Player Matchup

Bacchus
Bacchus
Ak_Arif_
Bacchus
Level 68
God Stats
4W - 3L
1,585 SR
Queue Stats
105W - 129L
1,401 Elo+
Party 1
Janus
Janus
Ax-Tayyab-xA
Janus
Level 69
God Stats
6W - 7L
1,490 SR
Queue Stats
175W - 195L
1,414 Elo+
Party 1
Jing Wei
Jing Wei
Honyonyaninopoko
Jing Wei
Level 103
God Stats
49W - 40L
1,557 SR
Queue Stats
225W - 237L
1,400 Elo+
Party 1
Thanatos
Thanatos
SilentBill115
Thanatos
Level 95
God Stats
15W - 9L
1,625 SR
Queue Stats
114W - 131L
1,401 Elo+
Party 1
Surtr
Surtr
jiggarooo
Surtr
Level 127
God Stats
7W - 8L
1,565 SR
Queue Stats
156W - 155L
1,462 Elo+
Solo
Team Averages
Level 92
1,564 SR
1,416 Elo+

VS

Team Averages
Level 105
1,486 SR
1,392 Elo+
Tyr
Tyr
Dosing76
Tyr
Level 84
God Stats
0W - 1L
1,832 SR
Queue Stats
3W - 10L
1,216 Elo+
Solo
Bake Kujira
Bake Kujira
Giladarts
Bake Kujira
Level 40
God Stats
5W - 7L
1,390 SR
Queue Stats
49W - 56L
1,373 Elo+
Solo
Eset
Eset
Hugo-Bass27
Eset
Level 125
God Stats
0W - 2L
1,236 SR
Queue Stats
25W - 31L
1,452 Elo+
Party 2
He Bo
He Bo
NiKkiLoKo
He Bo
Level 169
God Stats
1W - 3L
1,484 SR
Queue Stats
53W - 60L
1,509 Elo+
Party 2
Medusa
Medusa
Square1Studio
Medusa
Level 107
God Stats
12W - 6L
1,486 SR
Queue Stats
45W - 40L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ak_Arif_
Bacchus
13
1 / 1 / 4
8,948
471
2,533
11,651
10,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
4 / 4 / 6
11,178
588
7,878
11,159
3,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
0 / 2 / 4
10,719
564
1,610
10,099
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
SilentBill115
Thanatos
17
5 / 2 / 9
10,752
566
9,280
12,891
5,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Surtr
jiggarooo
Surtr
19
6 / 2 / 3
12,034
633
12,741
19,726
15,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
8,301
437
10,179
17,938
15,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bake Kujira
Giladarts
Bake Kujira
1
0 / 0 / 0
3,941
207
0
0
0
13
1 / 5 / 2
8,492
447
5,522
8,359
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
NiKkiLoKo
He Bo
18
5 / 4 / 2
10,008
527
11,129
16,291
5,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 4 / 1
9,777
515
8,169
10,130
3,559
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
16
Kills
11
11
Deaths
16
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Ak_Arif_
Bacchus
1
1
4
3
W
4
4
6
1.75
L
2
3
1
0.83
L
Bake Kujira
Giladarts
Bake Kujira
0
0
0
0
W
0
2
4
1
L
1
5
2
0.4
L
He Bo
NiKkiLoKo
He Bo
5
4
2
1.5
W
Thanatos
SilentBill115
Thanatos
5
2
9
4.75
L
3
4
1
0.88
W
Surtr
jiggarooo
Surtr
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,042
Damage
34,999
65,526
Taken
52,718
38,709
Mitigated
26,755
28,148
Healing
15,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Ak_Arif_
Bacchus
2,533
141
0
2,569
11,651
10,974
224
3,038
8,613
13,437
1,240
W
7,878
697
0
3,302
11,159
3,629
931
7,779
3,380
82,742
335
L
10,179
536
0
4,480
17,938
15,461
0
2,179
15,719
0
49,635
L
Bake Kujira
Giladarts
Bake Kujira
0
0
0
0
0
0
0
0
0
0
0
W
1,610
1,420
0
5,057
10,099
3,502
5,006
2,091
8,008
0
105,000
L
5,522
275
0
586
8,359
2,363
0
3,306
4,763
46,829
1,048
L
He Bo
NiKkiLoKo
He Bo
11,129
271
0
8,030
16,291
5,372
18
2,428
13,721
102,762
1,162
W
Thanatos
SilentBill115
Thanatos
9,280
1,538
0
9,396
12,891
5,292
213
3,554
9,337
0
60,573
L
8,169
2,287
0
2,581
10,130
3,559
881
3,585
6,455
0
75,608
W
Surtr
jiggarooo
Surtr
12,741
5,785
0
7,824
19,726
15,312
507
3,583
16,143
3,251
75,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,631
Gold Earned
40,519
554
Minions Killed
474
0
Camps Cleared
0
1,827,486
Distance Traveled
1,349,548
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,948
471
19
1
0
328,566
8
W
Janus
11,178
588
149
8
0
371,682
1
L
Tyr
8,301
437
82
4
0
378,407
0
L
Bake Kujira
3,941
207
0
0
0
0
0
W
Jing Wei
10,719
564
177
9
0
378,385
0
L
Eset
8,492
447
85
4
0
284,275
4
L
He Bo
10,008
527
180
9
0
362,353
3
W
Thanatos
10,752
566
82
4
0
435,233
5
L
Medusa
9,777
515
127
7
0
324,513
0
W
Surtr
12,034
633
127
7
0
313,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role