Player Matchup

Artio
Artio
BigBoiOutkast22
Artio
Level 127
God Stats
4W - 6L
1,665 SR
Queue Stats
153W - 131L
1,541 Elo+
Party 1
Nu Wa
Nu Wa
GuadMorning
Nu Wa
Level 140
God Stats
29W - 21L
1,645 SR
Queue Stats
567W - 512L
1,587 Elo+
Party 2
Cthulhu
Cthulhu
Psychedd
Cthulhu
Level 114
God Stats
13W - 18L
1,506 SR
Queue Stats
99W - 99L
1,520 Elo+
Solo
Olorun
Olorun
ihonny
Olorun
Level 155
God Stats
2W - 2L
1,356 SR
Queue Stats
174W - 143L
1,542 Elo+
Party 1
Loki
Loki
markopoguad
Loki
Level 126
God Stats
4W - 4L
1,485 SR
Queue Stats
163W - 142L
1,533 Elo+
Party 2
Team Averages
Level 132
1,531 SR
1,545 Elo+

VS

Team Averages
Level 142
1,565 SR
1,539 Elo+
Anhur
Anhur
 
Anhur
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Chrisophoro
Discordia
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 123L
1,595 Elo+
Solo
Amaterasu
Amaterasu
MortonKoops
Amaterasu
Level 143
God Stats
3W - 2L
1,657 SR
Queue Stats
215W - 195L
1,561 Elo+
Solo
Cliodhna
Cliodhna
stroker99
Cliodhna
Level 125
God Stats
6W - 5L
1,666 SR
Queue Stats
147W - 131L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,412
641
9,600
11,714
5,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
0 / 0 / 2
6,037
604
5,151
3,282
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Psychedd
Cthulhu
10
1 / 2 / 2
5,643
564
3,269
7,810
4,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Olorun
ihonny
Olorun
12
4 / 1 / 1
6,729
673
9,070
8,744
2,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 2 / 1
6,035
604
3,136
6,571
1,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 1 / 0
5,754
575
5,107
7,587
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
 
Maui
8
0 / 3 / 2
4,545
455
2,905
8,237
2,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Discordia
Chrisophoro
Discordia
10
0 / 0 / 1
5,501
550
3,374
4,886
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
MortonKoops
Amaterasu
11
2 / 3 / 3
6,336
634
7,834
13,056
6,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
stroker99
Cliodhna
11
4 / 4 / 0
6,180
618
5,247
9,065
2,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
10
Kills
7
7
Deaths
11
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
1
0
1
L
Maui
 
Maui
0
3
2
0.33
W
1
2
1
0.75
L
Discordia
Chrisophoro
Discordia
0
0
1
0.5
W
0
0
2
1
L
Amaterasu
MortonKoops
Amaterasu
2
3
3
1.17
W
Cthulhu
Psychedd
Cthulhu
1
2
2
1
W
Olorun
ihonny
Olorun
4
1
1
4.5
W
4
2
1
2.25
L
Cliodhna
stroker99
Cliodhna
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,226
Damage
24,467
38,121
Taken
42,831
15,017
Mitigated
15,662
16,150
Healing
14,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,107
2,884
0
1,694
7,587
2,403
0
5,492
2,055
0
43,415
L
Maui
 
Maui
2,905
1,182
0
1,991
8,237
2,817
0
5,840
2,312
14,717
3,741
W
9,600
1,430
360
4,807
11,714
5,638
0
1,155
10,559
37,510
2,044
L
Discordia
Chrisophoro
Discordia
3,374
112
0
1,289
4,886
1,274
0
3,438
1,241
45,895
0
W
5,151
2,356
0
465
3,282
1,021
81
2,013
1,269
42,006
0
L
Amaterasu
MortonKoops
Amaterasu
7,834
4,790
0
5,830
13,056
6,494
0
8,033
4,182
0
38,354
W
Cthulhu
Psychedd
Cthulhu
3,269
331
1,595
1,791
7,810
4,067
0
1,319
6,491
19,082
0
W
Olorun
ihonny
Olorun
9,070
4,991
120
3,922
8,744
2,493
0
937
7,807
56,239
0
W
3,136
653
0
3,090
6,571
1,798
0
541
6,030
0
43,527
L
Cliodhna
stroker99
Cliodhna
5,247
837
0
3,664
9,065
2,674
0
2,942
5,951
0
42,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,856
Gold Earned
28,316
359
Minions Killed
351
0
Camps Cleared
0
1,110,717
Distance Traveled
1,070,282
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,754
575
84
8
0
193,942
2
L
Maui
4,545
455
26
3
0
217,121
0
W
Artio
6,412
641
67
7
0
211,660
0
L
Discordia
5,501
550
82
8
0
229,960
4
W
Nu Wa
6,037
604
101
10
0
216,635
5
L
Amaterasu
6,336
634
82
8
0
211,673
4
W
Cthulhu
5,643
564
26
3
0
216,687
0
W
Olorun
6,729
673
90
9
0
206,088
0
W
Loki
6,035
604
75
8
0
259,647
3
L
Cliodhna
6,180
618
77
8
0
217,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role