Player Matchup

Chaac
Chaac
Bornsamoan
Chaac
Level 68
God Stats
4W - 4L
1,369 SR
Queue Stats
91W - 96L
1,411 Elo+
Party 2
Skadi
Skadi
CougmanJr
Skadi
Level 128
God Stats
1W - 1L
1,246 SR
Queue Stats
109W - 105L
1,488 Elo+
Party 2
Bacchus
Bacchus
GVibez94
Bacchus
Level 65
God Stats
46W - 55L
1,470 SR
Queue Stats
57W - 66L
1,396 Elo+
Party 2
Kukulkan
Kukulkan
Lseinfeld
Kukulkan
Level 64
God Stats
0W - 4L
1,528 SR
Queue Stats
3W - 5L
1,271 Elo+
Party 2
Cliodhna
Cliodhna
ThorOdinsSon19
Cliodhna
Level 90
God Stats
15W - 7L
1,746 SR
Queue Stats
66W - 70L
1,429 Elo+
Party 2
Team Averages
Level 83
1,472 SR
1,399 Elo+

VS

Team Averages
Level 83
1,491 SR
1,478 Elo+
Mulan
Mulan
Awita_de_Uwuu
Mulan
Level 157
God Stats
56W - 55L
1,531 SR
Queue Stats
326W - 312L
1,536 Elo+
Party 1
Mercury
Mercury
DkGros
Mercury
Level 88
God Stats
4W - 1L
1,610 SR
Queue Stats
97W - 98L
1,452 Elo+
Solo
Hera
Hera
KindaTrying
Hera
Level 84
God Stats
1W - 4L
1,278 SR
Queue Stats
357W - 378L
1,451 Elo+
Solo
Tyr
Tyr
NekoArcNoiD
Tyr
Level 16
God Stats
5W - 11L
1,500 SR
Queue Stats
62W - 62L
1,525 Elo+
Party 1
Izanami
Izanami
TheSniperSinon
Izanami
Level 69
God Stats
1W - 1L
1,535 SR
Queue Stats
61W - 61L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
5 / 5 / 1
6,835
526
7,390
14,771
8,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Skadi
CougmanJr
Skadi
11
2 / 4 / 1
6,668
513
8,119
8,003
2,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
GVibez94
Bacchus
9
0 / 1 / 4
6,100
469
2,546
8,588
7,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
Lseinfeld
Kukulkan
10
0 / 3 / 2
5,550
427
2,073
4,651
1,342
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
12
2 / 2 / 4
7,112
547
5,220
9,344
3,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 0
8,953
689
12,695
12,248
9,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
DkGros
Mercury
11
1 / 3 / 4
6,442
496
3,450
9,298
3,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 0 / 1
7,575
583
9,048
3,814
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 2
6,105
470
2,262
11,519
7,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
3 / 0 / 1
7,593
584
4,541
8,435
3,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
9
Kills
15
15
Deaths
9
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
8
2
0
4
L
Chaac
5
5
1
1.1
L
Skadi
CougmanJr
Skadi
2
4
1
0.63
W
Mercury
DkGros
Mercury
1
3
4
1
L
Bacchus
GVibez94
Bacchus
0
1
4
2
W
3
0
1
3.5
L
Kukulkan
Lseinfeld
Kukulkan
0
3
2
0.33
W
0
4
2
0.25
W
3
0
1
3.5
L
Cliodhna
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,348
Damage
31,996
45,357
Taken
45,314
23,037
Mitigated
25,067
12,810
Healing
10,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,695
1,204
0
3,616
12,248
9,629
282
165
12,083
0
64,930
L
Chaac
7,390
1,141
0
5,044
14,771
8,910
0
598
14,113
316
40,457
L
Skadi
CougmanJr
Skadi
8,119
2,265
0
826
8,003
2,295
0
322
7,675
0
49,765
W
Mercury
DkGros
Mercury
3,450
1,328
0
917
9,298
3,267
459
1,041
8,257
0
26,836
L
Bacchus
GVibez94
Bacchus
2,546
206
1,381
1,616
8,588
7,306
52
3,627
4,535
10,601
45
W
9,048
41
0
497
3,814
1,166
408
1,115
2,699
51,210
1,094
L
Kukulkan
Lseinfeld
Kukulkan
2,073
82
0
250
4,651
1,342
0
2,019
2,322
24,890
1,106
W
2,262
126
0
2,215
11,519
7,999
0
2,018
9,501
0
13,405
W
4,541
3,140
0
3,680
8,435
3,006
0
354
8,081
0
62,509
L
Cliodhna
5,220
337
0
3,693
9,344
3,184
0
1,445
7,671
0
34,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,265
Gold Earned
36,668
266
Minions Killed
397
0
Camps Cleared
0
1,296,572
Distance Traveled
1,390,666
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,953
689
115
9
0
250,849
0
L
Chaac
6,835
526
59
5
0
271,561
3
L
Skadi
6,668
513
81
6
0
246,707
5
W
Mercury
6,442
496
46
4
0
313,728
0
L
Bacchus
6,100
469
22
2
0
275,482
0
W
Hera
7,575
583
102
8
0
250,983
2
L
Kukulkan
5,550
427
37
3
0
190,104
1
W
Tyr
6,105
470
18
1
0
317,369
3
W
Izanami
7,593
584
116
9
0
257,737
0
L
Cliodhna
7,112
547
67
5
0
312,718
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role