Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
CamelTheMammal
Xbalanque
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,502 Elo+
Party 1
Ne Zha
Ne Zha
GreyHarp69
Ne Zha
Level 134
God Stats
2W - 0L
1,744 SR
Queue Stats
139W - 118L
1,535 Elo+
Party 1
Team Averages
Level 102
1,549 SR
1,507 Elo+

VS

Team Averages
Level 157
1,463 SR
1,513 Elo+
Freya
Freya
 
Freya
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
GodLikeCrazy66
Shiva
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,536 Elo+
Party 2
Izanami
Izanami
SBRZ
Izanami
Level 153
God Stats
1W - 6L
1,215 SR
Queue Stats
625W - 632L
1,499 Elo+
Solo
Pele
Pele
marsTAK
Pele
Level 158
God Stats
0W - 1L
1,600 SR
Queue Stats
51W - 49L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 1 / 11
6,736
1,123
4,441
3,628
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
 
Ah Muzen Cab
12
3 / 2 / 8
6,684
1,114
5,768
4,508
1,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
 
Fenrir
10
1 / 2 / 9
6,015
1,003
3,391
5,728
4,278
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xbalanque
CamelTheMammal
Xbalanque
12
5 / 1 / 5
7,175
1,196
3,826
3,245
915
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ne Zha
GreyHarp69
Ne Zha
11
2 / 2 / 6
6,299
1,050
4,880
4,662
1,158
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
4 / 1 / 1
6,932
1,155
4,010
4,934
1,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
 
Cerberus
11
1 / 3 / 3
6,432
1,072
4,488
6,640
6,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

6
0 / 2 / 0
4,780
797
1,096
2,491
798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
SBRZ
Izanami
10
1 / 4 / 3
5,735
956
4,414
5,914
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
marsTAK
Pele
9
2 / 3 / 1
5,773
962
3,375
3,794
1,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
13
Kills
8
8
Deaths
13
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
11
7.5
W
Ah Muzen Cab
 
Ah Muzen Cab
3
2
8
3.5
W
Fenrir
 
Fenrir
1
2
9
2.75
L
Freya
 
Freya
4
1
1
4.5
L
Cerberus
 
Cerberus
1
3
3
0.83
W
Xbalanque
CamelTheMammal
Xbalanque
5
1
5
7.5
L
0
2
0
0
W
Ne Zha
GreyHarp69
Ne Zha
2
2
6
2.5
L
Izanami
SBRZ
Izanami
1
4
3
0.63
L
Pele
marsTAK
Pele
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,306
Damage
17,383
21,771
Taken
23,773
9,634
Mitigated
11,985
6,629
Healing
4,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,441
308
814
974
3,628
1,889
90
680
2,948
9,596
662
W
Ah Muzen Cab
 
Ah Muzen Cab
5,768
958
857
807
4,508
1,394
390
2,401
2,107
0
16,964
W
Fenrir
 
Fenrir
3,391
604
0
915
5,728
4,278
0
2,081
3,647
0
5,674
L
Freya
 
Freya
4,010
1,167
0
1,788
4,934
1,732
0
886
4,048
14,752
0
L
Cerberus
 
Cerberus
4,488
39
0
1,256
6,640
6,657
0
1,142
5,498
7,385
0
W
Xbalanque
CamelTheMammal
Xbalanque
3,826
2,013
0
726
3,245
915
781
1,332
1,913
0
9,194
L
1,096
299
138
91
2,491
798
0
624
1,867
0
2,154
W
Ne Zha
GreyHarp69
Ne Zha
4,880
796
0
1,536
4,662
1,158
307
2,004
2,658
0
10,559
L
Izanami
SBRZ
Izanami
4,414
3,205
0
835
5,914
1,749
0
1,336
4,578
0
9,262
L
Pele
marsTAK
Pele
3,375
223
237
387
3,794
1,049
0
387
3,407
0
5,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,909
Gold Earned
29,652
72
Minions Killed
69
0
Camps Cleared
0
647,902
Distance Traveled
517,404
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,736
1,123
19
3
0
139,559
0
W
Ah Muzen Cab
6,684
1,114
21
4
0
149,137
0
W
Fenrir
6,015
1,003
5
1
0
117,968
0
L
Freya
6,932
1,155
33
6
0
125,120
0
L
Cerberus
6,432
1,072
12
2
0
111,312
0
W
Xbalanque
7,175
1,196
16
3
0
111,285
0
L
Shiva
4,780
797
1
0
0
48,768
0
W
Ne Zha
6,299
1,050
11
2
0
129,953
0
L
Izanami
5,735
956
16
3
0
111,930
0
L
Pele
5,773
962
7
1
0
120,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role