Player Matchup

Mercury
Mercury
Fakermorty
Mercury
Level 65
God Stats
3W - 4L
1,366 SR
Queue Stats
162W - 191L
1,364 Elo+
Solo
Chaac
Chaac
Prince of Truth
Chaac
Level 82
God Stats
2W - 3L
1,388 SR
Queue Stats
28W - 38L
1,310 Elo+
Party 1
Danzaburou
Danzaburou
RomeyJoAnNem10
Danzaburou
Level 61
God Stats
11W - 12L
1,521 SR
Queue Stats
28W - 48L
1,203 Elo+
Party 1
Sol
Sol
Tracermay_21
Sol
Level 14
God Stats
2W - 5L
1,341 SR
Queue Stats
3W - 14L
1,170 Elo+
Party 1
Maui
Maui
xZCosmicZx
Maui
Level 59
God Stats
3W - 4L
1,656 SR
Queue Stats
21W - 31L
1,317 Elo+
Party 1
Team Averages
Level 56
1,454 SR
1,272 Elo+

VS

Team Averages
Level 68
1,430 SR
1,435 Elo+
Hun Batz
Hun Batz
Aaronmikey71
Hun Batz
Level 106
God Stats
23W - 24L
1,403 SR
Queue Stats
338W - 355L
1,435 Elo+
Solo
Bellona
Bellona
Asimulated
Bellona
Level 4
God Stats
0W - 2L
1,280 SR
Queue Stats
1W - 5L
1,457 Elo+
Party 2
Hera
Hera
BossGang3158
Hera
Level 63
God Stats
5W - 5L
1,569 SR
Queue Stats
144W - 157L
1,401 Elo+
Party 2
Agni
Agni
Waldo_4242
Agni
Level 79
God Stats
2W - 4L
1,407 SR
Queue Stats
85W - 87L
1,426 Elo+
Solo
Ares
Ares
temp-46321948
Ares
Level 86
God Stats
46W - 49L
1,490 SR
Queue Stats
249W - 263L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fakermorty
Mercury
12
4 / 3 / 1
6,394
581
3,323
9,833
2,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
5 / 1 / 1
6,906
628
7,348
8,063
6,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Danzaburou
RomeyJoAnNem10
Danzaburou
9
2 / 0 / 2
5,563
506
4,307
4,604
1,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 2 / 0
6,058
551
1,736
7,279
1,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 0 / 3
5,813
528
2,449
6,507
3,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aaronmikey71
Hun Batz
12
3 / 1 / 1
6,304
573
5,187
9,364
2,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Asimulated
Bellona
7
1 / 6 / 0
4,859
442
3,183
8,061
5,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 4 / 1
4,782
435
4,378
5,525
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 2 / 0
5,615
510
4,718
5,374
1,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 0
5,566
506
2,178
7,063
4,024
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
13
Kills
6
6
Deaths
13
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Aaronmikey71
Hun Batz
3
1
1
3.5
L
Bellona
Asimulated
Bellona
1
6
0
0.17
L
0
4
1
0.13
W
Mercury
Fakermorty
Mercury
4
3
1
1.5
W
5
1
1
5.5
W
Danzaburou
RomeyJoAnNem10
Danzaburou
2
0
2
3
W
1
2
0
0.5
L
1
2
0
0.5
L
1
0
0
1
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,163
Damage
19,644
36,286
Taken
35,387
16,511
Mitigated
15,424
10,002
Healing
10,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Aaronmikey71
Hun Batz
5,187
2,456
0
4,600
9,364
2,880
0
835
8,529
0
39,066
L
Bellona
Asimulated
Bellona
3,183
1,253
0
849
8,061
5,572
0
0
8,061
0
13,660
L
4,378
983
0
1,330
5,525
1,440
0
1,072
4,453
25,985
2,776
W
Mercury
Fakermorty
Mercury
3,323
1,224
157
4,619
9,833
2,872
0
1,420
8,241
0
48,751
W
7,348
2,137
0
1,931
8,063
6,982
0
156
7,843
0
38,920
W
Danzaburou
RomeyJoAnNem10
Danzaburou
4,307
1,883
0
732
4,604
1,546
456
2,002
2,602
0
30,160
W
1,736
1,081
0
2,019
7,279
1,669
739
2,891
3,844
26,247
0
L
4,718
380
36
1,540
5,374
1,508
0
901
4,473
29,413
1,578
L
2,178
44
0
2,382
7,063
4,024
0
1,377
5,686
18,155
0
W
2,449
302
0
544
6,507
3,442
0
3,915
2,592
16,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,734
Gold Earned
27,126
265
Minions Killed
211
0
Camps Cleared
0
1,040,202
Distance Traveled
1,089,848
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,304
573
69
6
0
265,711
0
L
Bellona
4,859
442
24
2
0
207,330
0
L
Hera
4,782
435
40
4
0
193,697
0
W
Mercury
6,394
581
75
7
0
245,566
0
W
Chaac
6,906
628
56
5
0
196,116
0
W
Danzaburou
5,563
506
47
4
0
191,704
1
W
Sol
6,058
551
60
5
0
169,022
0
L
Agni
5,615
510
52
5
0
204,642
0
L
Ares
5,566
506
26
2
0
218,468
1
W
Maui
5,813
528
27
2
0
237,794
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role