Player Matchup

Cernunnos
Cernunnos
Dunkys_Dones
Cernunnos
Level 108
God Stats
3W - 3L
1,508 SR
Queue Stats
118W - 133L
1,471 Elo+
Solo
Achilles
Achilles
MonkeyDLukey
Achilles
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 62L
1,525 Elo+
Party 1
Zeus
Zeus
l3luescreen
Zeus
Level 98
God Stats
4W - 6L
1,494 SR
Queue Stats
18W - 24L
1,484 Elo+
Solo
Cthulhu
Cthulhu
ucmeknifen
Cthulhu
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 26L
1,315 Elo+
Party 1
Surtr
Surtr
xUmbra-Mortisx
Surtr
Level 136
God Stats
1W - 1L
1,744 SR
Queue Stats
131W - 117L
1,451 Elo+
Solo
Team Averages
Level 96
1,549 SR
1,449 Elo+

VS

Team Averages
Level 127
1,518 SR
1,475 Elo+
Surtr
Surtr
 
Surtr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
BayGull24
Terra
Level 21
God Stats
4W - 4L
1,518 SR
Queue Stats
36W - 36L
1,482 Elo+
Party 3
Nu Wa
Nu Wa
acidbur37
Nu Wa
Level 208
God Stats
80W - 57L
1,608 SR
Queue Stats
352W - 369L
1,454 Elo+
Party 2
Danzaburou
Danzaburou
brightgamer
Danzaburou
Level 199
God Stats
86W - 65L
1,564 SR
Queue Stats
291W - 299L
1,458 Elo+
Party 2
Arachne
Arachne
swagboca
Arachne
Level 84
God Stats
6W - 7L
1,402 SR
Queue Stats
128W - 142L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dunkys_Dones
Cernunnos
12
0 / 4 / 2
6,785
424
7,547
11,616
3,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
MonkeyDLukey
Achilles
13
2 / 4 / 0
7,533
471
5,622
14,798
5,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
3 / 3 / 0
8,432
527
11,245
8,381
2,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
ucmeknifen
Cthulhu
10
1 / 6 / 0
6,444
403
4,504
13,812
9,700
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
1 / 5 / 1
7,399
462
6,299
15,524
8,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
17
7 / 2 / 2
11,017
689
10,817
13,145
8,558
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Terra
BayGull24
Terra
13
5 / 0 / 9
8,353
522
8,447
12,657
12,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
acidbur37
Nu Wa
14
4 / 2 / 6
8,568
536
12,798
9,915
2,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
brightgamer
Danzaburou
15
2 / 1 / 3
8,332
521
6,006
10,428
3,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Arachne
swagboca
Arachne
13
4 / 2 / 9
8,018
501
9,414
12,921
6,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
7
Kills
22
22
Deaths
7
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
7
2
2
4
W
Terra
BayGull24
Terra
5
0
9
9.5
L
Cernunnos
Dunkys_Dones
Cernunnos
0
4
2
0.25
L
Achilles
MonkeyDLukey
Achilles
2
4
0
0.5
W
Nu Wa
acidbur37
Nu Wa
4
2
6
3.5
W
Danzaburou
brightgamer
Danzaburou
2
1
3
3.5
L
3
3
0
1
W
Arachne
swagboca
Arachne
4
2
9
4.25
L
Cthulhu
ucmeknifen
Cthulhu
1
6
0
0.17
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,217
Damage
47,482
64,131
Taken
59,066
30,085
Mitigated
34,257
13,921
Healing
15,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
10,817
4,497
0
3,821
13,145
8,558
136
2,085
10,926
3,247
87,254
W
Terra
BayGull24
Terra
8,447
1,207
1,416
4,609
12,657
12,879
380
3,662
8,791
31,419
0
L
Cernunnos
Dunkys_Dones
Cernunnos
7,547
1,897
0
2,236
11,616
3,813
128
4,605
6,818
0
54,243
L
Achilles
MonkeyDLukey
Achilles
5,622
1,062
0
5,611
14,798
5,459
0
3,696
10,827
0
55,837
W
Nu Wa
acidbur37
Nu Wa
12,798
2,563
0
2,194
9,915
2,856
98
5,008
4,387
51,750
661
W
Danzaburou
brightgamer
Danzaburou
6,006
2,317
207
1,972
10,428
3,858
1,338
777
9,651
0
71,622
L
11,245
1,079
0
1,567
8,381
2,292
0
5,862
2,179
64,119
0
W
Arachne
swagboca
Arachne
9,414
8,333
0
1,586
12,921
6,106
126
3,458
9,323
0
49,849
L
Cthulhu
ucmeknifen
Cthulhu
4,504
130
0
932
13,812
9,700
0
3,725
9,897
21,560
0
L
6,299
2,062
0
3,575
15,524
8,821
0
2,895
12,496
1,335
48,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,593
Gold Earned
44,288
419
Minions Killed
468
0
Camps Cleared
0
1,533,704
Distance Traveled
1,518,661
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
11,017
689
151
9
0
307,111
3
W
Terra
8,353
522
47
3
0
332,332
1
L
Cernunnos
6,785
424
82
5
0
293,770
2
L
Achilles
7,533
471
100
6
0
344,571
0
W
Nu Wa
8,568
536
86
5
0
292,407
3
W
Danzaburou
8,332
521
113
7
0
292,132
2
L
Zeus
8,432
527
115
7
0
293,835
7
W
Arachne
8,018
501
71
4
0
294,679
2
L
Cthulhu
6,444
403
20
1
0
298,958
0
L
Surtr
7,399
462
102
6
0
302,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role