Player Matchup

Chaac
Chaac
Bornsamoan
Chaac
Level 68
God Stats
4W - 4L
1,420 SR
Queue Stats
130W - 126L
1,420 Elo+
Party 1
Khepri
Khepri
CougmanJr
Khepri
Level 128
God Stats
5W - 2L
1,799 SR
Queue Stats
147W - 146L
1,499 Elo+
Party 1
Bacchus
Bacchus
GVibez94
Bacchus
Level 65
God Stats
46W - 57L
1,478 SR
Queue Stats
87W - 89L
1,405 Elo+
Party 1
Kukulkan
Kukulkan
Lseinfeld
Kukulkan
Level 64
God Stats
0W - 4L
1,728 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Medusa
Medusa
ThorOdinsSon19
Medusa
Level 90
God Stats
1W - 2L
1,313 SR
Queue Stats
88W - 96L
1,438 Elo+
Party 1
Team Averages
Level 83
1,547 SR
1,453 Elo+

VS

Team Averages
Level 87
1,647 SR
1,484 Elo+
Ne Zha
Ne Zha
Cannedsoup1600
Ne Zha
Level 89
God Stats
5W - 2L
1,717 SR
Queue Stats
518W - 512L
1,402 Elo+
Solo
Ah Puch
Ah Puch
DIO6940
Ah Puch
Level 161
God Stats
19W - 17L
1,623 SR
Queue Stats
668W - 692L
1,511 Elo+
Solo
Mulan
Mulan
EvenHell
Mulan
Level 67
God Stats
11W - 6L
1,652 SR
Queue Stats
71W - 47L
1,528 Elo+
Party 2
Charybdis
Charybdis
Isabel2424p
Charybdis
Level 61
God Stats
27W - 14L
1,650 SR
Queue Stats
86W - 73L
1,499 Elo+
Party 2
Zhong Kui
Zhong Kui
WaterYoshi120
Zhong Kui
Level 59
God Stats
5W - 3L
1,594 SR
Queue Stats
100W - 103L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
1 / 2 / 2
7,138
510
5,813
11,210
10,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Khepri
CougmanJr
Khepri
11
0 / 7 / 3
6,237
446
4,827
15,404
4,504
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
GVibez94
Bacchus
8
0 / 5 / 3
6,180
441
2,851
10,952
9,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Kukulkan
Lseinfeld
Kukulkan
11
1 / 4 / 1
6,896
493
2,404
6,669
1,592
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 6 / 2
6,735
481
8,627
11,845
3,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 9
9,298
664
11,549
17,299
6,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
DIO6940
Ah Puch
12
5 / 2 / 8
7,612
544
9,252
5,555
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
EvenHell
Mulan
12
6 / 0 / 12
8,859
633
9,954
10,508
8,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charybdis
Isabel2424p
Charybdis
11
2 / 1 / 8
7,325
523
5,667
8,177
2,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
WaterYoshi120
Zhong Kui
13
1 / 0 / 3
8,183
585
4,406
8,972
11,163
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
64
5
Kills
24
24
Deaths
5
11
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
2
2
1
W
10
2
9
7.25
L
Khepri
CougmanJr
Khepri
0
7
3
0.21
W
Ah Puch
DIO6940
Ah Puch
5
2
8
4.5
W
Mulan
EvenHell
Mulan
6
0
12
12
L
Bacchus
GVibez94
Bacchus
0
5
3
0.3
W
Charybdis
Isabel2424p
Charybdis
2
1
8
6
L
Kukulkan
Lseinfeld
Kukulkan
1
4
1
0.38
L
3
6
2
0.67
W
Zhong Kui
WaterYoshi120
Zhong Kui
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,522
Damage
40,828
56,080
Taken
50,511
28,828
Mitigated
29,998
12,496
Healing
18,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
5,813
787
0
3,492
11,210
10,214
0
3,497
7,619
0
45,652
W
11,549
5,981
0
10,536
17,299
6,193
0
3,144
14,155
0
55,241
L
Khepri
CougmanJr
Khepri
4,827
353
104
3,207
15,404
4,504
0
1,830
13,402
44,044
1,563
W
Ah Puch
DIO6940
Ah Puch
9,252
281
0
480
5,555
1,772
445
631
4,924
32,174
0
W
Mulan
EvenHell
Mulan
9,954
1,247
0
2,261
10,508
8,554
257
2,626
7,882
0
32,621
L
Bacchus
GVibez94
Bacchus
2,851
275
1,643
2,562
10,952
9,205
56
2,987
7,642
6,824
388
W
Charybdis
Isabel2424p
Charybdis
5,667
2,685
281
2,298
8,177
2,316
920
3,238
4,939
0
42,169
L
Kukulkan
Lseinfeld
Kukulkan
2,404
56
0
316
6,669
1,592
307
2,521
3,924
38,882
981
L
8,627
2,545
0
1,172
11,845
3,313
0
1,244
10,499
0
40,344
W
Zhong Kui
WaterYoshi120
Zhong Kui
4,406
207
0
3,075
8,972
11,163
102
1,074
7,898
46,864
2,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,186
Gold Earned
41,277
298
Minions Killed
308
0
Camps Cleared
0
1,347,263
Distance Traveled
1,262,370
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,138
510
79
6
0
275,027
2
W
Ne Zha
9,298
664
86
6
0
306,875
0
L
Khepri
6,237
446
75
5
0
294,119
0
W
Ah Puch
7,612
544
33
2
0
254,764
0
W
Mulan
8,859
633
30
2
0
243,417
0
L
Bacchus
6,180
441
5
0
0
298,519
0
W
Charybdis
7,325
523
76
5
0
246,777
0
L
Kukulkan
6,896
493
68
5
0
215,062
1
L
Medusa
6,735
481
71
5
0
264,536
6
W
Zhong Kui
8,183
585
83
6
0
210,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role