Player Matchup

Cerberus
Cerberus
Diamond IV
ILLFAZEATOMIC
Cerberus
Diamond IV
Level 139
God Stats
15W - 10L
1,679 SR
Queue Stats
91W - 93L
2,138 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum III
Lofi0w0
Baron Samedi
Platinum III
Level 48
God Stats
16W - 10L
1,606 SR
Queue Stats
45W - 39L
1,823 MMR
Party 1
Hou Yi
Hou Yi
Platinum II
MercilessItachi
Hou Yi
Platinum II
Level 64
God Stats
27W - 22L
1,573 SR
Queue Stats
124W - 129L
1,852 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 84
1,620 SR
1,938 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,679 SR
1,894 MMR
Izanami
Izanami
Platinum II
BG2000
Izanami
Platinum II
Level 111
God Stats
6W - 3L
1,748 SR
Queue Stats
178W - 188L
1,852 MMR
Solo
Artio
Artio
Platinum II
Flutenoises
Artio
Platinum II
Level 158
God Stats
12W - 10L
1,697 SR
Queue Stats
42W - 43L
1,900 MMR
Solo
Discordia
Discordia
Platinum I
Marquillos999
Discordia
Platinum I
Level 159
God Stats
2W - 2L
1,593 SR
Queue Stats
75W - 65L
1,930 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ILLFAZEATOMIC
Cerberus
13
0 / 5 / 5
7,793
779
5,951
12,294
4,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Lofi0w0
Baron Samedi
12
3 / 2 / 3
8,044
804
3,412
7,517
3,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
4 / 4 / 3
9,395
940
5,602
8,803
2,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
CthulhuKumbhakarna

VS

Bans
KuzenboMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BG2000
Izanami
16
5 / 2 / 5
9,962
996
8,835
5,672
2,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

15
3 / 3 / 6
8,855
886
4,535
9,962
8,905
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Discordia
Marquillos999
Discordia
15
3 / 2 / 6
9,180
918
9,926
6,114
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
7
Kills
11
11
Deaths
7
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
BG2000
Izanami
5
2
5
3.75
W
3
3
6
2
L
Cerberus
ILLFAZEATOMIC
Cerberus
0
5
5
0.5
L
Baron Samedi
Lofi0w0
Baron Samedi
3
2
3
2.25
W
Discordia
Marquillos999
Discordia
3
2
6
3
L
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,965
Damage
23,296
28,614
Taken
21,748
11,099
Mitigated
12,847
6,777
Healing
6,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BG2000
Izanami
8,835
5,367
0
1,738
5,672
2,230
1,163
2,375
3,025
0
46,939
W
4,535
185
516
1,789
9,962
8,905
0
3,573
5,972
9,181
2,358
L
Cerberus
ILLFAZEATOMIC
Cerberus
5,951
156
0
2,714
12,294
4,700
0
5,750
6,264
21,832
0
L
Baron Samedi
Lofi0w0
Baron Samedi
3,412
308
408
2,560
7,517
3,817
0
4,464
2,982
16,933
0
W
Discordia
Marquillos999
Discordia
9,926
1,063
0
2,167
6,114
1,712
442
2,712
3,042
34,033
1,123
L
5,602
2,559
0
1,095
8,803
2,582
0
3,641
4,955
0
27,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,232
Gold Earned
27,997
142
Minions Killed
154
0
Camps Cleared
0
482,964
Distance Traveled
568,467
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,962
996
93
9
0
191,059
4
W
Artio
8,855
886
11
1
0
197,758
3
L
Cerberus
7,793
779
52
5
0
173,401
1
L
Baron Samedi
8,044
804
30
3
0
139,627
0
W
Discordia
9,180
918
50
5
0
179,650
0
L
Hou Yi
9,395
940
60
6
0
169,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role