Player Matchup

Arachne
Arachne
AngelFlod
Arachne
Level 127
God Stats
0W - 1L
1,772 SR
Queue Stats
162W - 125L
1,538 Elo+
Solo
Merlin
Merlin
Aurthur76
Merlin
Level 87
God Stats
9W - 10L
1,474 SR
Queue Stats
288W - 261L
1,528 Elo+
Solo
Cupid
Cupid
STUPID UNGOY
Cupid
Level 142
God Stats
2W - 3L
1,541 SR
Queue Stats
94W - 81L
1,523 Elo+
Party 1
Da Ji
Da Ji
s1ck Armageddon
Da Ji
Level 147
God Stats
5W - 7L
1,409 SR
Queue Stats
95W - 80L
1,513 Elo+
Party 1
Hades
Hades
sammii03
Hades
Level 102
God Stats
53W - 26L
1,717 SR
Queue Stats
92W - 84L
1,515 Elo+
Party 1
Team Averages
Level 121
1,583 SR
1,523 Elo+

VS

Team Averages
Level 161
1,542 SR
1,507 Elo+
Kuzenbo
Kuzenbo
CoDGorilla091
Kuzenbo
Level 158
God Stats
2W - 0L
1,716 SR
Queue Stats
159W - 141L
1,527 Elo+
Solo
Neith
Neith
TheDarkGodX
Neith
Level 196
God Stats
32W - 31L
1,585 SR
Queue Stats
182W - 167L
1,563 Elo+
Solo
Hou Yi
Hou Yi
chino_figura10
Hou Yi
Level 149
God Stats
11W - 12L
1,386 SR
Queue Stats
175W - 217L
1,469 Elo+
Solo
Ymir
Ymir
ryanexpress34
Ymir
Level 129
God Stats
5W - 3L
1,515 SR
Queue Stats
285W - 285L
1,478 Elo+
Solo
King Arthur
King Arthur
sLc WooK
King Arthur
Level 172
God Stats
42W - 43L
1,505 SR
Queue Stats
373W - 358L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AngelFlod
Arachne
10
0 / 1 / 0
5,260
526
2,576
7,304
2,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Aurthur76
Merlin
10
0 / 1 / 1
5,360
536
2,619
2,731
732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 4 / 1
4,673
467
1,854
7,508
1,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 2 / 0
5,397
540
5,241
7,392
2,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hades
sammii03
Hades
8
0 / 3 / 2
4,628
463
2,520
6,176
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
10
2 / 1 / 3
5,392
539
4,233
7,732
4,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 1 / 1
6,276
628
6,911
3,426
1,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 0 / 1
5,855
586
1,857
5,334
1,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
3 / 0 / 4
5,853
585
3,805
5,031
3,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

King Arthur
sLc WooK
King Arthur
11
1 / 0 / 0
6,551
655
4,166
5,704
3,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
11
11
Deaths
2
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
AngelFlod
Arachne
0
1
0
0
L
Merlin
Aurthur76
Merlin
0
1
1
0.5
W
Kuzenbo
2
1
3
3.5
L
0
4
1
0.13
W
4
1
1
4.5
W
1
0
1
1.5
W
3
0
4
5
L
2
2
0
1
W
King Arthur
sLc WooK
King Arthur
1
0
0
1
L
Hades
sammii03
Hades
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,810
Damage
20,972
31,111
Taken
27,227
9,316
Mitigated
14,175
10,435
Healing
10,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AngelFlod
Arachne
2,576
2,163
0
5,242
7,304
2,150
0
0
7,304
0
35,593
L
Merlin
Aurthur76
Merlin
2,619
114
0
429
2,731
732
0
423
2,308
35,790
951
W
Kuzenbo
4,233
1,410
0
2,900
7,732
4,398
0
1,309
6,423
31,549
1,905
L
1,854
990
0
1,514
7,508
1,811
54
2,455
5,053
0
22,444
W
6,911
1,819
0
818
3,426
1,231
376
792
2,634
0
45,861
W
1,857
421
0
2,724
5,334
1,687
0
1,571
3,763
0
35,982
W
3,805
1,043
0
1,552
5,031
3,719
0
1,198
3,833
17,928
1,394
L
5,241
1,379
0
1,473
7,392
2,315
0
2,662
4,730
0
29,940
W
King Arthur
sLc WooK
King Arthur
4,166
623
0
2,020
5,704
3,140
0
0
5,704
0
51,921
L
Hades
sammii03
Hades
2,520
298
290
1,487
6,176
2,308
34
2,351
3,825
18,137
446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,318
Gold Earned
29,927
274
Minions Killed
351
0
Camps Cleared
0
1,047,426
Distance Traveled
970,448
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,260
526
67
7
0
211,082
0
L
Merlin
5,360
536
74
7
0
199,718
1
W
Kuzenbo
5,392
539
49
5
0
209,276
0
L
Cupid
4,673
467
40
4
0
197,785
0
W
Neith
6,276
628
72
7
0
172,430
2
W
Hou Yi
5,855
586
82
8
0
188,741
3
W
Ymir
5,853
585
30
3
0
211,984
2
L
Da Ji
5,397
540
52
5
0
223,831
0
W
King Arthur
6,551
655
118
12
0
188,017
0
L
Hades
4,628
463
41
4
0
215,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role