Player Matchup

Thor
Thor
 
Thor
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
DL1R MeW
Cu Chulainn
Level 89
God Stats
2W - 0L
1,767 SR
Queue Stats
74W - 59L
1,536 Elo+
Party 3
Gilgamesh
Gilgamesh
MysterySquadAdam
Gilgamesh
Level 148
God Stats
6W - 6L
1,481 SR
Queue Stats
183W - 171L
1,498 Elo+
Party 1
Scylla
Scylla
auriiv
Scylla
Level 77
God Stats
13W - 6L
1,614 SR
Queue Stats
110W - 70L
1,574 Elo+
Solo
Sylvanus
Sylvanus
lmaoTiddies
Sylvanus
Level 128
God Stats
52W - 54L
1,556 SR
Queue Stats
227W - 216L
1,511 Elo+
Party 1
Team Averages
Level 113
1,583 SR
1,524 Elo+

VS

Team Averages
Level 70
1,540 SR
1,454 Elo+
Ra
Ra
AzoGDeF
Ra
Level 148
God Stats
2W - 3L
1,399 SR
Queue Stats
39W - 33L
1,524 Elo+
Solo
Jormungandr
Jormungandr
Barry7506
Jormungandr
Level 35
God Stats
2W - 5L
1,381 SR
Queue Stats
53W - 65L
1,451 Elo+
Party 2
Amaterasu
Amaterasu
MonkeyCage
Amaterasu
Level 15
God Stats
2W - 2L
1,715 SR
Queue Stats
6W - 11L
1,398 Elo+
Party 2
Xing Tian
Xing Tian
Pequenapolla817
Xing Tian
Level 12
God Stats
1W - 2L
1,501 SR
Queue Stats
4W - 9L
1,342 Elo+
Party 2
Apollo
Apollo
xWiz01
Apollo
Level 140
God Stats
16W - 9L
1,704 SR
Queue Stats
191W - 180L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
7 / 0 / 1
9,454
675
15,464
10,708
6,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
DL1R MeW
Cu Chulainn
13
2 / 1 / 3
7,257
518
5,724
11,525
7,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
12
1 / 3 / 4
6,625
473
6,399
11,301
5,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
auriiv
Scylla
15
2 / 0 / 2
8,938
638
11,688
6,447
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sylvanus
lmaoTiddies
Sylvanus
13
2 / 4 / 2
7,605
543
7,593
9,893
4,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,492
535
8,185
13,643
4,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Barry7506
Jormungandr
11
1 / 2 / 3
6,467
462
4,164
10,757
4,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
MonkeyCage
Amaterasu
12
0 / 6 / 1
6,800
486
4,983
15,188
8,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xing Tian
Pequenapolla817
Xing Tian
11
2 / 0 / 5
6,985
499
6,996
13,711
9,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
xWiz01
Apollo
13
4 / 3 / 3
7,550
539
6,091
11,319
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
14
Kills
8
8
Deaths
14
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
7
0
1
7.5
L
1
3
3
0.83
L
Jormungandr
Barry7506
Jormungandr
1
2
3
1.25
W
Cu Chulainn
DL1R MeW
Cu Chulainn
2
1
3
3.5
L
Amaterasu
MonkeyCage
Amaterasu
0
6
1
0.08
W
Gilgamesh
1
3
4
1
L
Xing Tian
Pequenapolla817
Xing Tian
2
0
5
4.5
W
Scylla
auriiv
Scylla
2
0
2
3
W
Sylvanus
lmaoTiddies
Sylvanus
2
4
2
0.75
L
Apollo
xWiz01
Apollo
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,868
Damage
30,419
49,874
Taken
64,618
25,467
Mitigated
30,661
12,371
Healing
22,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
15,464
2,249
0
3,371
10,708
6,262
0
1,893
8,401
0
64,112
L
8,185
501
329
4,718
13,643
4,969
0
5,661
7,446
54,213
0
L
Jormungandr
Barry7506
Jormungandr
4,164
1,355
0
1,932
10,757
4,556
0
1,838
8,701
45,065
8,905
W
Cu Chulainn
DL1R MeW
Cu Chulainn
5,724
546
0
4,204
11,525
7,219
0
4,633
6,689
0
48,927
L
Amaterasu
MonkeyCage
Amaterasu
4,983
945
0
5,136
15,188
8,212
0
799
13,528
0
44,284
W
Gilgamesh
6,399
871
0
461
11,301
5,677
0
4,879
6,130
0
24,034
L
Xing Tian
Pequenapolla817
Xing Tian
6,996
407
2,881
4,509
13,711
9,407
132
4,973
8,486
15,491
1,777
W
Scylla
auriiv
Scylla
11,688
1,061
0
520
6,447
1,952
160
2,443
3,666
75,523
2,759
W
Sylvanus
lmaoTiddies
Sylvanus
7,593
2,499
859
2,956
9,893
4,357
915
3,941
5,874
45,874
11,154
L
Apollo
xWiz01
Apollo
6,091
3,201
0
2,855
11,319
3,517
585
4,556
6,713
0
57,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,879
Gold Earned
35,294
456
Minions Killed
406
0
Camps Cleared
0
1,457,516
Distance Traveled
1,463,330
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,454
675
93
7
0
283,068
0
L
Ra
7,492
535
110
8
0
284,745
3
L
Jormungandr
6,467
462
84
6
0
305,893
0
W
Cu Chulainn
7,257
518
82
6
0
332,282
0
L
Amaterasu
6,800
486
83
6
0
287,229
1
W
Gilgamesh
6,625
473
36
3
0
279,348
3
L
Xing Tian
6,985
499
26
2
0
300,142
0
W
Scylla
8,938
638
148
11
0
305,016
4
W
Sylvanus
7,605
543
97
7
0
257,802
3
L
Apollo
7,550
539
103
7
0
285,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role