Player Matchup

Sol
Sol
DirectButton28
Sol
Level 110
God Stats
71W - 63L
1,594 SR
Queue Stats
540W - 495L
1,567 Elo+
Party 1
Nu Wa
Nu Wa
DrCrozz
Nu Wa
Level 149
God Stats
9W - 17L
1,578 SR
Queue Stats
358W - 325L
1,600 Elo+
Solo
Mercury
Mercury
Jhonnysins32
Mercury
Level 131
God Stats
9W - 4L
1,741 SR
Queue Stats
468W - 445L
1,529 Elo+
Party 1
Atlas
Atlas
Neoqueen
Atlas
Level 196
God Stats
5W - 7L
1,497 SR
Queue Stats
211W - 201L
1,528 Elo+
Solo
Bellona
Bellona
WaRp Trilogy
Bellona
Level 92
God Stats
2W - 1L
1,708 SR
Queue Stats
78W - 71L
1,498 Elo+
Solo
Team Averages
Level 136
1,624 SR
1,545 Elo+

VS

Team Averages
Level 158
1,540 SR
1,523 Elo+
Horus
Horus
Anti_Sober_
Horus
Level 128
God Stats
18W - 14L
1,612 SR
Queue Stats
591W - 536L
1,557 Elo+
Solo
Vulcan
Vulcan
Bhennis3
Vulcan
Level 149
God Stats
3W - 0L
1,735 SR
Queue Stats
61W - 55L
1,536 Elo+
Solo
Nemesis
Nemesis
NightCrawler_EsO
Nemesis
Level 156
God Stats
4W - 5L
1,409 SR
Queue Stats
364W - 316L
1,532 Elo+
Solo
Tyr
Tyr
RodrigoTM19
Tyr
Level 193
God Stats
9W - 12L
1,369 SR
Queue Stats
320W - 353L
1,462 Elo+
Solo
Zhong Kui
Zhong Kui
yngjok3r
Zhong Kui
Level 164
God Stats
47W - 47L
1,575 SR
Queue Stats
389W - 369L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
6,901
460
6,272
9,644
2,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nu Wa
DrCrozz
Nu Wa
16
5 / 1 / 1
8,786
586
10,525
4,800
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Jhonnysins32
Mercury
10
2 / 2 / 2
6,456
430
2,881
8,121
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Atlas
Neoqueen
Atlas
12
2 / 4 / 3
7,379
492
5,966
14,279
11,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
WaRp Trilogy
Bellona
14
0 / 2 / 1
7,746
516
4,695
14,356
15,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 4
7,750
517
8,235
12,964
11,135
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
Bhennis3
Vulcan
15
1 / 1 / 2
9,070
605
3,143
7,242
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 4
8,034
536
8,327
14,051
5,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
3 / 0 / 0
9,935
662
6,407
10,130
8,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
yngjok3r
Zhong Kui
16
5 / 3 / 4
9,678
645
6,398
8,810
6,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
11
Kills
14
14
Deaths
12
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
3
4
2
W
Vulcan
Bhennis3
Vulcan
1
1
2
2
L
2
5
1
0.5
L
Nu Wa
DrCrozz
Nu Wa
5
1
1
5.5
L
Mercury
Jhonnysins32
Mercury
2
2
2
1.5
L
Atlas
Neoqueen
Atlas
2
4
3
0.88
W
1
5
4
0.6
W
3
0
0
3
L
Bellona
WaRp Trilogy
Bellona
0
2
1
0.25
W
Zhong Kui
yngjok3r
Zhong Kui
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,339
Damage
32,510
51,200
Taken
53,197
33,660
Mitigated
32,553
9,933
Healing
22,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,235
3,483
1,349
5,178
12,964
11,135
209
6,603
6,091
0
24,421
W
Vulcan
Bhennis3
Vulcan
3,143
493
0
2,278
7,242
1,512
348
5,563
1,348
79,289
3,868
L
6,272
3,165
0
3,276
9,644
2,681
64
3,579
6,065
38,772
9,733
L
Nu Wa
DrCrozz
Nu Wa
10,525
2,770
0
195
4,800
1,648
0
1,822
2,978
77,560
0
L
Mercury
Jhonnysins32
Mercury
2,881
929
0
466
8,121
3,056
0
289
7,832
0
37,857
L
Atlas
Neoqueen
Atlas
5,966
2,658
0
1,537
14,279
11,164
0
3,286
10,993
38,755
0
W
8,327
3,964
0
5,552
14,051
5,017
56
2,946
10,968
0
58,026
W
6,407
1,181
0
4,117
10,130
8,650
204
1,314
8,648
0
74,773
L
Bellona
WaRp Trilogy
Bellona
4,695
2,103
0
4,459
14,356
15,111
0
0
14,356
0
55,821
W
Zhong Kui
yngjok3r
Zhong Kui
6,398
2,370
0
3,924
8,810
6,239
3,703
4,692
4,010
62,299
16,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,268
Gold Earned
44,467
462
Minions Killed
540
0
Camps Cleared
0
1,328,340
Distance Traveled
1,485,283
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,750
517
18
1
0
315,524
4
W
Vulcan
9,070
605
158
11
0
309,626
3
L
Sol
6,901
460
80
5
0
205,540
2
L
Nu Wa
8,786
586
142
9
0
286,335
4
L
Mercury
6,456
430
70
5
0
246,188
0
L
Atlas
7,379
492
49
3
0
311,088
0
W
Nemesis
8,034
536
88
6
0
315,958
5
W
Tyr
9,935
662
142
9
0
280,032
2
L
Bellona
7,746
516
121
8
0
279,189
0
W
Zhong Kui
9,678
645
134
9
0
264,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role