Player Matchup

Ix Chel
Ix Chel
FrankHook68821
Ix Chel
Level 107
God Stats
1W - 4L
1,321 SR
Queue Stats
147W - 143L
1,469 Elo+
Party 1
Lancelot
Lancelot
InfantineToe3
Lancelot
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 135L
1,470 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Shepherd5962
Cu Chulainn
Level 165
God Stats
17W - 13L
1,290 SR
Queue Stats
680W - 675L
1,434 Elo+
Solo
Neith
Neith
SteepMars
Neith
Level 15
God Stats
1W - 5L
1,403 SR
Queue Stats
9W - 27L
1,262 Elo+
Party 1
Nu Wa
Nu Wa
WITNESS3171
Nu Wa
Level 33
God Stats
3W - 4L
1,430 SR
Queue Stats
55W - 72L
1,419 Elo+
Party 1
Team Averages
Level 88
1,389 SR
1,411 Elo+

VS

Team Averages
Level 75
1,616 SR
1,515 Elo+
Hun Batz
Hun Batz
I Pour Tris
Hun Batz
Level 83
God Stats
39W - 29L
1,637 SR
Queue Stats
262W - 257L
1,484 Elo+
Party 2
Neith
Neith
I Pour Wock
Neith
Level 58
God Stats
9W - 9L
1,396 SR
Queue Stats
48W - 53L
1,466 Elo+
Party 2
Hel
Hel
Rocketborn
Hel
Level 36
God Stats
3W - 3L
1,836 SR
Queue Stats
26W - 26L
1,597 Elo+
Solo
Cthulhu
Cthulhu
Stepper385
Cthulhu
Level 117
God Stats
19W - 14L
1,614 SR
Queue Stats
195W - 184L
1,545 Elo+
Party 2
Baron Samedi
Baron Samedi
issa_david0228
Baron Samedi
Level 81
God Stats
11W - 10L
1,596 SR
Queue Stats
222W - 203L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
6,152
473
3,260
8,797
2,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
InfantineToe3
Lancelot
11
2 / 3 / 1
6,358
489
5,249
9,318
3,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
Shepherd5962
Cu Chulainn
7
0 / 2 / 0
4,961
382
2,233
6,484
1,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
SteepMars
Neith
9
0 / 6 / 0
5,781
445
1,929
6,303
1,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
1 / 5 / 0
6,580
506
7,388
7,005
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
I Pour Tris
Hun Batz
14
5 / 0 / 4
7,530
579
6,285
7,656
2,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 8
7,474
575
6,863
7,011
2,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
5 / 1 / 1
7,024
540
5,650
8,741
2,579
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Stepper385
Cthulhu
12
5 / 0 / 4
7,530
579
5,013
9,220
5,522
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
issa_david0228
Baron Samedi
12
5 / 3 / 1
7,174
552
4,179
7,820
5,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
4
Kills
22
22
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Hun Batz
I Pour Tris
Hun Batz
5
0
4
7
W
2
0
8
6
L
Lancelot
InfantineToe3
Lancelot
2
3
1
0.83
W
5
1
1
5.5
L
Cu Chulainn
Shepherd5962
Cu Chulainn
0
2
0
0
L
Neith
SteepMars
Neith
0
6
0
0
W
Cthulhu
Stepper385
Cthulhu
5
0
4
7
L
1
5
0
0.2
W
Baron Samedi
issa_david0228
Baron Samedi
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,059
Damage
27,990
37,907
Taken
40,448
11,736
Mitigated
18,518
5,546
Healing
16,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,260
248
118
1,594
8,797
2,556
0
4,574
4,223
38,477
0
W
Hun Batz
I Pour Tris
Hun Batz
6,285
1,324
0
4,419
7,656
2,458
500
1,326
6,110
0
55,666
W
6,863
2,643
0
3,771
7,011
2,293
344
620
6,265
0
49,534
L
Lancelot
InfantineToe3
Lancelot
5,249
864
0
880
9,318
3,938
0
1,576
7,742
0
36,263
W
5,650
239
53
4,883
8,741
2,579
0
5,029
3,219
37,298
0
L
Cu Chulainn
Shepherd5962
Cu Chulainn
2,233
169
0
1,215
6,484
1,900
0
1,576
4,908
0
16,749
L
Neith
SteepMars
Neith
1,929
817
0
694
6,303
1,482
0
1,551
4,752
0
26,895
W
Cthulhu
Stepper385
Cthulhu
5,013
487
49
2,811
9,220
5,522
96
753
8,293
45,624
0
L
7,388
2,673
0
1,045
7,005
1,860
0
5,565
1,440
29,148
651
W
Baron Samedi
issa_david0228
Baron Samedi
4,179
0
25
340
7,820
5,666
0
1,644
5,919
42,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,832
Gold Earned
36,732
248
Minions Killed
394
0
Camps Cleared
0
1,126,359
Distance Traveled
1,284,435
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,152
473
57
4
0
233,355
0
W
Hun Batz
7,530
579
92
7
0
304,231
0
W
Neith
7,474
575
84
6
0
250,347
0
L
Lancelot
6,358
489
71
5
0
315,143
0
W
Hel
7,024
540
60
5
0
212,257
0
L
Cu Chulainn
4,961
382
26
2
0
193,121
2
L
Neith
5,781
445
46
4
0
201,880
0
W
Cthulhu
7,530
579
75
6
0
278,445
0
L
Nu Wa
6,580
506
48
4
0
182,860
0
W
Baron Samedi
7,174
552
83
6
0
239,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role