Player Matchup

Apollo
Apollo
Busterhymien
Apollo
Level 86
God Stats
191W - 157L
1,531 SR
Queue Stats
226W - 217L
1,465 Elo+
Solo
Hun Batz
Hun Batz
Chawdaddy33
Hun Batz
Level 69
God Stats
10W - 6L
1,648 SR
Queue Stats
89W - 86L
1,469 Elo+
Party 3
Hercules
Hercules
Destroyer 56924
Hercules
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
68W - 67L
1,469 Elo+
Party 3
Sylvanus
Sylvanus
DookieDarts
Sylvanus
Level 69
God Stats
4W - 3L
1,284 SR
Queue Stats
39W - 53L
1,396 Elo+
Party 2
Janus
Janus
HaduknDookie
Janus
Level 126
God Stats
4W - 11L
1,374 SR
Queue Stats
51W - 61L
1,466 Elo+
Party 2
Team Averages
Level 87
1,467 SR
1,453 Elo+

VS

Team Averages
Level 75
1,436 SR
1,445 Elo+
Chaac
Chaac
Bowhunter0722
Chaac
Level 60
God Stats
4W - 14L
1,370 SR
Queue Stats
36W - 43L
1,405 Elo+
Party 4
Anubis
Anubis
NovaTango50
Anubis
Level 108
God Stats
1W - 2L
1,108 SR
Queue Stats
133W - 139L
1,474 Elo+
Party 1
Medusa
Medusa
TheToxicologist
Medusa
Level 63
God Stats
13W - 7L
1,632 SR
Queue Stats
179W - 183L
1,497 Elo+
Party 1
Arachne
Arachne
Trafficone86
Arachne
Level 69
God Stats
16W - 13L
1,519 SR
Queue Stats
33W - 35L
1,431 Elo+
Party 4
Nu Wa
Nu Wa
lorekore12345
Nu Wa
Level 76
God Stats
27W - 23L
1,552 SR
Queue Stats
44W - 40L
1,419 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
13
7 / 1 / 1
8,110
579
5,046
10,665
2,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Chawdaddy33
Hun Batz
12
3 / 4 / 2
6,724
480
4,459
13,366
4,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
13
3 / 5 / 1
7,554
540
6,294
14,816
6,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
DookieDarts
Sylvanus
10
0 / 5 / 4
6,517
466
4,063
17,657
8,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 4 / 4
7,292
521
9,543
10,057
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 5
7,090
506
4,747
10,782
7,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Anubis
12
2 / 5 / 7
6,955
497
9,363
10,750
4,297
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
6 / 3 / 5
7,908
565
10,065
6,884
2,299
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arachne
Trafficone86
Arachne
12
8 / 2 / 3
7,973
570
9,407
10,925
2,791
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
1 / 2 / 5
7,615
544
10,977
5,228
1,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
43
14
Kills
18
19
Deaths
14
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
L
Apollo
7
1
1
7.5
L
Hun Batz
Chawdaddy33
Hun Batz
3
4
2
1
L
Hercules
3
5
1
0.7
L
Sylvanus
DookieDarts
Sylvanus
0
5
4
0.4
L
1
4
4
0.75
W
Anubis
2
5
7
1.1
W
6
3
5
2.83
W
Arachne
Trafficone86
Arachne
8
2
3
4.75
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,405
Damage
44,559
66,561
Taken
44,569
24,829
Mitigated
18,411
20,402
Healing
10,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,747
718
0
1,842
10,782
7,825
26
272
10,510
0
30,602
L
Apollo
5,046
3,421
0
3,468
10,665
2,926
0
4,610
5,914
0
55,894
L
Hun Batz
Chawdaddy33
Hun Batz
4,459
203
0
2,071
13,366
4,637
0
3,426
9,733
0
50,465
L
Hercules
6,294
1,159
0
3,793
14,816
6,105
0
1,578
13,114
0
42,558
L
Sylvanus
DookieDarts
Sylvanus
4,063
941
3,419
6,176
17,657
8,444
0
6,134
11,362
22,682
1,522
L
9,543
239
0
1,475
10,057
2,717
0
4,002
5,799
61,278
668
W
Anubis
9,363
244
0
3,536
10,750
4,297
370
3,435
7,203
32,672
807
W
10,065
3,714
0
250
6,884
2,299
1,501
1,715
5,089
0
54,371
W
Arachne
Trafficone86
Arachne
9,407
8,242
0
5,227
10,925
2,791
332
4,032
6,589
0
32,610
W
10,977
4,166
0
0
5,228
1,199
164
3,010
1,884
49,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,197
Gold Earned
37,541
390
Minions Killed
287
0
Camps Cleared
0
1,386,265
Distance Traveled
1,434,732
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,090
506
40
3
0
295,135
0
L
Apollo
8,110
579
92
7
0
284,820
2
L
Hun Batz
6,724
480
80
6
0
320,721
0
L
Hercules
7,554
540
68
5
0
238,537
0
L
Sylvanus
6,517
466
36
3
0
264,411
2
L
Janus
7,292
521
114
8
0
277,776
0
W
Anubis
6,955
497
64
5
0
274,950
4
W
Medusa
7,908
565
67
5
0
293,082
0
W
Arachne
7,973
570
39
3
0
310,346
0
W
Nu Wa
7,615
544
77
6
0
261,219
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role