Player Matchup

Hel
Hel
Gr8ApeMarukh
Hel
Level 67
God Stats
36W - 38L
1,524 SR
Queue Stats
75W - 81L
1,433 Elo+
Party 1
Merlin
Merlin
SkinBoosterPlz
Merlin
Level 97
God Stats
1W - 3L
1,477 SR
Queue Stats
134W - 140L
1,461 Elo+
Party 2
Cthulhu
Cthulhu
TK Kromo
Cthulhu
Level 112
God Stats
11W - 5L
1,697 SR
Queue Stats
52W - 61L
1,490 Elo+
Party 2
Sol
Sol
TK KrypticX
Sol
Level 59
God Stats
2W - 0L
1,690 SR
Queue Stats
26W - 33L
1,423 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Teuchisramen
Cu Chulainn
Level 107
God Stats
20W - 19L
1,487 SR
Queue Stats
163W - 150L
1,451 Elo+
Party 1
Team Averages
Level 88
1,575 SR
1,452 Elo+

VS

Team Averages
Level 93
1,544 SR
1,457 Elo+
Eset
Eset
C4NS3RB3R03133
Eset
Level 103
God Stats
10W - 4L
1,744 SR
Queue Stats
765W - 770L
1,454 Elo+
Solo
Ymir
Ymir
ELKROMOS
Ymir
Level 145
God Stats
82W - 76L
1,546 SR
Queue Stats
210W - 220L
1,485 Elo+
Solo
Lancelot
Lancelot
Jackson_Harrys53
Lancelot
Level 84
God Stats
19W - 9L
1,581 SR
Queue Stats
368W - 369L
1,457 Elo+
Solo
Sun Wukong
Sun Wukong
Zun3 rl
Sun Wukong
Level 60
God Stats
2W - 4L
1,349 SR
Queue Stats
145W - 150L
1,416 Elo+
Solo
Rama
Rama
rallyyellow
Rama
Level 73
God Stats
0W - 2L
1,500 SR
Queue Stats
293W - 304L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 1
5,966
597
2,769
4,881
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 2
5,480
548
2,346
4,511
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
TK Kromo
Cthulhu
10
3 / 1 / 1
6,154
615
5,962
7,242
3,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
0 / 2 / 2
4,700
470
3,016
4,917
1,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
Teuchisramen
Cu Chulainn
9
3 / 0 / 1
5,397
540
5,977
7,405
2,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,336
534
3,248
3,944
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
8
1 / 2 / 0
5,062
506
3,638
8,992
4,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 3 / 0
5,216
522
2,913
7,540
2,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sun Wukong
Zun3 rl
Sun Wukong
10
0 / 3 / 1
5,305
531
3,365
8,393
3,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 1 / 1
4,716
472
4,015
5,088
1,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
11
Kills
5
6
Deaths
11
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Ymir
1
2
0
0.5
W
4
0
1
4.5
L
2
3
0
0.67
W
1
3
2
0.67
W
Cthulhu
TK Kromo
Cthulhu
3
1
1
3.5
W
0
2
2
0.5
W
Cu Chulainn
Teuchisramen
Cu Chulainn
3
0
1
3.5
L
Sun Wukong
Zun3 rl
Sun Wukong
0
3
1
0.17
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,070
Damage
17,179
28,956
Taken
33,957
9,356
Mitigated
13,190
10,062
Healing
9,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,248
142
0
1,037
3,944
1,108
0
2,143
1,736
21,600
1,415
L
Ymir
3,638
1,300
0
2,004
8,992
4,643
0
2,143
6,777
16,174
35
W
2,769
183
931
2,766
4,881
1,237
0
909
3,920
28,063
0
L
2,913
449
0
2,885
7,540
2,332
0
2,481
4,851
0
35,307
W
2,346
91
0
500
4,511
1,194
123
2,366
1,785
28,236
0
W
Cthulhu
TK Kromo
Cthulhu
5,962
506
0
3,281
7,242
3,489
0
0
7,242
30,164
1,935
W
3,016
1,304
0
1,614
4,917
1,135
121
797
4,120
21,814
3,896
W
Cu Chulainn
Teuchisramen
Cu Chulainn
5,977
1,595
0
970
7,405
2,301
242
2,367
5,038
0
31,601
L
Sun Wukong
Zun3 rl
Sun Wukong
3,365
919
0
1,379
8,393
3,762
0
4,664
3,035
0
34,510
L
4,015
3,189
0
2,505
5,088
1,345
0
1,137
3,913
0
31,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,697
Gold Earned
25,635
268
Minions Killed
246
0
Camps Cleared
0
960,351
Distance Traveled
950,982
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,336
534
48
5
0
139,504
0
L
Ymir
5,062
506
20
2
0
200,654
5
W
Hel
5,966
597
57
6
0
229,292
0
L
Lancelot
5,216
522
68
7
0
222,489
0
W
Merlin
5,480
548
47
5
0
179,302
1
W
Cthulhu
6,154
615
77
8
0
156,193
0
W
Sol
4,700
470
44
4
0
202,070
0
W
Cu Chulainn
5,397
540
43
4
0
193,494
0
L
Sun Wukong
5,305
531
61
6
0
194,470
0
L
Rama
4,716
472
49
5
0
193,865
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role