Player Matchup

Izanami
Izanami
 
Izanami
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
I Kumatetsu I
Olorun
Level 165
God Stats
3W - 2L
1,849 SR
Queue Stats
308W - 290L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
ItouAya
Zhong Kui
Level 200
God Stats
0W - 3L
1,262 SR
Queue Stats
139W - 128L
1,525 Elo+
Party 2
Hercules
Hercules
where69
Hercules
Level 133
God Stats
4W - 5L
1,503 SR
Queue Stats
175W - 129L
1,600 Elo+
Solo
Vulcan
Vulcan
xThySoulReaper
Vulcan
Level 157
God Stats
2W - 3L
1,635 SR
Queue Stats
319W - 329L
1,567 Elo+
Solo
Team Averages
Level 159
1,550 SR
1,543 Elo+

VS

Team Averages
Level 125
1,749 SR
1,722 Elo+
Odin
Odin
BenFromIA
Odin
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,680 Elo+
Party 1
Cthulhu
Cthulhu
ImCanye
Cthulhu
Level 66
God Stats
13W - 2L
1,883 SR
Queue Stats
180W - 36L
1,870 Elo+
Party 1
Ah Puch
Ah Puch
Madhadda
Ah Puch
Level 157
God Stats
10W - 1L
1,896 SR
Queue Stats
558W - 192L
1,835 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Starsailervex
Ah Muzen Cab
Level 124
God Stats
4W - 1L
1,612 SR
Queue Stats
250W - 260L
1,455 Elo+
Solo
Baron Samedi
Baron Samedi
dillicious
Baron Samedi
Level 133
God Stats
2W - 4L
1,855 SR
Queue Stats
246W - 102L
1,769 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 4 / 6
7,198
720
4,949
7,695
2,253
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 6 / 7
7,041
704
3,526
8,428
2,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
ItouAya
Zhong Kui
15
4 / 3 / 4
8,298
830
7,866
11,611
7,434
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
where69
Hercules
15
2 / 4 / 7
7,933
793
7,739
12,507
13,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
2 / 4 / 7
7,705
771
8,113
6,836
1,853
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
3 / 3 / 13
8,491
849
2,060
11,833
12,076
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
ImCanye
Cthulhu
16
3 / 2 / 14
9,697
970
8,725
13,283
12,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
Madhadda
Ah Puch
16
10 / 2 / 8
10,249
1,025
20,910
7,545
3,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Starsailervex
Ah Muzen Cab
15
2 / 2 / 13
8,639
864
7,739
9,947
4,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
dillicious
Baron Samedi
14
3 / 3 / 11
8,453
845
5,997
8,135
9,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
80
11
Kills
21
21
Deaths
12
31
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
4
6
1.25
W
Odin
3
3
13
3.17
L
1
6
7
0.75
W
Cthulhu
ImCanye
Cthulhu
3
2
14
5
L
Zhong Kui
ItouAya
Zhong Kui
4
3
4
2
W
Ah Puch
Madhadda
Ah Puch
10
2
8
7
W
Ah Muzen Cab
Starsailervex
Ah Muzen Cab
2
2
13
4.25
W
Baron Samedi
dillicious
Baron Samedi
3
3
11
2.83
L
Hercules
where69
Hercules
2
4
7
1.38
L
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,193
Damage
45,431
47,077
Taken
50,743
27,384
Mitigated
42,083
15,068
Healing
14,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,949
2,875
0
1,664
7,695
2,253
0
6,240
1,455
0
11,366
W
Odin
2,060
394
471
939
11,833
12,076
228
4,403
7,328
0
8,602
L
3,526
1,139
830
639
8,428
2,310
0
7,401
1,027
11,395
0
W
Cthulhu
ImCanye
Cthulhu
8,725
152
776
2,747
13,283
12,645
120
6,497
6,640
17,402
793
L
Zhong Kui
ItouAya
Zhong Kui
7,866
423
1,112
4,755
11,611
7,434
0
6,820
4,791
17,522
0
W
Ah Puch
Madhadda
Ah Puch
20,910
395
450
2,351
7,545
3,536
737
2,128
5,397
36,083
0
W
Ah Muzen Cab
Starsailervex
Ah Muzen Cab
7,739
989
213
1,346
9,947
4,625
1,136
4,863
4,988
0
30,709
W
Baron Samedi
dillicious
Baron Samedi
5,997
143
3,300
1,750
8,135
9,201
342
3,511
4,600
11,407
0
L
Hercules
where69
Hercules
7,739
554
613
2,532
12,507
13,534
0
8,886
3,621
3,435
10,379
L
8,113
125
1,352
1,571
6,836
1,853
0
5,677
1,159
18,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,175
Gold Earned
45,529
166
Minions Killed
152
0
Camps Cleared
0
870,860
Distance Traveled
996,365
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,198
720
38
4
0
176,938
0
W
Odin
8,491
849
15
2
0
178,144
0
L
Olorun
7,041
704
36
4
0
158,053
0
W
Cthulhu
9,697
970
33
3
0
227,624
0
L
Zhong Kui
8,298
830
34
3
0
178,077
0
W
Ah Puch
10,249
1,025
33
3
0
190,785
0
W
Ah Muzen Cab
8,639
864
56
6
0
208,475
0
W
Baron Samedi
8,453
845
15
2
0
191,337
0
L
Hercules
7,933
793
29
3
0
191,070
0
L
Vulcan
7,705
771
29
3
0
166,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role