Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
JustaClip
Janus
Level 125
God Stats
8W - 9L
1,562 SR
Queue Stats
149W - 151L
1,487 Elo+
Solo
Bellona
Bellona
ShadowOfTheMoon_
Bellona
Level 177
God Stats
28W - 38L
1,517 SR
Queue Stats
820W - 813L
1,535 Elo+
Solo
Neith
Neith
TacoTony
Neith
Level 151
God Stats
0W - 3L
1,415 SR
Queue Stats
398W - 367L
1,551 Elo+
Solo
Tyr
Tyr
lWandererI
Tyr
Level 171
God Stats
15W - 14L
1,539 SR
Queue Stats
115W - 97L
1,581 Elo+
Solo
Team Averages
Level 150
1,507 SR
1,531 Elo+

VS

Team Averages
Level 160
1,555 SR
1,517 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
C N Snow
Poseidon
Level 158
God Stats
16W - 19L
1,544 SR
Queue Stats
113W - 136L
1,403 Elo+
Solo
Serqet
Serqet
Cheliosz
Serqet
Level 155
God Stats
9W - 7L
1,491 SR
Queue Stats
265W - 210L
1,574 Elo+
Party 1
Cupid
Cupid
Robitotabi
Cupid
Level 273
God Stats
200W - 216L
1,597 SR
Queue Stats
1,609W - 1,605L
1,560 Elo+
Solo
Hachiman
Hachiman
Wilhαuk
Hachiman
Level 166
God Stats
8W - 7L
1,644 SR
Queue Stats
364W - 348L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 4 / 0
6,260
626
2,806
8,778
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
JustaClip
Janus
11
0 / 4 / 4
6,069
607
3,315
5,754
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 1
7,259
726
4,587
5,876
5,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Neith
TacoTony
Neith
9
0 / 4 / 1
5,613
561
3,338
7,567
2,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
6 / 1 / 2
6,455
646
4,813
6,392
3,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
4 / 1 / 4
5,797
580
4,518
6,726
6,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
C N Snow
Poseidon
11
3 / 4 / 2
6,576
658
5,160
5,414
1,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
Cheliosz
Serqet
11
2 / 2 / 3
5,900
590
3,505
7,426
2,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
10
0 / 4 / 0
4,976
498
2,239
7,641
2,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Wilhαuk
Hachiman
13
4 / 1 / 2
7,281
728
4,878
5,434
1,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
12
Kills
13
13
Deaths
12
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
4
0
1
W
Kuzenbo
 
Kuzenbo
4
1
4
6
W
Poseidon
C N Snow
Poseidon
3
4
2
1
W
Serqet
Cheliosz
Serqet
2
2
3
1.75
L
Janus
JustaClip
Janus
0
4
4
0.5
W
Cupid
0
4
0
0
L
2
0
1
2.5
L
Neith
TacoTony
Neith
0
4
1
0.13
W
Hachiman
Wilhαuk
Hachiman
4
1
2
5
L
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,859
Damage
20,300
34,367
Taken
32,641
16,466
Mitigated
14,183
10,267
Healing
10,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,806
315
0
3,157
8,778
2,840
0
2,757
5,601
0
34,659
W
Kuzenbo
 
Kuzenbo
4,518
1,612
0
630
6,726
6,395
82
331
6,356
15,837
56
W
Poseidon
C N Snow
Poseidon
5,160
452
0
575
5,414
1,522
0
916
4,394
43,953
1,114
W
Serqet
Cheliosz
Serqet
3,505
957
0
3,830
7,426
2,457
0
1,757
5,459
0
37,953
L
Janus
JustaClip
Janus
3,315
166
0
640
5,754
1,619
0
2,905
2,771
39,440
0
W
Cupid
2,239
1,356
0
2,562
7,641
2,053
0
0
7,072
0
25,791
L
4,587
916
0
2,847
5,876
5,923
288
0
5,876
0
48,078
L
Neith
TacoTony
Neith
3,338
1,335
0
2,101
7,567
2,275
0
2,054
5,513
0
32,822
W
Hachiman
Wilhαuk
Hachiman
4,878
2,492
0
2,717
5,434
1,756
779
0
5,434
0
55,606
L
4,813
476
0
1,522
6,392
3,809
0
1,841
4,551
0
19,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,656
Gold Earned
30,530
347
Minions Killed
338
0
Camps Cleared
0
1,116,322
Distance Traveled
1,084,299
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,260
626
61
6
0
239,268
0
W
Kuzenbo
5,797
580
20
2
0
234,950
0
W
Poseidon
6,576
658
92
9
0
192,218
0
W
Serqet
5,900
590
69
7
0
285,663
4
L
Janus
6,069
607
98
10
0
213,741
3
W
Cupid
4,976
498
55
6
0
185,155
0
L
Bellona
7,259
726
93
9
0
207,969
1
L
Neith
5,613
561
66
7
0
194,968
2
W
Hachiman
7,281
728
102
10
0
186,313
4
L
Tyr
6,455
646
29
3
0
260,376
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role