Player Matchup

Serqet
Serqet
CHopn
Serqet
Level 137
God Stats
4W - 2L
1,864 SR
Queue Stats
151W - 161L
1,502 Elo+
Solo
Mercury
Mercury
David1805
Mercury
Level 120
God Stats
3W - 4L
1,332 SR
Queue Stats
52W - 52L
1,512 Elo+
Solo
Janus
Janus
Lihu22
Janus
Level 124
God Stats
4W - 3L
1,381 SR
Queue Stats
270W - 299L
1,486 Elo+
Solo
Izanami
Izanami
PEDROAMARALXXT
Izanami
Level 64
God Stats
7W - 9L
1,590 SR
Queue Stats
24W - 41L
1,487 Elo+
Solo
Zeus
Zeus
zKinGzDownGT
Zeus
Level 116
God Stats
1W - 1L
1,309 SR
Queue Stats
191W - 195L
1,429 Elo+
Solo
Team Averages
Level 112
1,495 SR
1,483 Elo+

VS

Team Averages
Level 112
1,477 SR
1,476 Elo+
Thanatos
Thanatos
CocotaGorda
Thanatos
Level 103
God Stats
2W - 3L
1,510 SR
Queue Stats
22W - 28L
1,428 Elo+
Party 1
Neith
Neith
Kerrytaz24
Neith
Level 87
God Stats
12W - 20L
1,408 SR
Queue Stats
148W - 138L
1,498 Elo+
Solo
Nu Wa
Nu Wa
MaicoEA
Nu Wa
Level 131
God Stats
3W - 5L
1,751 SR
Queue Stats
75W - 51L
1,596 Elo+
Solo
Cerberus
Cerberus
REIdoTK
Cerberus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 163L
1,433 Elo+
Solo
Chaac
Chaac
flydunchman
Chaac
Level 136
God Stats
2W - 9L
1,217 SR
Queue Stats
41W - 46L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CHopn
Serqet
14
3 / 4 / 3
8,530
474
7,561
12,463
4,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
David1805
Mercury
17
5 / 2 / 7
10,363
576
9,834
11,941
4,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Janus
Lihu22
Janus
17
5 / 5 / 2
10,534
585
8,783
11,496
3,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

16
4 / 3 / 3
9,910
551
5,728
11,210
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
12 / 3 / 2
11,271
626
11,720
7,237
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CocotaGorda
Thanatos
15
5 / 5 / 2
8,849
492
4,143
12,941
3,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
17
4 / 3 / 3
10,153
564
9,252
10,000
3,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Nu Wa
MaicoEA
Nu Wa
15
3 / 6 / 3
9,090
505
10,824
10,255
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
REIdoTK
Cerberus
4
0 / 12 / 0
5,399
300
696
8,764
2,442
16
5 / 4 / 2
9,831
546
8,561
16,380
11,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
29
Kills
17
17
Deaths
30
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Serqet
CHopn
Serqet
3
4
3
1.13
L
Thanatos
CocotaGorda
Thanatos
5
5
2
1.2
W
Mercury
David1805
Mercury
5
2
7
4.25
L
Neith
4
3
3
1.83
W
Janus
Lihu22
Janus
5
5
2
1.2
L
Nu Wa
MaicoEA
Nu Wa
3
6
3
0.75
W
4
3
3
1.83
L
Cerberus
REIdoTK
Cerberus
0
12
0
0
L
5
4
2
1.5
W
12
3
2
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,626
Damage
33,476
54,347
Taken
58,340
18,158
Mitigated
24,736
8,007
Healing
15,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
CHopn
Serqet
7,561
1,169
0
557
12,463
4,131
0
1,460
10,792
0
39,096
L
Thanatos
CocotaGorda
Thanatos
4,143
1,816
0
6,434
12,941
3,863
0
5,881
7,060
0
53,125
W
Mercury
David1805
Mercury
9,834
3,906
0
601
11,941
4,377
0
3,834
7,673
0
76,447
L
Neith
9,252
2,510
0
3,272
10,000
3,999
0
0
10,000
0
78,257
W
Janus
Lihu22
Janus
8,783
393
0
2,963
11,496
3,961
35
969
10,407
70,883
0
L
Nu Wa
MaicoEA
Nu Wa
10,824
1,351
0
608
10,255
2,749
0
2,354
7,777
56,645
205
W
5,728
4,303
0
3,481
11,210
3,599
1,810
973
10,064
0
77,813
L
Cerberus
REIdoTK
Cerberus
696
150
0
384
8,764
2,442
98
3,631
5,045
1,466
0
L
8,561
396
0
4,437
16,380
11,683
0
7,809
7,304
0
62,346
W
11,720
2,613
0
405
7,237
2,090
674
3,008
3,899
74,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,608
Gold Earned
43,322
555
Minions Killed
453
0
Camps Cleared
0
1,790,506
Distance Traveled
1,480,504
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,530
474
51
3
0
358,451
4
L
Thanatos
8,849
492
87
5
0
363,588
3
W
Mercury
10,363
576
123
7
0
433,417
0
L
Neith
10,153
564
130
7
0
311,001
8
W
Janus
10,534
585
126
7
0
354,950
5
L
Nu Wa
9,090
505
121
7
0
303,317
4
W
Izanami
9,910
551
142
8
0
299,331
1
L
Cerberus
5,399
300
3
0
0
196,637
0
L
Chaac
9,831
546
112
6
0
305,961
0
W
Zeus
11,271
626
113
6
0
344,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role