Player Matchup

Atlas
Atlas
 
Atlas
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
OIlIl0IlIl
Tiamat
Level 44
God Stats
6W - 10L
1,410 SR
Queue Stats
241W - 234L
1,446 Elo+
Party 2
Serqet
Serqet
UThorn
Serqet
Level 159
God Stats
2W - 1L
1,855 SR
Queue Stats
138W - 78L
1,783 Elo+
Party 2
Team Averages
Level 121
1,588 SR
1,576 Elo+

VS

Team Averages
Level 115
1,491 SR
1,588 Elo+
King Arthur
King Arthur
Knocksvil
King Arthur
Level 127
God Stats
4W - 6L
1,564 SR
Queue Stats
90W - 67L
1,610 Elo+
Solo
Skadi
Skadi
StipeTapped
Skadi
Level 108
God Stats
47W - 43L
1,578 SR
Queue Stats
468W - 479L
1,575 Elo+
Party 1
Merlin
Merlin
V3nomouscarnage5
Merlin
Level 110
God Stats
3W - 7L
1,331 SR
Queue Stats
473W - 493L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
1 / 0 / 5
8,364
929
10,560
5,091
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
OIlIl0IlIl
Tiamat
15
2 / 0 / 4
8,477
942
3,019
4,337
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Serqet
UThorn
Serqet
13
4 / 1 / 2
8,448
939
8,659
7,586
3,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Knocksvil
King Arthur
12
0 / 1 / 0
6,760
751
2,195
13,371
7,603
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 2 / 0
6,529
725
2,484
5,963
1,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 4 / 0
6,286
698
1,505
4,817
967
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
7
Kills
0
1
Deaths
7
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
0
5
3.5
L
King Arthur
Knocksvil
King Arthur
0
1
0
0
W
Tiamat
OIlIl0IlIl
Tiamat
2
0
4
4
L
0
2
0
0
W
Serqet
UThorn
Serqet
4
1
2
5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,238
Damage
6,184
17,014
Taken
24,151
7,858
Mitigated
9,829
4,685
Healing
4,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
10,560
2,187
0
1,790
5,091
2,091
1,227
734
3,955
31,855
1,598
L
King Arthur
Knocksvil
King Arthur
2,195
141
0
3,285
13,371
7,603
0
6,749
4,449
0
16,010
W
Tiamat
OIlIl0IlIl
Tiamat
3,019
235
0
1,753
4,337
1,797
1,362
811
3,526
23,179
0
L
2,484
397
0
514
5,963
1,259
0
2,929
2,436
0
11,512
W
Serqet
UThorn
Serqet
8,659
669
0
1,142
7,586
3,970
688
18
7,568
91
27,932
L
1,505
44
0
287
4,817
967
0
2,045
2,279
11,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,289
Gold Earned
19,575
140
Minions Killed
81
0
Camps Cleared
0
522,553
Distance Traveled
394,815
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,364
929
58
6
0
178,409
0
L
King Arthur
6,760
751
35
4
0
174,018
0
W
Tiamat
8,477
942
45
5
0
165,969
0
L
Skadi
6,529
725
24
3
0
129,556
4
W
Serqet
8,448
939
37
4
0
178,175
0
L
Merlin
6,286
698
22
2
0
91,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role