Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Jax_Money-
Merlin
Level 96
God Stats
9W - 4L
1,624 SR
Queue Stats
79W - 69L
1,528 Elo+
Solo
Kali
Kali
KateysMilkers
Kali
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 180L
1,516 Elo+
Solo
Scylla
Scylla
Venloux
Scylla
Level 147
God Stats
45W - 43L
1,570 SR
Queue Stats
463W - 479L
1,450 Elo+
Solo
Team Averages
Level 136
1,539 SR
1,499 Elo+

VS

Team Averages
Level 142
1,472 SR
1,527 Elo+
He Bo
He Bo
 
He Bo
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Feenta
Thor
Level 198
God Stats
4W - 5L
1,545 SR
Queue Stats
923W - 674L
1,655 Elo+
Solo
Heimdallr
Heimdallr
GugaMight
Heimdallr
Level 157
God Stats
13W - 13L
1,231 SR
Queue Stats
57W - 54L
1,455 Elo+
Solo
Sylvanus
Sylvanus
fcojavier0803
Sylvanus
Level 152
God Stats
1W - 2L
1,586 SR
Queue Stats
392W - 423L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 1 / 7
6,245
1,249
5,670
5,091
1,588
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
 
Ares
11
0 / 0 / 4
6,124
1,225
3,577
6,149
4,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Jax_Money-
Merlin
12
5 / 0 / 3
7,449
1,490
6,748
2,840
841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
3 / 0 / 7
6,954
1,391
3,145
2,514
1,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Scylla
Venloux
Scylla
11
2 / 0 / 3
6,204
1,241
4,182
2,294
603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

388

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 5 / 0
5,983
1,197
3,458
6,116
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
 
Xing Tian
10
0 / 0 / 0
5,108
1,022
0
0
0
Thor
Feenta
Thor
10
0 / 3 / 1
5,743
1,149
4,178
6,020
2,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heimdallr
GugaMight
Heimdallr
10
0 / 2 / 1
5,821
1,164
4,928
4,397
1,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sylvanus
fcojavier0803
Sylvanus
10
0 / 1 / 0
6,019
1,204
4,352
9,952
11,046
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
11
Kills
1
1
Deaths
11
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
7
4.5
W
Ares
 
Ares
0
0
4
2
L
He Bo
 
He Bo
1
5
0
0.2
L
Xing Tian
 
Xing Tian
0
0
0
0
L
Thor
Feenta
Thor
0
3
1
0.17
L
Heimdallr
GugaMight
Heimdallr
0
2
1
0.25
W
Merlin
Jax_Money-
Merlin
5
0
3
6.5
W
3
0
7
6.5
W
Scylla
Venloux
Scylla
2
0
3
3.5
L
Sylvanus
fcojavier0803
Sylvanus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,322
Damage
16,916
18,888
Taken
26,485
8,888
Mitigated
16,984
3,376
Healing
4,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,670
2,750
0
1,248
5,091
1,588
0
2,346
2,745
0
14,470
W
Ares
 
Ares
3,577
294
0
382
6,149
4,230
0
2,752
3,397
4,606
0
L
He Bo
 
He Bo
3,458
319
0
0
6,116
2,023
0
2,754
3,163
13,189
0
L
Xing Tian
 
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
L
Thor
Feenta
Thor
4,178
626
0
450
6,020
2,143
0
2,785
3,104
0
15,838
L
Heimdallr
GugaMight
Heimdallr
4,928
1,858
0
229
4,397
1,772
0
2,015
2,219
0
15,403
W
Merlin
Jax_Money-
Merlin
6,748
405
0
0
2,840
841
0
1,060
1,780
23,315
663
W
3,145
813
0
1,226
2,514
1,626
0
1,043
1,471
0
5,757
W
Scylla
Venloux
Scylla
4,182
145
70
450
2,294
603
0
609
1,685
10,579
559
L
Sylvanus
fcojavier0803
Sylvanus
4,352
557
910
2,514
9,952
11,046
0
6,074
3,654
12,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,976
Gold Earned
28,674
92
Minions Killed
103
4
Camps Cleared
4
570,238
Distance Traveled
382,752
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,245
1,249
30
6
1
98,943
0
W
Ares
6,124
1,225
0
0
0
144,943
0
L
He Bo
5,983
1,197
21
4
1
94,741
0
L
Xing Tian
5,108
1,022
0
0
0
0
0
L
Thor
5,743
1,149
31
6
1
106,293
0
L
Heimdallr
5,821
1,164
30
6
2
81,066
0
W
Merlin
7,449
1,490
41
8
1
103,080
0
W
Kali
6,954
1,391
5
1
1
119,189
0
W
Scylla
6,204
1,241
16
3
1
104,083
0
L
Sylvanus
6,019
1,204
21
4
0
100,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role