Player Matchup

Baron Samedi
Baron Samedi
BackCamp1815
Baron Samedi
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,389 Elo+
Party 1
Chaac
Chaac
Massah Kernal 2
Chaac
Level 44
God Stats
6W - 4L
1,666 SR
Queue Stats
43W - 41L
1,464 Elo+
Party 1
Hou Yi
Hou Yi
SlumpedKing
Hou Yi
Level 41
God Stats
2W - 0L
1,691 SR
Queue Stats
23W - 35L
1,367 Elo+
Party 1
Tiamat
Tiamat
Vyper690
Tiamat
Level 129
God Stats
2W - 2L
1,346 SR
Queue Stats
32W - 22L
1,543 Elo+
Party 1
Mulan
Mulan
theszl
Mulan
Level 59
God Stats
41W - 30L
1,559 SR
Queue Stats
85W - 86L
1,482 Elo+
Solo
Team Averages
Level 80
1,553 SR
1,449 Elo+

VS

Team Averages
Level 87
1,500 SR
1,495 Elo+
Medusa
Medusa
ForecastVoice57
Medusa
Level 49
God Stats
33W - 20L
1,611 SR
Queue Stats
100W - 87L
1,485 Elo+
Party 2
Cu Chulainn
Cu Chulainn
I Love DUIs
Cu Chulainn
Level 149
God Stats
17W - 11L
1,678 SR
Queue Stats
217W - 220L
1,555 Elo+
Solo
Lancelot
Lancelot
Master Kill122
Lancelot
Level 94
God Stats
17W - 13L
1,581 SR
Queue Stats
130W - 118L
1,480 Elo+
Party 2
Raijin
Raijin
SSJNEW
Raijin
Level 61
God Stats
6W - 8L
1,134 SR
Queue Stats
178W - 184L
1,476 Elo+
Solo
Maui
Maui
donutbagleman
Maui
Level 83
God Stats
82W - 70L
1,495 SR
Queue Stats
143W - 120L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BackCamp1815
Baron Samedi
11
1 / 4 / 7
7,236
517
5,230
12,536
8,375
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

14
2 / 3 / 4
7,954
568
6,125
13,116
11,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
12
2 / 1 / 6
6,976
498
6,662
6,820
2,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tiamat
Vyper690
Tiamat
14
4 / 1 / 3
8,441
603
10,994
7,472
3,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mulan
theszl
Mulan
14
10 / 2 / 3
9,061
647
10,974
13,368
6,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 2
6,734
481
9,841
9,605
3,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
I Love DUIs
Cu Chulainn
14
3 / 3 / 0
8,257
590
10,518
13,276
7,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
12
2 / 7 / 1
6,798
486
4,255
13,725
4,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Raijin
SSJNEW
Raijin
12
0 / 2 / 2
6,762
483
5,693
8,976
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 2 / 3
7,816
558
6,000
12,004
8,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
19
Kills
11
11
Deaths
19
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BackCamp1815
Baron Samedi
1
4
7
1.13
L
3
5
2
0.8
L
Cu Chulainn
I Love DUIs
Cu Chulainn
3
3
0
1
W
2
3
4
1.33
L
Lancelot
2
7
1
0.36
L
Raijin
SSJNEW
Raijin
0
2
2
0.5
W
Hou Yi
2
1
6
5
W
Tiamat
Vyper690
Tiamat
4
1
3
5.5
L
3
2
3
2.25
W
Mulan
theszl
Mulan
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,985
Damage
36,307
53,312
Taken
57,586
32,115
Mitigated
27,341
18,719
Healing
14,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BackCamp1815
Baron Samedi
5,230
0
723
4,469
12,536
8,375
0
3,141
9,395
28,450
615
L
9,841
3,003
0
2,153
9,605
3,472
0
3,008
6,500
0
45,141
L
Cu Chulainn
I Love DUIs
Cu Chulainn
10,518
2,881
0
2,297
13,276
7,492
0
469
12,755
604
62,032
W
6,125
706
0
2,444
13,116
11,237
0
589
12,527
0
48,060
L
Lancelot
4,255
772
0
5,176
13,725
4,829
0
2,657
10,916
0
54,194
L
Raijin
SSJNEW
Raijin
5,693
398
0
1,152
8,976
2,721
0
6,106
2,806
42,070
0
W
Hou Yi
6,662
1,830
0
2,889
6,820
2,332
696
1,546
5,274
0
42,584
W
Tiamat
Vyper690
Tiamat
10,994
757
0
4,068
7,472
3,874
380
4,137
3,335
56,217
783
L
6,000
1,051
0
3,416
12,004
8,827
0
3,424
8,523
19,530
726
W
Mulan
theszl
Mulan
10,974
2,410
0
4,126
13,368
6,297
0
3,445
9,923
0
59,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,668
Gold Earned
36,367
374
Minions Killed
356
0
Camps Cleared
0
1,416,071
Distance Traveled
1,459,206
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,236
517
43
3
0
272,072
3
L
Medusa
6,734
481
48
3
0
289,310
0
L
Cu Chulainn
8,257
590
102
7
0
256,388
0
W
Chaac
7,954
568
90
6
0
275,624
3
L
Lancelot
6,798
486
83
6
0
325,211
0
L
Raijin
6,762
483
92
7
0
282,442
0
W
Hou Yi
6,976
498
58
4
0
280,474
0
W
Tiamat
8,441
603
102
7
0
269,998
0
L
Maui
7,816
558
31
2
0
305,855
1
W
Mulan
9,061
647
81
6
0
317,903
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role