Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Eternal_Blue13
Nemesis
Level 137
God Stats
43W - 39L
1,516 SR
Queue Stats
238W - 231L
1,440 Elo+
Solo
Surtr
Surtr
Faze_Ojogato12
Surtr
Level 65
God Stats
11W - 4L
1,548 SR
Queue Stats
103W - 98L
1,444 Elo+
Solo
Ymir
Ymir
PoundedChipmunk
Ymir
Level 89
God Stats
13W - 18L
1,463 SR
Queue Stats
494W - 498L
1,462 Elo+
Solo
Anubis
Anubis
TheDivisionBells
Anubis
Level 124
God Stats
1W - 1L
1,509 SR
Queue Stats
62W - 66L
1,490 Elo+
Solo
Team Averages
Level 114
1,507 SR
1,467 Elo+

VS

Team Averages
Level 81
1,587 SR
1,440 Elo+
Freya
Freya
Caprizzi1
Freya
Level 119
God Stats
0W - 1L
1,791 SR
Queue Stats
197W - 187L
1,418 Elo+
Solo
Pele
Pele
ColSpankers
Pele
Level 71
God Stats
3W - 3L
1,466 SR
Queue Stats
42W - 47L
1,464 Elo+
Party 1
Bacchus
Bacchus
TheFRONT_Line
Bacchus
Level 27
God Stats
14W - 10L
1,641 SR
Queue Stats
34W - 41L
1,437 Elo+
Party 1
Zeus
Zeus
Weivve
Zeus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,436 Elo+
Party 1
Janus
Janus
wicho369
Janus
Level 101
God Stats
85W - 91L
1,540 SR
Queue Stats
599W - 600L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
6 / 1 / 4
8,386
699
6,484
3,021
1,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 1 / 6
7,246
604
3,275
8,999
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 1 / 1
6,057
505
2,913
7,458
4,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 2 / 5
7,494
625
3,149
8,702
5,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
4 / 3 / 4
7,190
599
6,158
7,273
2,758
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Caprizzi1
Freya
10
1 / 6 / 2
5,974
498
4,501
9,009
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

12
3 / 3 / 0
6,760
563
5,517
8,885
2,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bacchus
9
1 / 3 / 3
6,047
504
3,382
5,981
4,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
Weivve
Zeus
6
1 / 4 / 0
4,881
407
1,391
3,080
382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Janus
wicho369
Janus
11
2 / 2 / 0
6,616
551
4,929
4,866
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
17
Kills
8
8
Deaths
18
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
1
4
8
L
Freya
Caprizzi1
Freya
1
6
2
0.33
L
3
3
0
1
W
4
1
6
7
W
0
1
1
0.5
W
3
2
5
2.75
W
4
3
4
2
L
Bacchus
1
3
3
0.83
L
Zeus
Weivve
Zeus
1
4
0
0.25
L
Janus
wicho369
Janus
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,979
Damage
19,720
35,453
Taken
31,821
17,116
Mitigated
11,857
11,203
Healing
4,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,484
2,141
0
1,014
3,021
1,005
974
1,783
1,008
0
49,556
L
Freya
Caprizzi1
Freya
4,501
1,052
0
1,654
9,009
2,801
0
2,478
6,531
25,905
0
L
5,517
1,479
0
924
8,885
2,594
0
3,039
5,766
0
40,906
W
3,275
1,210
0
5,380
8,999
3,214
0
2,455
6,318
0
53,041
W
2,913
790
0
477
7,458
4,897
127
3,234
3,668
647
25,745
W
3,149
614
0
1,962
8,702
5,242
26
3,702
4,571
23,097
1,754
W
6,158
270
0
2,370
7,273
2,758
305
2,022
5,177
36,716
1,922
L
Bacchus
3,382
545
0
1,004
5,981
4,423
0
1,734
4,247
11,240
0
L
Zeus
Weivve
Zeus
1,391
292
0
135
3,080
382
0
1,924
1,156
11,851
0
L
Janus
wicho369
Janus
4,929
81
0
1,219
4,866
1,657
0
231
4,511
39,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,373
Gold Earned
30,278
322
Minions Killed
247
0
Camps Cleared
0
1,172,277
Distance Traveled
1,058,974
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,386
699
86
7
0
211,645
0
L
Freya
5,974
498
55
5
0
229,633
3
L
Pele
6,760
563
77
6
0
245,056
0
W
Nemesis
7,246
604
93
8
0
287,971
2
W
Surtr
6,057
505
47
4
0
213,300
0
W
Ymir
7,494
625
35
3
0
226,925
5
W
Anubis
7,190
599
61
5
0
232,436
0
L
Bacchus
6,047
504
25
2
0
247,739
2
L
Zeus
4,881
407
18
2
0
102,200
1
L
Janus
6,616
551
72
6
0
234,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role