Player Matchup

Ishtar
Ishtar
Couj
Ishtar
Level 141
God Stats
3W - 0L
1,730 SR
Queue Stats
6W - 1L
1,561 Elo+
Party 2
Persephone
Persephone
Rocketborn
Persephone
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,576 Elo+
Solo
Tyr
Tyr
SIRGAEJ
Tyr
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,561 Elo+
Party 2
Ravana
Ravana
TooDog
Ravana
Level 127
God Stats
2W - 0L
1,499 SR
Queue Stats
6W - 0L
1,759 Elo+
Party 2
Guan Yu
Guan Yu
Wukong_503
Guan Yu
Level 125
God Stats
9W - 5L
1,637 SR
Queue Stats
270W - 259L
1,486 Elo+
Solo
Team Averages
Level 111
1,573 SR
1,589 Elo+

VS

Team Averages
Level 94
1,430 SR
1,517 Elo+
Ymir
Ymir
FirstRenDition
Ymir
Level 127
God Stats
4W - 7L
1,309 SR
Queue Stats
37W - 39L
1,480 Elo+
Solo
Bellona
Bellona
I Pour Tris
Bellona
Level 83
God Stats
39W - 27L
1,611 SR
Queue Stats
348W - 336L
1,492 Elo+
Party 1
Hades
Hades
I Pour Wock
Hades
Level 58
God Stats
0W - 1L
1,258 SR
Queue Stats
54W - 56L
1,473 Elo+
Party 1
Danzaburou
Danzaburou
Stepper385
Danzaburou
Level 117
God Stats
10W - 11L
1,543 SR
Queue Stats
272W - 250L
1,553 Elo+
Party 1
Ra
Ra
sucubunny
Ra
Level 87
God Stats
0W - 2L
1,427 SR
Queue Stats
90W - 64L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Couj
Ishtar
18
6 / 2 / 10
12,185
554
14,611
15,354
5,806
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Persephone
Rocketborn
Persephone
16
3 / 3 / 10
11,467
521
6,634
11,599
3,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
17
15 / 1 / 7
12,163
553
15,988
13,587
6,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ravana
TooDog
Ravana
17
2 / 0 / 12
11,736
533
9,356
13,027
9,179
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Wukong_503
Guan Yu
16
2 / 1 / 12
11,896
541
6,043
24,381
18,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
8,261
376
4,395
18,603
16,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
I Pour Tris
Bellona
8
0 / 3 / 1
7,196
327
1,042
8,460
3,123
9
0 / 6 / 1
7,322
333
4,032
9,623
5,543
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Danzaburou
Stepper385
Danzaburou
12
0 / 5 / 3
7,659
348
7,236
10,943
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
7 / 7 / 0
11,395
518
14,888
21,158
7,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
14
28
Kills
7
7
Deaths
28
51
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Couj
Ishtar
6
2
10
5.5
L
0
7
2
0.14
L
Bellona
I Pour Tris
Bellona
0
3
1
0.17
L
0
6
1
0.08
W
Persephone
Rocketborn
Persephone
3
3
10
2.67
W
Tyr
15
1
7
18.5
L
Danzaburou
Stepper385
Danzaburou
0
5
3
0.3
W
Ravana
TooDog
Ravana
2
0
12
8
W
Guan Yu
Wukong_503
Guan Yu
2
1
12
8
L
7
7
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,632
Damage
31,593
77,948
Taken
68,787
43,932
Mitigated
36,177
40,426
Healing
13,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Couj
Ishtar
14,611
10,583
0
4,420
15,354
5,806
2,082
6,642
8,468
0
112,863
L
4,395
531
70
1,711
18,603
16,719
0
1,624
16,979
31,231
1,310
L
Bellona
I Pour Tris
Bellona
1,042
209
0
725
8,460
3,123
0
0
8,460
0
15,901
L
4,032
211
50
1,133
9,623
5,543
0
2,107
7,516
17,346
896
W
Persephone
Rocketborn
Persephone
6,634
586
195
3,982
11,599
3,753
1,302
6,191
5,175
54,455
0
W
Tyr
15,988
1,079
0
2,292
13,587
6,367
695
4,365
6,821
0
72,312
L
Danzaburou
Stepper385
Danzaburou
7,236
2,353
0
2,257
10,943
3,089
0
142
10,801
0
40,117
W
Ravana
TooDog
Ravana
9,356
2,315
0
3,795
13,027
9,179
2,303
2,691
9,541
0
71,389
W
Guan Yu
Wukong_503
Guan Yu
6,043
911
10,481
15,261
24,381
18,827
2,930
6,198
17,944
0
43,962
L
14,888
867
403
6,907
21,158
7,703
0
2,761
18,397
100,820
1,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,447
Gold Earned
41,833
496
Minions Killed
327
0
Camps Cleared
0
2,203,201
Distance Traveled
1,381,927
18
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
12,185
554
153
7
0
378,649
3
L
Ymir
8,261
376
43
2
0
297,959
0
L
Bellona
7,196
327
37
2
0
129,359
0
L
Hades
7,322
333
26
1
0
228,283
0
W
Persephone
11,467
521
75
3
0
419,749
1
W
Tyr
12,163
553
89
4
0
470,447
6
L
Danzaburou
7,659
348
73
3
0
316,039
0
W
Ravana
11,736
533
121
6
0
463,606
4
W
Guan Yu
11,896
541
58
3
0
470,750
4
L
Ra
11,395
518
148
7
0
410,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role