Player Matchup

Fenrir
Fenrir
Silver II
IIMercenaryII
Fenrir
Silver II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,604 MMR
Solo
Hades
Hades
Platinum V
MasterKeef06
Hades
Platinum V
Level 182
God Stats
0W - 2L
1,127 SR
Queue Stats
177W - 185L
1,655 MMR
Party 1
Janus
Janus
Gold I
Vanillashakezz
Janus
Gold I
Level 170
God Stats
32W - 30L
1,551 SR
Queue Stats
262W - 256L
1,672 MMR
Solo
Ymir
Ymir
Platinum IV
Zaldrizez
Ymir
Platinum IV
Level 219
God Stats
3W - 6L
1,403 SR
Queue Stats
208W - 220L
1,646 MMR
Party 1
Skadi
Skadi
Gold III
jonhy22
Skadi
Gold III
Level 158
God Stats
12W - 8L
1,649 SR
Queue Stats
363W - 378L
1,657 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 167
1,446 SR
1,647 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 155
1,593 SR
1,647 MMR
Izanami
Izanami
Platinum V
BxP Om3n
Izanami
Platinum V
Level 157
God Stats
14W - 10L
1,688 SR
Queue Stats
124W - 120L
1,591 MMR
Solo
Hera
Hera
Gold I
FamousMarr_
Hera
Gold I
Level 176
God Stats
66W - 59L
1,610 SR
Queue Stats
615W - 615L
1,655 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
GoodCaptain7
Kuzenbo
Platinum III
Level 222
God Stats
8W - 10L
1,502 SR
Queue Stats
404W - 400L
1,632 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
Sky Pitito
Cu Chulainn
Gold IV
Level 89
God Stats
8W - 7L
1,504 SR
Queue Stats
157W - 162L
1,472 MMR
Party 2
Arachne
Arachne
Platinum III
Skyblurs
Arachne
Platinum III
Level 132
God Stats
1W - 1L
1,661 SR
Queue Stats
74W - 64L
1,886 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 2
7,500
536
5,873
9,720
4,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
1 / 2 / 3
8,146
582
8,668
13,891
8,270
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
1 / 0 / 2
7,428
531
8,312
5,380
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
9
0 / 5 / 3
6,370
455
3,214
13,852
8,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Skadi
jonhy22
Skadi
11
1 / 7 / 1
6,879
491
8,011
12,451
3,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
TsukuyomiLokiAthenaCthulhu

VS

Bans
AwilixThanatosSusanoCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BxP Om3n
Izanami
15
6 / 2 / 5
9,138
653
8,812
9,158
2,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 1 / 6
8,401
600
6,692
4,757
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
GoodCaptain7
Kuzenbo
13
3 / 1 / 10
8,251
589
7,567
12,150
12,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
Sky Pitito
Cu Chulainn
13
1 / 3 / 5
8,152
582
6,981
14,390
10,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Skyblurs
Arachne
15
5 / 0 / 5
8,459
604
8,549
11,928
4,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
7
Kills
16
16
Deaths
7
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Izanami
BxP Om3n
Izanami
6
2
5
4.25
W
1
1
6
4
W
Kuzenbo
GoodCaptain7
Kuzenbo
3
1
10
8
L
4
2
2
2.5
L
1
2
3
1.25
W
Cu Chulainn
Sky Pitito
Cu Chulainn
1
3
5
1.17
W
Arachne
Skyblurs
Arachne
5
0
5
7.5
L
1
0
2
2
L
Ymir
0
5
3
0.3
L
Skadi
jonhy22
Skadi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,078
Damage
38,601
55,294
Taken
52,383
26,373
Mitigated
32,271
17,449
Healing
16,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BxP Om3n
Izanami
8,812
5,672
0
3,635
9,158
2,960
2,343
2,021
7,079
0
70,313
W
6,692
1,035
0
705
4,757
1,590
0
1,256
3,411
71,288
1,590
W
Kuzenbo
GoodCaptain7
Kuzenbo
7,567
2,778
0
3,545
12,150
12,373
285
5,407
6,516
19,325
1,175
L
5,873
1,063
0
1,001
9,720
4,270
0
2,013
7,565
0
55,081
L
8,668
630
72
9,064
13,891
8,270
0
1,405
12,482
68,577
1,313
W
Cu Chulainn
Sky Pitito
Cu Chulainn
6,981
1,352
0
2,691
14,390
10,462
0
6,662
7,588
0
52,455
W
Arachne
Skyblurs
Arachne
8,549
6,215
0
5,519
11,928
4,886
506
5,096
6,686
0
66,769
L
8,312
37
0
307
5,380
1,514
0
2,128
3,148
67,883
0
L
Ymir
3,214
766
2,091
3,150
13,852
8,749
0
5,222
8,437
17,174
2,436
L
Skadi
jonhy22
Skadi
8,011
1,837
0
1,764
12,451
3,570
243
2,932
9,510
0
56,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,323
Gold Earned
42,401
490
Minions Killed
471
0
Camps Cleared
0
1,493,876
Distance Traveled
1,488,365
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,138
653
127
9
0
262,876
3
W
Hera
8,401
600
144
10
0
287,480
3
W
Kuzenbo
8,251
589
20
1
0
307,633
5
L
Fenrir
7,500
536
77
6
0
334,312
4
L
Hades
8,146
582
134
10
0
256,329
0
W
Cu Chulainn
8,152
582
87
6
0
265,744
5
W
Arachne
8,459
604
93
7
0
364,632
5
L
Janus
7,428
531
149
11
0
364,930
0
L
Ymir
6,370
455
22
2
0
258,926
7
L
Skadi
6,879
491
108
8
0
279,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role