Player Matchup

Hades
Hades
 
Hades
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Maui
Maui
BlaiseMull
Maui
Level 100
God Stats
18W - 11L
1,359 SR
Queue Stats
73W - 67L
1,477 Elo+
Party 1
Thor
Thor
DeckerWrecker
Thor
Level 107
God Stats
3W - 8L
1,422 SR
Queue Stats
380W - 333L
1,503 Elo+
Party 3
Cernunnos
Cernunnos
SIowerr
Cernunnos
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 68L
1,477 Elo+
Party 1
Chaac
Chaac
l-KingRevenant-l
Chaac
Level 84
God Stats
10W - 6L
1,719 SR
Queue Stats
159W - 140L
1,492 Elo+
Solo
Team Averages
Level 106
1,500 SR
1,490 Elo+

VS

Team Averages
Level 101
1,508 SR
1,414 Elo+
Bastet
Bastet
Bruhhhndon
Bastet
Level 147
God Stats
16W - 15L
1,523 SR
Queue Stats
389W - 492L
1,408 Elo+
Party 2
Medusa
Medusa
CHiiNaaaH
Medusa
Level 29
God Stats
7W - 9L
1,516 SR
Queue Stats
44W - 68L
1,425 Elo+
Party 2
Baron Samedi
Baron Samedi
Cassifier
Baron Samedi
Level 116
God Stats
33W - 43L
1,456 SR
Queue Stats
224W - 307L
1,371 Elo+
Party 2
Chaac
Chaac
WDGTj33
Chaac
Level 68
God Stats
14W - 14L
1,539 SR
Queue Stats
264W - 250L
1,511 Elo+
Solo
Cthulhu
Cthulhu
season591
Cthulhu
Level 144
God Stats
2W - 1L
1,504 SR
Queue Stats
36W - 69L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
3 / 2 / 3
8,512
567
9,329
9,256
5,255
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
1 / 2 / 1
7,334
489
4,890
13,159
10,724
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
4 / 3 / 1
8,000
533
6,110
12,450
4,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
SIowerr
Cernunnos
12
0 / 5 / 1
7,353
490
6,438
11,169
3,733
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 9 / 1
7,318
488
7,118
16,578
14,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Bruhhhndon
Bastet
15
4 / 3 / 4
8,553
570
8,215
13,463
4,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
CHiiNaaaH
Medusa
13
2 / 0 / 2
7,924
528
8,906
8,090
2,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Cassifier
Baron Samedi
13
1 / 3 / 2
7,625
508
3,068
8,142
3,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
WDGTj33
Chaac
16
12 / 0 / 2
10,871
725
14,999
16,055
17,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Cthulhu
season591
Cthulhu
13
2 / 3 / 6
8,515
568
7,922
15,221
11,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
8
Kills
21
21
Deaths
9
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
3
2
3
2.25
L
1
2
1
0.75
W
Bastet
Bruhhhndon
Bastet
4
3
4
2
W
Medusa
CHiiNaaaH
Medusa
2
0
2
3
W
Baron Samedi
Cassifier
Baron Samedi
1
3
2
0.67
L
4
3
1
1.5
L
Cernunnos
SIowerr
Cernunnos
0
5
1
0.1
W
Chaac
WDGTj33
Chaac
12
0
2
13
L
0
9
1
0.06
W
Cthulhu
season591
Cthulhu
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,885
Damage
43,110
62,612
Taken
60,971
38,033
Mitigated
39,975
17,266
Healing
22,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
9,329
1,600
780
4,461
9,256
5,255
272
2,109
7,147
50,833
2,315
L
4,890
1,134
243
2,063
13,159
10,724
66
4,150
9,009
26,928
271
W
Bastet
Bruhhhndon
Bastet
8,215
2,616
0
6,302
13,463
4,691
58
1,124
12,339
0
64,637
W
Medusa
CHiiNaaaH
Medusa
8,906
4,159
0
3,053
8,090
2,984
731
1,585
6,505
0
56,299
W
Baron Samedi
Cassifier
Baron Samedi
3,068
61
184
1,209
8,142
3,429
228
3,840
4,302
44,658
0
L
6,110
1,989
0
4,982
12,450
4,235
0
2,023
10,427
0
60,881
L
Cernunnos
SIowerr
Cernunnos
6,438
3,380
0
2,458
11,169
3,733
555
2,055
9,114
0
47,227
W
Chaac
WDGTj33
Chaac
14,999
2,477
0
5,364
16,055
17,689
0
3,903
12,152
583
70,256
L
7,118
1,042
0
2,279
16,578
14,086
0
1,027
15,551
1,197
44,226
W
Cthulhu
season591
Cthulhu
7,922
698
2,367
3,742
15,221
11,182
0
3,782
11,439
35,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,517
Gold Earned
43,488
431
Minions Killed
418
0
Camps Cleared
0
1,459,980
Distance Traveled
1,624,987
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,512
567
112
7
0
303,957
0
L
Maui
7,334
489
43
3
0
316,282
0
W
Bastet
8,553
570
107
7
0
362,714
0
W
Medusa
7,924
528
79
5
0
307,468
0
W
Baron Samedi
7,625
508
78
5
0
300,513
6
L
Thor
8,000
533
101
7
0
319,185
0
L
Cernunnos
7,353
490
88
6
0
270,319
0
W
Chaac
10,871
725
107
7
0
328,465
5
L
Chaac
7,318
488
87
6
0
250,237
0
W
Cthulhu
8,515
568
47
3
0
325,827
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role