Player Matchup

Cerberus
Cerberus
BlackWaterMerc
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,745 Elo+
Party 1
Serqet
Serqet
G504
Serqet
Level 43
God Stats
1W - 4L
1,128 SR
Queue Stats
14W - 12L
1,551 Elo+
Party 1
Nu Wa
Nu Wa
Risumeow
Nu Wa
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 22L
1,581 Elo+
Party 1
Team Averages
Level 58
1,376 SR
1,626 Elo+

VS

Team Averages
Level 83
1,603 SR
1,489 Elo+
Chang'e
Chang'e
Connor1212
Chang'e
Level 88
God Stats
20W - 10L
1,588 SR
Queue Stats
40W - 34L
1,587 Elo+
Solo
Bacchus
Bacchus
andaboa
Bacchus
Level 74
God Stats
4W - 0L
1,622 SR
Queue Stats
14W - 10L
1,418 Elo+
Solo
Cernunnos
Cernunnos
pos1mpie
Cernunnos
Level 86
God Stats
4W - 2L
1,600 SR
Queue Stats
465W - 462L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
1 / 3 / 0
9,703
746
9,656
20,215
20,219
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Serqet
G504
Serqet
14
0 / 6 / 0
8,529
656
2,864
9,477
5,289
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Risumeow
Nu Wa
14
1 / 5 / 1
9,474
729
6,776
8,221
3,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Connor1212
Chang'e
19
6 / 1 / 8
11,809
908
10,713
10,710
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
andaboa
Bacchus
17
2 / 0 / 10
10,786
830
5,070
9,668
11,489
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
pos1mpie
Cernunnos
19
6 / 1 / 8
11,934
918
16,895
10,674
4,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
2
Kills
14
14
Deaths
2
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
3
0
0.33
W
Chang'e
Connor1212
Chang'e
6
1
8
10
L
Serqet
G504
Serqet
0
6
0
0
L
Nu Wa
Risumeow
Nu Wa
1
5
1
0.3
W
Bacchus
andaboa
Bacchus
2
0
10
7
W
Cernunnos
pos1mpie
Cernunnos
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,296
Damage
32,678
37,913
Taken
31,052
28,803
Mitigated
18,770
4,995
Healing
13,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
9,656
543
0
4,380
20,215
20,219
0
7,815
11,736
24,224
0
W
Chang'e
Connor1212
Chang'e
10,713
1,037
3,719
5,529
10,710
3,218
1,080
5,555
4,258
49,230
0
L
Serqet
G504
Serqet
2,864
77
0
115
9,477
5,289
0
4,563
4,609
0
13,334
L
Nu Wa
Risumeow
Nu Wa
6,776
968
0
500
8,221
3,295
0
2,497
5,503
44,485
0
W
Bacchus
andaboa
Bacchus
5,070
546
0
477
9,668
11,489
451
4,469
4,934
24,820
401
W
Cernunnos
pos1mpie
Cernunnos
16,895
7,067
0
3,923
10,674
4,063
3,039
5,516
4,637
0
58,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,706
Gold Earned
34,529
137
Minions Killed
208
0
Camps Cleared
0
650,190
Distance Traveled
782,475
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,703
746
33
3
0
251,968
0
W
Chang'e
11,809
908
88
7
0
257,061
0
L
Serqet
8,529
656
37
3
0
217,876
0
L
Nu Wa
9,474
729
67
5
0
180,346
0
W
Bacchus
10,786
830
37
3
0
269,755
1
W
Cernunnos
11,934
918
83
6
0
255,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role