
6,701
11,032
2,982
0
4,029
7,003
0
34,135
W
7,886
59
0
5,076
13,037
5,053
566
4,789
7,883
60,906
986
W
Janus
FelipeSxS
Janus
6,911
546
0
362
8,441
2,248
903
2,631
5,754
50,486
0
L
Poseidon
7,928
1,298
0
1,430
9,817
2,562
348
5,509
4,308
60,643
350
L
Baron Samedi
SHADOWBARRAGE00
Baron Samedi
8,906
548
381
2,881
11,829
4,589
351
3,271
8,558
48,965
1,878
W
Fenrir
SHAMPØØ
Fenrir
8,418
1,273
0
677
11,276
5,973
0
4,588
6,621
0
77,170
W
Anhur
9,052
4,093
0
3,751
10,782
3,690
0
5,684
5,029
0
74,995
W
6,217
1,855
0
5,011
15,846
14,525
0
5,305
10,490
25,760
0
L
Jormungandr
snooty killer77
Jormungandr
7,228
1,435
0
1,982
11,339
6,468
414
5,847
5,492
55,166
1,430
L
Hou Yi
theguthboy
Hou Yi
6,928
3,127
0
4,010
10,934
4,029
852
2,358
8,576
0
61,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,815
Gold Earned
44,055
459
Minions Killed
460
0
Camps Cleared
0
1,472,112
Distance Traveled
1,602,149
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,849
491
50
3
0
325,720
0
W
Anubis
9,156
572
107
7
0
276,690
2
W
Janus
8,573
536
85
5
0
317,786
0
L
Poseidon
9,011
563
124
8
0
315,808
0
L
Baron Samedi
7,066
442
87
5
0
278,497
0
W
Fenrir
9,247
578
111
7
0
349,595
0
W
Anhur
8,845
553
128
8
0
288,314
2
W
Athena
8,234
515
29
2
0
369,764
8
L
Jormungandr
8,967
560
101
6
0
265,400
0
L
Hou Yi
7,922
495
97
6
0
286,687
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role