Player Matchup

Sun Wukong
Sun Wukong
Empathy Zyro
Sun Wukong
Level 75
God Stats
0W - 2L
1,223 SR
Queue Stats
40W - 40L
1,419 Elo+
Solo
Chiron
Chiron
GerDrummer
Chiron
Level 145
God Stats
8W - 9L
1,532 SR
Queue Stats
183W - 186L
1,460 Elo+
Party 1
Arachne
Arachne
MecZ Charly
Arachne
Level 66
God Stats
7W - 5L
1,621 SR
Queue Stats
358W - 362L
1,456 Elo+
Solo
Thoth
Thoth
OmegaD96
Thoth
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 148L
1,486 Elo+
Party 1
Ganesha
Ganesha
pimpamtraca
Ganesha
Level 146
God Stats
2W - 4L
1,414 SR
Queue Stats
653W - 649L
1,460 Elo+
Party 1
Team Averages
Level 112
1,458 SR
1,456 Elo+

VS

Team Averages
Level 72
1,472 SR
1,468 Elo+
Surtr
Surtr
 
Surtr
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Kaito567567
Atlas
Level 86
God Stats
25W - 16L
1,571 SR
Queue Stats
364W - 363L
1,440 Elo+
Solo
Nut
Nut
SMX_godly
Nut
Level 62
God Stats
1W - 0L
1,259 SR
Queue Stats
92W - 91L
1,435 Elo+
Solo
Lancelot
Lancelot
YOU_SOLED_BY_RN
Lancelot
Level 66
God Stats
3W - 2L
1,500 SR
Queue Stats
188W - 183L
1,491 Elo+
Solo
Olorun
Olorun
jgilbs3221
Olorun
Level 69
God Stats
160W - 151L
1,528 SR
Queue Stats
348W - 357L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Empathy Zyro
Sun Wukong
13
1 / 6 / 1
7,699
481
5,623
13,021
9,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
GerDrummer
Chiron
13
3 / 4 / 2
7,651
478
6,913
10,312
3,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
MecZ Charly
Arachne
10
1 / 5 / 3
6,888
431
3,544
9,524
2,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
OmegaD96
Thoth
14
3 / 6 / 2
8,758
547
6,377
10,964
3,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ganesha
pimpamtraca
Ganesha
12
2 / 5 / 4
7,724
483
5,433
18,112
13,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
4 / 0 / 2
9,866
617
8,349
11,497
10,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
3 / 4 / 5
8,178
511
5,048
14,088
11,461
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
2 / 1 / 6
8,615
538
6,588
5,710
1,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
16
13 / 1 / 4
10,079
630
13,808
9,384
3,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
jgilbs3221
Olorun
17
3 / 4 / 4
9,887
618
9,412
12,394
4,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
10
Kills
25
26
Deaths
10
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
4
0
2
5
L
Sun Wukong
Empathy Zyro
Sun Wukong
1
6
1
0.25
L
Chiron
GerDrummer
Chiron
3
4
2
1
W
3
4
5
1.38
L
Arachne
MecZ Charly
Arachne
1
5
3
0.5
L
Thoth
OmegaD96
Thoth
3
6
2
0.67
W
2
1
6
5
W
Lancelot
13
1
4
15
W
Olorun
jgilbs3221
Olorun
3
4
4
1.25
L
Ganesha
pimpamtraca
Ganesha
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,890
Damage
43,205
61,933
Taken
53,073
31,600
Mitigated
31,022
13,039
Healing
16,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
8,349
1,971
0
2,286
11,497
10,055
442
2,270
8,722
2,317
60,573
L
Sun Wukong
Empathy Zyro
Sun Wukong
5,623
645
0
1,597
13,021
9,080
0
3,209
9,812
0
39,363
L
Chiron
GerDrummer
Chiron
6,913
1,843
353
2,458
10,312
3,415
0
3,172
7,140
0
43,725
W
5,048
1,579
0
4,242
14,088
11,461
84
1,753
12,335
23,141
0
L
Arachne
MecZ Charly
Arachne
3,544
2,671
0
3,484
9,524
2,807
0
2,715
6,809
0
35,035
L
Thoth
OmegaD96
Thoth
6,377
553
0
1,898
10,964
3,164
0
3,074
7,890
60,510
0
W
6,588
4,053
0
1,529
5,710
1,676
434
1,026
4,684
0
56,868
W
Lancelot
13,808
3,044
0
3,664
9,384
3,720
322
2,813
6,531
0
64,703
W
Olorun
jgilbs3221
Olorun
9,412
3,579
60
4,300
12,394
4,110
267
4,643
7,585
88,045
4,073
L
Ganesha
pimpamtraca
Ganesha
5,433
802
0
3,249
18,112
13,134
0
2,872
15,240
30,899
1,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,720
Gold Earned
46,625
351
Minions Killed
463
0
Camps Cleared
0
1,472,545
Distance Traveled
1,504,318
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,866
617
98
6
0
293,251
1
L
Sun Wukong
7,699
481
70
4
0
317,321
3
L
Chiron
7,651
478
77
5
0
312,958
0
W
Atlas
8,178
511
19
1
0
277,212
0
L
Arachne
6,888
431
67
4
0
221,000
0
L
Thoth
8,758
547
118
7
0
296,754
0
W
Nut
8,615
538
94
6
0
302,794
6
W
Lancelot
10,079
630
100
6
0
377,879
0
W
Olorun
9,887
618
152
10
0
253,182
0
L
Ganesha
7,724
483
19
1
0
324,512
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role