Player Matchup

Izanami
Izanami
BossGang3158
Izanami
Level 64
God Stats
3W - 10L
1,270 SR
Queue Stats
144W - 157L
1,391 Elo+
Solo
Fenrir
Fenrir
C-sizzle52
Fenrir
Level 120
God Stats
27W - 20L
1,588 SR
Queue Stats
262W - 261L
1,445 Elo+
Solo
Janus
Janus
XxxKillersXxx71
Janus
Level 68
God Stats
5W - 12L
1,307 SR
Queue Stats
233W - 260L
1,385 Elo+
Solo
Surtr
Surtr
michaelkc84
Surtr
Level 26
God Stats
5W - 5L
1,575 SR
Queue Stats
18W - 23L
1,340 Elo+
Party 1
Hercules
Hercules
pittthekillers04
Hercules
Level 115
God Stats
9W - 4L
1,721 SR
Queue Stats
126W - 130L
1,467 Elo+
Party 1
Team Averages
Level 79
1,492 SR
1,405 Elo+

VS

Team Averages
Level 56
1,544 SR
1,435 Elo+
Sol
Sol
GarnetOracle
Sol
Level 46
God Stats
3W - 3L
1,565 SR
Queue Stats
56W - 76L
1,386 Elo+
Solo
Ratatoskr
Ratatoskr
GlaterGhast
Ratatoskr
Level 47
God Stats
93W - 73L
1,566 SR
Queue Stats
266W - 265L
1,420 Elo+
Solo
Khepri
Khepri
Kingfish117
Khepri
Level 66
God Stats
73W - 93L
1,461 SR
Queue Stats
290W - 301L
1,486 Elo+
Solo
Nut
Nut
PlagueBoi4647
Nut
Level 60
God Stats
13W - 9L
1,616 SR
Queue Stats
69W - 62L
1,442 Elo+
Party 2
Ymir
Ymir
Ryuma剣
Ymir
Level 60
God Stats
17W - 17L
1,513 SR
Queue Stats
72W - 66L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BossGang3158
Izanami
10
0 / 0 / 1
5,931
494
4,148
7,915
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
C-sizzle52
Fenrir
14
3 / 1 / 2
7,158
597
5,144
9,004
3,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
6 / 2 / 1
8,095
675
9,145
6,311
2,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 1
5,870
489
2,304
7,067
4,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 0 / 0
7,478
623
104
4,864
3,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
5,872
489
3,629
9,052
2,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
GlaterGhast
Ratatoskr
8
1 / 4 / 1
5,296
441
2,564
7,662
2,453
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Khepri
12
0 / 0 / 0
5,941
495
1,889
2,001
877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
1 / 2 / 0
5,808
484
8,827
9,740
2,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
9
0 / 0 / 1
5,636
470
2,633
6,505
3,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
9
Kills
4
4
Deaths
9
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
BossGang3158
Izanami
0
0
1
0.5
W
Fenrir
C-sizzle52
Fenrir
3
1
2
4
L
2
3
0
0.67
L
Ratatoskr
GlaterGhast
Ratatoskr
1
4
1
0.38
L
Khepri
0
0
0
0
L
1
2
0
0.5
L
Ymir
0
0
1
0.5
W
6
2
1
3.25
W
0
1
1
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,845
Damage
19,542
35,161
Taken
34,960
16,106
Mitigated
11,918
12,558
Healing
8,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BossGang3158
Izanami
4,148
2,288
0
3,531
7,915
2,107
680
1,090
6,825
0
44,063
W
Fenrir
C-sizzle52
Fenrir
5,144
917
0
2,572
9,004
3,915
0
763
8,241
0
65,244
L
3,629
1,177
0
2,435
9,052
2,034
0
5,773
2,647
21,060
0
L
Ratatoskr
GlaterGhast
Ratatoskr
2,564
996
0
429
7,662
2,453
0
1,490
5,992
0
29,129
L
Khepri
1,889
0
0
0
2,001
877
0
0
1,956
30,103
0
L
8,827
5,623
0
5,149
9,740
2,715
440
665
9,069
0
48,593
L
Ymir
2,633
439
0
978
6,505
3,839
81
278
6,187
19,640
623
W
9,145
602
0
1,801
6,311
2,053
420
2,866
3,445
52,907
1,517
W
2,304
691
0
2,047
7,067
4,832
47
1,501
5,566
289
14,548
W
104
52
0
2,607
4,864
3,199
0
1,515
2,975
0
52,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,532
Gold Earned
28,553
412
Minions Killed
271
0
Camps Cleared
0
1,161,167
Distance Traveled
1,090,043
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,931
494
80
7
0
237,248
0
W
Fenrir
7,158
597
100
8
0
279,869
0
L
Sol
5,872
489
41
3
0
201,884
0
L
Ratatoskr
5,296
441
43
4
0
208,196
2
L
Khepri
5,941
495
65
5
0
217,281
4
L
Nut
5,808
484
88
7
0
221,823
3
L
Ymir
5,636
470
34
3
0
240,859
5
W
Janus
8,095
675
94
8
0
213,297
0
W
Surtr
5,870
489
29
2
0
238,598
0
W
Hercules
7,478
623
109
9
0
192,155
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role