Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
BooCookie2
Khepri
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,505 Elo+
Party 2
Bacchus
Bacchus
Kjlaf10211
Bacchus
Level 129
God Stats
5W - 5L
1,378 SR
Queue Stats
412W - 441L
1,471 Elo+
Solo
Jormungandr
Jormungandr
Shhmmammz
Jormungandr
Level 148
God Stats
2W - 0L
1,718 SR
Queue Stats
112W - 121L
1,473 Elo+
Solo
Heimdallr
Heimdallr
the_spamclam
Heimdallr
Level 106
God Stats
3W - 3L
1,506 SR
Queue Stats
325W - 341L
1,525 Elo+
Solo
Team Averages
Level 136
1,520 SR
1,495 Elo+

VS

Team Averages
Level 135
1,572 SR
1,504 Elo+
Yu Huang
Yu Huang
ArcticCubs
Yu Huang
Level 143
God Stats
1W - 1L
1,757 SR
Queue Stats
19W - 21L
1,511 Elo+
Party 1
Scylla
Scylla
Avalanche1231
Scylla
Level 157
God Stats
2W - 1L
1,829 SR
Queue Stats
28W - 28L
1,518 Elo+
Party 1
Baba Yaga
Baba Yaga
RoyalMagikarp
Baba Yaga
Level 127
God Stats
0W - 2L
1,274 SR
Queue Stats
28W - 27L
1,521 Elo+
Party 1
Jormungandr
Jormungandr
edouardgeico
Jormungandr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,433 Elo+
Solo
Loki
Loki
tekstudios
Loki
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 81L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
3 / 2 / 12
9,355
780
9,337
12,489
10,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
BooCookie2
Khepri
17
5 / 0 / 10
10,187
849
4,767
10,095
10,173
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bacchus
Kjlaf10211
Bacchus
14
2 / 3 / 11
9,209
767
5,128
12,202
16,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
Shhmmammz
Jormungandr
18
4 / 1 / 12
10,000
833
13,795
14,938
14,655
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
the_spamclam
Heimdallr
14
2 / 5 / 9
8,817
735
10,036
11,618
5,774
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ArcticCubs
Yu Huang
14
2 / 4 / 6
8,332
694
12,000
7,944
3,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 3 / 5
9,069
756
15,255
7,749
3,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
RoyalMagikarp
Baba Yaga
14
1 / 1 / 8
8,020
668
9,337
8,832
4,570
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
edouardgeico
Jormungandr
14
1 / 6 / 6
8,655
721
8,283
14,424
16,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 4 / 4
8,183
682
6,947
10,194
4,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
40
16
Kills
11
11
Deaths
18
54
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
2
12
4.5
L
Yu Huang
ArcticCubs
Yu Huang
2
4
6
1.25
L
4
3
5
2.17
W
Khepri
BooCookie2
Khepri
5
0
10
10
W
Bacchus
Kjlaf10211
Bacchus
2
3
11
2.5
L
Baba Yaga
RoyalMagikarp
Baba Yaga
1
1
8
5
W
Jormungandr
Shhmmammz
Jormungandr
4
1
12
10
L
Jormungandr
edouardgeico
Jormungandr
1
6
6
0.67
L
3
4
4
1.25
W
Heimdallr
the_spamclam
Heimdallr
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,063
Damage
51,822
61,342
Taken
49,143
57,975
Mitigated
31,969
21,251
Healing
15,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
9,337
1,590
2,008
2,942
12,489
10,802
201
9,172
3,145
0
22,871
L
Yu Huang
ArcticCubs
Yu Huang
12,000
655
660
1,079
7,944
3,337
16
4,630
3,314
19,500
0
L
15,255
770
856
1,561
7,749
3,347
0
3,860
3,889
27,287
0
W
Khepri
BooCookie2
Khepri
4,767
440
3,143
2,668
10,095
10,173
167
8,572
1,403
16,281
428
W
Bacchus
Kjlaf10211
Bacchus
5,128
650
1,416
2,149
12,202
16,571
198
6,715
5,408
7,114
1,086
L
Baba Yaga
RoyalMagikarp
Baba Yaga
9,337
300
1,169
3,945
8,832
4,570
0
5,017
3,815
17,622
0
W
Jormungandr
Shhmmammz
Jormungandr
13,795
1,783
863
2,912
14,938
14,655
0
11,114
3,599
31,379
0
L
Jormungandr
edouardgeico
Jormungandr
8,283
1,579
847
1,874
14,424
16,282
0
6,330
8,094
21,252
0
L
6,947
1,048
1,073
2,527
10,194
4,433
0
3,637
6,557
0
19,787
W
Heimdallr
the_spamclam
Heimdallr
10,036
2,806
380
2,770
11,618
5,774
842
8,611
2,912
0
21,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,568
Gold Earned
42,259
113
Minions Killed
121
0
Camps Cleared
0
1,216,933
Distance Traveled
1,189,061
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,355
780
26
2
0
248,863
0
L
Yu Huang
8,332
694
18
2
0
212,523
0
L
Scylla
9,069
756
31
3
0
241,906
0
W
Khepri
10,187
849
24
2
0
267,041
0
W
Bacchus
9,209
767
3
0
0
228,921
0
L
Baba Yaga
8,020
668
20
2
0
255,771
0
W
Jormungandr
10,000
833
34
3
0
249,472
0
L
Jormungandr
8,655
721
31
3
0
216,652
0
L
Loki
8,183
682
21
2
0
262,209
0
W
Heimdallr
8,817
735
26
2
0
222,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role