Player Matchup

Hercules
Hercules
 
Hercules
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Worsie86
Discordia
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 143L
1,538 Elo+
Solo
Medusa
Medusa
Yotsuyu
Medusa
Level 248
God Stats
48W - 25L
1,700 SR
Queue Stats
205W - 111L
1,594 Elo+
Solo
Ne Zha
Ne Zha
mastercamusdc
Ne Zha
Level 123
God Stats
84W - 66L
1,524 SR
Queue Stats
160W - 131L
1,485 Elo+
Solo
Cliodhna
Cliodhna
toastykiller
Cliodhna
Level 105
God Stats
11W - 10L
1,482 SR
Queue Stats
144W - 142L
1,487 Elo+
Solo
Team Averages
Level 146
1,541 SR
1,521 Elo+

VS

Team Averages
Level 123
1,624 SR
1,502 Elo+
Serqet
Serqet
EmptyVortex083
Serqet
Level 142
God Stats
9W - 5L
1,822 SR
Queue Stats
195W - 192L
1,513 Elo+
Solo
Sun Wukong
Sun Wukong
OscarDMC20
Sun Wukong
Level 126
God Stats
12W - 12L
1,515 SR
Queue Stats
48W - 48L
1,440 Elo+
Solo
Skadi
Skadi
RhodesOwl21
Skadi
Level 114
God Stats
8W - 5L
1,647 SR
Queue Stats
65W - 82L
1,531 Elo+
Party 1
Hera
Hera
TandemDart3516
Hera
Level 106
God Stats
0W - 4L
1,531 SR
Queue Stats
9W - 15L
1,509 Elo+
Party 1
Bacchus
Bacchus
tame-gunner
Bacchus
Level 125
God Stats
1W - 1L
1,604 SR
Queue Stats
96W - 81L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
0 / 5 / 7
7,844
523
4,862
13,563
11,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Worsie86
Discordia
13
1 / 4 / 0
7,499
500
1,501
6,308
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Yotsuyu
Medusa
15
11 / 3 / 1
9,713
648
19,470
11,866
4,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 2 / 0
8,422
561
4,231
12,644
5,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cliodhna
toastykiller
Cliodhna
14
3 / 4 / 0
7,602
507
6,953
14,621
4,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
7,162
477
5,347
11,535
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
OscarDMC20
Sun Wukong
14
3 / 1 / 1
8,359
557
8,192
12,119
8,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 6 / 5
7,710
514
13,098
10,785
3,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 3 / 2
8,514
568
4,648
6,702
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
tame-gunner
Bacchus
11
3 / 3 / 6
7,583
506
5,018
12,480
11,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
15
Kills
18
18
Deaths
15
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
5
7
0.7
L
2
2
4
2
L
Sun Wukong
OscarDMC20
Sun Wukong
3
1
1
3.5
L
6
6
5
1.42
L
4
3
2
1.67
W
Discordia
Worsie86
Discordia
1
4
0
0.25
W
Medusa
Yotsuyu
Medusa
11
3
1
3.83
W
0
2
0
0
L
Bacchus
tame-gunner
Bacchus
3
3
6
2
W
Cliodhna
toastykiller
Cliodhna
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,017
Damage
36,303
59,002
Taken
53,621
28,418
Mitigated
28,220
21,792
Healing
11,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,862
1,130
0
3,076
13,563
11,180
5
2,787
10,524
0
23,225
L
5,347
971
0
3,746
11,535
3,575
0
170
11,347
0
44,099
L
Sun Wukong
OscarDMC20
Sun Wukong
8,192
1,415
0
3,260
12,119
8,162
0
0
11,969
0
62,962
L
13,098
3,611
0
934
10,785
3,039
0
398
10,347
0
44,212
L
4,648
1,023
180
750
6,702
1,897
0
599
5,827
51,029
298
W
Discordia
Worsie86
Discordia
1,501
196
0
363
6,308
1,849
357
1,860
4,448
36,740
870
W
Medusa
Yotsuyu
Medusa
19,470
11,813
0
6,260
11,866
4,517
643
2,188
9,387
0
81,454
W
4,231
307
0
6,318
12,644
5,937
505
0
12,644
0
64,089
L
Bacchus
tame-gunner
Bacchus
5,018
1,226
0
3,045
12,480
11,547
0
0
12,480
15,448
566
W
Cliodhna
toastykiller
Cliodhna
6,953
1,065
0
5,775
14,621
4,935
0
2,761
11,527
0
63,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,080
Gold Earned
39,328
435
Minions Killed
353
0
Camps Cleared
0
1,545,267
Distance Traveled
1,518,417
5
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,844
523
33
2
0
307,040
2
L
Serqet
7,162
477
69
5
0
351,882
13
L
Sun Wukong
8,359
557
103
7
0
319,875
10
L
Skadi
7,710
514
65
4
0
270,439
0
L
Hera
8,514
568
102
7
0
305,839
1
W
Discordia
7,499
500
86
6
0
279,941
0
W
Medusa
9,713
648
116
8
0
277,530
2
W
Ne Zha
8,422
561
115
8
0
308,744
1
L
Bacchus
7,583
506
14
1
0
270,382
1
W
Cliodhna
7,602
507
85
6
0
372,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role