Player Matchup

Scylla
Scylla
Gold IV
Nicolas1505
Scylla
Gold IV
Level 159
God Stats
23W - 26L
1,528 SR
Queue Stats
349W - 348L
1,487 MMR
Solo
Skadi
Skadi
Gold V
Phyifty
Skadi
Gold V
Level 125
God Stats
0W - 3L
1,282 SR
Queue Stats
180W - 190L
1,341 MMR
Party 1
Bacchus
Bacchus
Gold V
Robrulesall2
Bacchus
Gold V
Level 149
God Stats
8W - 10L
1,625 SR
Queue Stats
30W - 36L
1,459 MMR
Solo
Mulan
Mulan
Silver I
UltimateKhaos
Mulan
Silver I
Level 145
God Stats
14W - 7L
1,816 SR
Queue Stats
17W - 14L
1,451 MMR
Solo
Ne Zha
Ne Zha
Platinum V
qAxen
Ne Zha
Platinum V
Level 125
God Stats
34W - 24L
1,687 SR
Queue Stats
171W - 167L
1,622 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,588 SR
1,472 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 145
1,481 SR
1,472 MMR
Fafnir
Fafnir
Gold V
MrPeanutbutter4
Fafnir
Gold V
Level 157
God Stats
107W - 116L
1,488 SR
Queue Stats
522W - 529L
1,430 MMR
Solo
Horus
Horus
Gold I
NERUJUDGE
Horus
Gold I
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 107L
1,433 MMR
Solo
Nox
Nox
Gold III
RorschachSH
Nox
Gold III
Level 157
God Stats
1W - 0L
1,336 SR
Queue Stats
313W - 306L
1,483 MMR
Solo
Ishtar
Ishtar
Platinum IV
TREYMINATOR433
Ishtar
Platinum IV
Level 154
God Stats
20W - 27L
1,499 SR
Queue Stats
332W - 311L
1,526 MMR
Solo
Bastet
Bastet
Silver II
gumpykins
Bastet
Silver II
Level 132
God Stats
1W - 0L
1,584 SR
Queue Stats
18W - 19L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
1
0 / 0 / 0
2,434
487
0
405
40
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Phyifty
Skadi
5
0 / 2 / 0
2,999
600
1,389
2,474
493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
Robrulesall2
Bacchus
5
0 / 0 / 0
3,347
669
701
2,134
1,076
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 1 / 0
3,753
751
1,986
3,142
969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
qAxen
Ne Zha
6
0 / 2 / 0
3,342
668
360
3,848
1,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AchillesCthulhuOdinDa Ji

VS

Bans
AthenaPoseidonThorMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,414
683
257
3,887
2,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Horus
NERUJUDGE
Horus
6
0 / 0 / 2
3,702
740
528
2,679
1,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
1 / 0 / 0
3,817
763
988
978
240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

6
2 / 0 / 0
3,524
705
2,336
1,568
418
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bastet
gumpykins
Bastet
7
1 / 0 / 1
3,523
705
925
3,139
929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
4
5
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
W
Horus
NERUJUDGE
Horus
0
0
2
1
L
Scylla
0
0
0
0
L
Skadi
Phyifty
Skadi
0
2
0
0
L
Bacchus
Robrulesall2
Bacchus
0
0
0
0
W
1
0
0
1
W
2
0
0
2
L
1
1
0
1
W
Bastet
gumpykins
Bastet
1
0
1
1.5
L
Ne Zha
qAxen
Ne Zha
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,436
Damage
5,034
12,003
Taken
12,251
3,725
Mitigated
5,108
3,220
Healing
6,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
257
74
0
2,529
3,887
2,114
0
0
3,887
12,562
569
W
Horus
NERUJUDGE
Horus
528
339
144
1,312
2,679
1,407
0
352
2,327
0
8,411
L
Scylla
0
0
0
0
405
40
0
0
405
42
0
L
Skadi
Phyifty
Skadi
1,389
236
0
419
2,474
493
0
0
2,474
0
15,188
L
Bacchus
Robrulesall2
Bacchus
701
160
0
943
2,134
1,076
0
0
2,134
4,646
0
W
988
287
0
460
978
240
0
0
978
21,890
408
W
2,336
1,326
0
965
1,568
418
0
349
1,219
0
18,373
L
1,986
353
0
888
3,142
969
0
245
2,897
0
20,251
W
Bastet
gumpykins
Bastet
925
372
0
991
3,139
929
0
0
3,139
0
20,458
L
Ne Zha
qAxen
Ne Zha
360
108
0
970
3,848
1,147
0
958
2,890
0
14,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,875
Gold Earned
17,980
112
Minions Killed
150
0
Camps Cleared
0
409,798
Distance Traveled
501,177
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
3,414
683
26
5
0
111,327
0
W
Horus
3,702
740
19
4
0
102,263
3
L
Scylla
2,434
487
0
0
0
10,989
0
L
Skadi
2,999
600
31
6
0
95,798
0
L
Bacchus
3,347
669
15
3
0
94,103
0
W
Nox
3,817
763
38
8
0
79,551
0
W
Ishtar
3,524
705
27
5
0
100,238
0
L
Mulan
3,753
751
34
7
0
92,361
0
W
Bastet
3,523
705
40
8
0
107,798
0
L
Ne Zha
3,342
668
32
6
0
116,547
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role