Player Matchup

Surtr
Surtr
Platinum I
 
Surtr
Platinum I
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum III
 
Charybdis
Platinum III
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Diamond II
Kiluツ
Hel
Diamond II
Level 159
God Stats
9W - 6L
1,670 SR
Queue Stats
336W - 302L
2,321 MMR
Solo
Kuzenbo
Kuzenbo
Platinum II
Marz145
Kuzenbo
Platinum II
Level 159
God Stats
0W - 2L
1,160 SR
Queue Stats
125W - 114L
1,988 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
SpiderCop007
Tsukuyomi
Diamond V
Level 157
God Stats
9W - 4L
1,776 SR
Queue Stats
248W - 221L
2,148 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,521 SR
1,891 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,776 SR
1,998 MMR
Lancelot
Lancelot
Diamond III
 
Lancelot
Diamond III
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond II
PlSHO19
Danzaburou
Diamond II
Level 192
God Stats
10W - 7L
1,663 SR
Queue Stats
545W - 522L
2,337 MMR
Party 1
Ra
Ra
Platinum II
rumiau00
Ra
Platinum II
Level 137
God Stats
1W - 0L
1,837 SR
Queue Stats
26W - 10L
2,020 MMR
Party 2
Anhur
Anhur
Platinum I
tbaky
Anhur
Platinum I
Level 66
God Stats
6W - 0L
2,176 SR
Queue Stats
79W - 59L
1,890 MMR
Party 2
Odin
Odin
Diamond III
toygarhan5314
Odin
Diamond III
Level 67
God Stats
9W - 5L
1,702 SR
Queue Stats
94W - 55L
2,244 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
0 / 1 / 0
5,228
475
2,687
6,869
5,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Charybdis
 
Charybdis
9
0 / 2 / 0
4,723
429
2,679
6,983
1,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hel
11
1 / 2 / 0
6,357
578
6,086
4,780
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Marz145
Kuzenbo
8
1 / 2 / 0
5,082
462
2,933
8,447
7,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
SpiderCop007
Tsukuyomi
9
0 / 2 / 1
4,993
454
5,641
6,271
1,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
SusanoHachimanPoseidonCerberus

VS

Bans
CthulhuBacchusNu WaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
3 / 0 / 3
6,583
598
4,779
6,512
2,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
PlSHO19
Danzaburou
13
3 / 1 / 2
7,064
642
6,049
5,515
1,539
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 2
6,575
598
2,292
4,739
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
tbaky
Anhur
11
2 / 0 / 2
6,708
610
4,223
8,352
4,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

13
1 / 0 / 1
7,382
671
4,747
6,944
4,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
9
9
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
1
0
0
L
Charybdis
 
Charybdis
0
2
0
0
W
Lancelot
 
Lancelot
3
0
3
4.5
L
Hel
1
2
0
0.5
L
Kuzenbo
Marz145
Kuzenbo
1
2
0
0.5
W
Danzaburou
PlSHO19
Danzaburou
3
1
2
4
L
Tsukuyomi
SpiderCop007
Tsukuyomi
0
2
1
0.25
W
0
1
2
1
W
Anhur
tbaky
Anhur
2
0
2
3
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,026
Damage
22,090
33,350
Taken
32,062
16,639
Mitigated
13,291
10,937
Healing
12,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
2,687
754
0
2,939
6,869
5,145
0
794
6,075
591
32,400
L
Charybdis
 
Charybdis
2,679
803
0
2,914
6,983
1,549
0
29
6,954
0
31,227
W
Lancelot
 
Lancelot
4,779
1,426
0
3,153
6,512
2,061
0
1,329
5,135
0
44,008
L
Hel
6,086
335
700
2,056
4,780
1,265
0
1,144
3,636
53,982
0
L
Kuzenbo
Marz145
Kuzenbo
2,933
1,126
0
892
8,447
7,201
0
756
7,559
12,700
0
W
Danzaburou
PlSHO19
Danzaburou
6,049
2,138
0
3,197
5,515
1,539
0
1,983
3,462
0
55,253
L
Tsukuyomi
SpiderCop007
Tsukuyomi
5,641
860
0
1,436
6,271
1,479
0
371
5,900
0
30,724
W
2,292
211
324
1,541
4,739
1,515
0
1,818
2,751
58,208
0
W
Anhur
tbaky
Anhur
4,223
2,128
0
2,057
8,352
4,170
0
3,037
5,083
0
20,738
W
4,747
806
0
2,441
6,944
4,006
0
489
6,205
8,853
54,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,383
Gold Earned
34,312
304
Minions Killed
460
0
Camps Cleared
0
1,062,931
Distance Traveled
1,156,144
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,228
475
63
6
0
180,410
0
L
Charybdis
4,723
429
53
5
0
188,507
0
W
Lancelot
6,583
598
77
7
0
281,926
0
L
Hel
6,357
578
106
10
0
218,926
0
L
Kuzenbo
5,082
462
31
3
0
233,651
3
W
Danzaburou
7,064
642
110
10
0
210,625
1
L
Tsukuyomi
4,993
454
51
5
0
241,437
2
W
Ra
6,575
598
121
11
0
259,052
2
W
Anhur
6,708
610
24
2
0
204,898
0
W
Odin
7,382
671
128
12
0
199,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role