Player Matchup

Heimdallr
Heimdallr
PanchoWacha
Heimdallr
Level 125
God Stats
6W - 1L
1,762 SR
Queue Stats
109W - 101L
1,505 Elo+
Solo
Ares
Ares
granpappi83
Ares
Level 109
God Stats
11W - 15L
1,395 SR
Queue Stats
68W - 65L
1,524 Elo+
Party 2
Arachne
Arachne
legnA663
Arachne
Level 147
God Stats
75W - 50L
1,636 SR
Queue Stats
531W - 519L
1,493 Elo+
Solo
Sol
Sol
maguadu
Sol
Level 63
God Stats
70W - 70L
1,583 SR
Queue Stats
163W - 179L
1,465 Elo+
Solo
Ymir
Ymir
sapoastronausta
Ymir
Level 106
God Stats
44W - 37L
1,560 SR
Queue Stats
58W - 57L
1,523 Elo+
Party 2
Team Averages
Level 110
1,587 SR
1,502 Elo+

VS

Team Averages
Level 112
1,527 SR
1,499 Elo+
Eset
Eset
 
Eset
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
GALVEZ-BRAZIL
Charybdis
Level 129
God Stats
4W - 8L
1,466 SR
Queue Stats
135W - 151L
1,466 Elo+
Solo
Gilgamesh
Gilgamesh
Pr0f37A
Gilgamesh
Level 125
God Stats
7W - 8L
1,465 SR
Queue Stats
175W - 174L
1,527 Elo+
Solo
Cthulhu
Cthulhu
villain74
Cthulhu
Level 22
God Stats
0W - 2L
1,705 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
PanchoWacha
Heimdallr
13
4 / 1 / 1
7,211
555
6,665
8,164
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 2
6,104
470
3,933
9,270
6,506
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Arachne
legnA663
Arachne
13
6 / 0 / 3
7,276
560
10,617
11,871
4,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sol
13
1 / 2 / 1
7,150
550
6,215
8,854
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 1 / 5
5,879
452
2,722
8,723
6,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
2 / 1 / 0
7,811
601
6,528
8,052
4,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
 
Maui
9
1 / 2 / 3
6,134
472
4,227
9,255
5,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charybdis
GALVEZ-BRAZIL
Charybdis
11
1 / 3 / 0
6,585
507
5,887
7,625
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
Pr0f37A
Gilgamesh
9
0 / 3 / 1
5,401
415
3,583
8,439
6,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
villain74
Cthulhu
11
2 / 2 / 0
6,587
507
6,148
9,258
6,951
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
11
Kills
6
6
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
2
1
0
2
L
Maui
 
Maui
1
2
3
1.25
L
Charybdis
GALVEZ-BRAZIL
Charybdis
1
3
0
0.33
W
Heimdallr
PanchoWacha
Heimdallr
4
1
1
4.5
L
Gilgamesh
Pr0f37A
Gilgamesh
0
3
1
0.17
W
0
2
2
0.5
W
Arachne
legnA663
Arachne
6
0
3
7.5
W
Sol
1
2
1
0.75
W
0
1
5
2.5
L
Cthulhu
villain74
Cthulhu
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,152
Damage
26,373
46,882
Taken
42,629
23,671
Mitigated
25,864
17,750
Healing
11,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
6,528
389
150
4,442
8,052
4,255
185
4,507
3,545
68,505
1,204
L
Maui
 
Maui
4,227
1,492
0
1,243
9,255
5,956
0
2,592
6,663
18,472
0
L
Charybdis
GALVEZ-BRAZIL
Charybdis
5,887
3,066
0
3,667
7,625
2,164
0
599
7,026
0
42,661
W
Heimdallr
PanchoWacha
Heimdallr
6,665
4,350
0
4,304
8,164
3,165
26
484
7,680
0
57,448
L
Gilgamesh
Pr0f37A
Gilgamesh
3,583
771
0
1,880
8,439
6,538
0
1,429
7,010
0
20,639
W
3,933
505
0
1,464
9,270
6,506
0
4,988
4,282
28,384
3,036
W
Arachne
legnA663
Arachne
10,617
6,500
0
6,169
11,871
4,996
0
3,874
7,997
0
53,592
W
Sol
6,215
1,582
0
4,535
8,854
2,719
218
4,663
4,191
49,905
10,786
W
2,722
438
0
1,278
8,723
6,285
0
1,962
6,761
14,741
0
L
Cthulhu
villain74
Cthulhu
6,148
674
192
420
9,258
6,951
0
3,364
5,894
33,053
2,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,620
Gold Earned
32,518
357
Minions Killed
340
0
Camps Cleared
0
1,250,894
Distance Traveled
1,254,951
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,811
601
125
10
0
269,426
0
L
Maui
6,134
472
32
2
0
273,090
1
L
Charybdis
6,585
507
82
6
0
255,377
3
W
Heimdallr
7,211
555
109
8
0
239,984
2
L
Gilgamesh
5,401
415
34
3
0
245,083
2
W
Ares
6,104
470
41
3
0
207,155
4
W
Arachne
7,276
560
81
6
0
314,398
0
W
Sol
7,150
550
113
9
0
230,408
0
W
Ymir
5,879
452
13
1
0
258,949
0
L
Cthulhu
6,587
507
67
5
0
211,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role