Player Matchup

Fenrir
Fenrir
Platinum II
 
Fenrir
Platinum II
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Diamond V
 
Xbalanque
Diamond V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Platinum III
AraqueSenpa1
Merlin
Platinum III
Level 78
God Stats
9W - 19L
1,456 SR
Queue Stats
176W - 169L
1,891 MMR
Party 1
Ymir
Ymir
Platinum V
IRxxt
Ymir
Platinum V
Level 148
God Stats
1W - 3L
1,383 SR
Queue Stats
74W - 73L
1,839 MMR
Solo
Osiris
Osiris
Platinum III
NerdyTutor
Osiris
Platinum III
Level 202
God Stats
0W - 5L
1,285 SR
Queue Stats
221W - 217L
1,795 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,425 SR
1,705 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,574 SR
1,814 MMR
Discordia
Discordia
Platinum III
 
Discordia
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Platinum II
Ejacubeast
Amaterasu
Platinum II
Level 129
God Stats
18W - 14L
1,588 SR
Queue Stats
280W - 265L
1,725 MMR
Solo
Hades
Hades
Platinum II
Leugimorot
Hades
Platinum II
Level 65
God Stats
12W - 8L
1,561 SR
Queue Stats
238W - 213L
1,787 MMR
Solo
Mercury
Mercury
Platinum I
M0oRii
Mercury
Platinum I
Level 158
God Stats
6W - 2L
1,651 SR
Queue Stats
148W - 135L
1,935 MMR
Party 2
Jing Wei
Jing Wei
Diamond V
RingOfZaturn
Jing Wei
Diamond V
Level 159
God Stats
5W - 5L
1,570 SR
Queue Stats
211W - 204L
2,126 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 6 / 0
5,972
597
3,086
10,701
2,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
 
Xbalanque
10
0 / 3 / 0
5,079
508
6,372
6,592
1,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
10
0 / 6 / 2
5,419
542
2,752
7,004
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ymir
IRxxt
Ymir
8
0 / 4 / 0
4,906
491
2,526
9,242
5,795
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
NerdyTutor
Osiris
9
1 / 3 / 1
5,563
556
5,045
9,687
6,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
BacchusKumbhakarnaScylla

VS

Bans
SusanoSurtrKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
7 / 1 / 6
7,227
723
8,294
3,813
1,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Ejacubeast
Amaterasu
11
3 / 2 / 1
6,455
646
4,360
8,158
5,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
10
4 / 0 / 8
6,343
634
3,128
7,454
4,263
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
M0oRii
Mercury
12
6 / 3 / 8
6,529
653
6,139
9,182
3,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Jing Wei
RingOfZaturn
Jing Wei
11
2 / 0 / 4
6,546
655
5,613
6,103
1,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
6
Kills
22
22
Deaths
6
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
6
0
0.83
L
Xbalanque
 
Xbalanque
0
3
0
0
W
Discordia
 
Discordia
7
1
6
10
L
Merlin
0
6
2
0.17
W
Amaterasu
Ejacubeast
Amaterasu
3
2
1
1.75
L
Ymir
IRxxt
Ymir
0
4
0
0
W
Hades
4
0
8
8
W
Mercury
M0oRii
Mercury
6
3
8
3.33
L
Osiris
NerdyTutor
Osiris
1
3
1
0.5
W
Jing Wei
RingOfZaturn
Jing Wei
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,781
Damage
27,534
43,226
Taken
34,710
19,343
Mitigated
15,276
11,667
Healing
12,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,086
625
0
3,495
10,701
2,936
0
3,607
6,764
0
26,434
L
Xbalanque
 
Xbalanque
6,372
4,479
0
2,661
6,592
1,952
0
857
5,735
0
44,710
W
Discordia
 
Discordia
8,294
687
0
324
3,813
1,008
220
968
2,603
40,530
1,065
L
Merlin
2,752
59
0
464
7,004
1,740
0
2,402
4,309
27,681
1,368
W
Amaterasu
Ejacubeast
Amaterasu
4,360
1,962
0
2,694
8,158
5,029
0
0
8,158
0
38,599
L
Ymir
IRxxt
Ymir
2,526
720
0
1,913
9,242
5,795
0
2,593
6,499
15,053
0
W
Hades
3,128
1,040
801
3,637
7,454
4,263
75
1,563
5,847
15,576
0
W
Mercury
M0oRii
Mercury
6,139
3,351
0
1,979
9,182
3,166
0
1,806
7,117
0
37,076
L
Osiris
NerdyTutor
Osiris
5,045
2,326
0
3,134
9,687
6,920
0
953
8,279
0
34,592
W
Jing Wei
RingOfZaturn
Jing Wei
5,613
4,679
0
3,380
6,103
1,810
0
369
5,734
0
49,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,939
Gold Earned
33,100
305
Minions Killed
334
0
Camps Cleared
0
925,874
Distance Traveled
1,025,593
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,972
597
58
6
0
211,242
0
L
Xbalanque
5,079
508
79
8
0
187,466
0
W
Discordia
7,227
723
90
9
0
220,498
0
L
Merlin
5,419
542
73
7
0
167,211
0
W
Amaterasu
6,455
646
82
8
0
188,502
2
L
Ymir
4,906
491
22
2
0
187,696
1
W
Hades
6,343
634
13
1
0
196,513
2
W
Mercury
6,529
653
52
5
0
229,258
2
L
Osiris
5,563
556
73
7
0
172,259
0
W
Jing Wei
6,546
655
97
10
0
190,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role