Player Matchup

Danzaburou
Danzaburou
ANDREWNEARY
Danzaburou
Level 39
God Stats
5W - 2L
1,804 SR
Queue Stats
14W - 21L
1,461 Elo+
Party 2
Nu Wa
Nu Wa
El Creaturo
Nu Wa
Level 85
God Stats
28W - 24L
1,573 SR
Queue Stats
214W - 239L
1,524 Elo+
Party 2
Mulan
Mulan
Inertiiaa
Mulan
Level 40
God Stats
2W - 3L
1,584 SR
Queue Stats
14W - 37L
1,314 Elo+
Party 2
Da Ji
Da Ji
KacH0W269
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,532 Elo+
Party 2
Charon
Charon
V1S A VIE
Charon
Level 28
God Stats
1W - 2L
1,607 SR
Queue Stats
23W - 32L
1,473 Elo+
Party 2
Team Averages
Level 42
1,614 SR
1,461 Elo+

VS

Team Averages
Level 161
1,531 SR
1,554 Elo+
Cerberus
Cerberus
FaraonMx
Cerberus
Level 258
God Stats
3W - 1L
1,813 SR
Queue Stats
36W - 26L
1,571 Elo+
Party 1
Nike
Nike
LEONIDAShunter
Nike
Level 166
God Stats
3W - 3L
1,528 SR
Queue Stats
31W - 20L
1,611 Elo+
Party 1
Skadi
Skadi
RaZe Pillowy
Skadi
Level 118
God Stats
10W - 4L
1,811 SR
Queue Stats
108W - 113L
1,459 Elo+
Solo
Sobek
Sobek
annewu
Sobek
Level 109
God Stats
2W - 2L
1,319 SR
Queue Stats
351W - 310L
1,545 Elo+
Solo
Nu Wa
Nu Wa
oARKMoPunisher
Nu Wa
Level 155
God Stats
1W - 1L
1,182 SR
Queue Stats
29W - 22L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ANDREWNEARY
Danzaburou
14
2 / 2 / 2
7,946
497
8,168
11,257
3,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 6 / 5
8,076
505
9,929
8,051
2,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Inertiiaa
Mulan
12
0 / 3 / 0
6,516
407
3,294
10,297
5,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
KacH0W269
Da Ji
12
3 / 6 / 2
7,132
446
5,606
13,040
3,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
V1S A VIE
Charon
13
3 / 3 / 5
8,259
516
6,679
16,310
15,512
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FaraonMx
Cerberus
16
4 / 2 / 9
9,295
581
9,750
13,532
5,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

16
8 / 0 / 5
10,459
654
9,860
12,057
9,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 1 / 4
9,051
566
9,854
8,590
2,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sobek
annewu
Sobek
13
2 / 4 / 6
8,252
516
6,343
13,491
9,268
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 3 / 6
8,979
561
8,497
6,760
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
10
Kills
20
20
Deaths
10
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ANDREWNEARY
Danzaburou
2
2
2
1.5
L
2
6
5
0.75
W
Cerberus
FaraonMx
Cerberus
4
2
9
4.25
L
Mulan
Inertiiaa
Mulan
0
3
0
0
L
Da Ji
KacH0W269
Da Ji
3
6
2
0.67
W
8
0
5
10.5
W
3
1
4
5
L
Charon
V1S A VIE
Charon
3
3
5
1.83
W
Sobek
annewu
Sobek
2
4
6
1.25
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,676
Damage
44,304
58,955
Taken
54,430
31,637
Mitigated
28,337
15,427
Healing
9,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ANDREWNEARY
Danzaburou
8,168
3,702
0
4,965
11,257
3,916
0
2,858
8,399
0
70,260
L
9,929
1,318
0
549
8,051
2,238
0
6,075
1,976
58,594
0
W
Cerberus
FaraonMx
Cerberus
9,750
651
0
2,021
13,532
5,127
159
4,028
9,248
72,642
2,502
L
Mulan
Inertiiaa
Mulan
3,294
285
0
3,749
10,297
5,976
0
1,177
9,120
0
31,043
L
Da Ji
KacH0W269
Da Ji
5,606
941
0
3,847
13,040
3,995
0
6,627
6,413
0
39,460
W
9,860
603
0
2,256
12,057
9,650
0
1,558
9,926
6,674
69,623
W
9,854
3,544
0
750
8,590
2,843
555
2,394
6,102
0
80,857
L
Charon
V1S A VIE
Charon
6,679
1,084
0
2,317
16,310
15,512
0
8,577
7,733
25,112
0
W
Sobek
annewu
Sobek
6,343
539
0
4,045
13,491
9,268
35
4,448
8,840
22,897
329
W
8,497
961
0
250
6,760
1,449
513
3,821
2,604
57,872
1,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,929
Gold Earned
46,036
395
Minions Killed
528
0
Camps Cleared
0
1,517,888
Distance Traveled
1,566,725
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,946
497
126
8
0
308,835
0
L
Nu Wa
8,076
505
111
7
0
296,736
5
W
Cerberus
9,295
581
131
8
0
359,399
0
L
Mulan
6,516
407
56
4
0
270,844
0
L
Da Ji
7,132
446
65
4
0
336,946
0
W
Nike
10,459
654
122
8
0
289,288
5
W
Skadi
9,051
566
129
8
0
323,485
0
L
Charon
8,259
516
37
2
0
304,527
5
W
Sobek
8,252
516
37
2
0
319,940
2
W
Nu Wa
8,979
561
109
7
0
274,613
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role