Player Matchup

Apollo
Apollo
Silver I
 
Apollo
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold IV
NatureBoi 0
Yu Huang
Gold IV
Level 217
God Stats
14W - 18L
1,469 SR
Queue Stats
605W - 615L
1,313 MMR
Solo
Izanami
Izanami
Gold II
Scorpions65
Izanami
Gold II
Level 144
God Stats
6W - 13L
1,452 SR
Queue Stats
41W - 39L
1,418 MMR
Solo
Khepri
Khepri
Gold V
l10k Gaona
Khepri
Gold V
Level 88
God Stats
13W - 26L
1,390 SR
Queue Stats
367W - 405L
1,189 MMR
Solo
Da Ji
Da Ji
Bronze IV
yMarcoles
Da Ji
Bronze IV
Level 109
God Stats
0W - 1L
1,204 SR
Queue Stats
13W - 22L
1,212 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,403 SR
1,326 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,543 SR
1,331 MMR
Athena
Athena
Silver I
 
Athena
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold III
IFA1
Raijin
Gold III
Level 119
God Stats
3W - 1L
1,644 SR
Queue Stats
64W - 64L
1,407 MMR
Solo
Cthulhu
Cthulhu
Gold IV
MauricioMora
Cthulhu
Gold IV
Level 103
God Stats
5W - 1L
1,756 SR
Queue Stats
117W - 122L
1,394 MMR
Solo
Awilix
Awilix
Silver I
OverHeated1863
Awilix
Silver I
Level 69
God Stats
2W - 2L
1,354 SR
Queue Stats
106W - 133L
1,192 MMR
Solo
Nut
Nut
Silver II
thunderlad22
Nut
Silver II
Level 155
God Stats
5W - 5L
1,459 SR
Queue Stats
180W - 191L
1,162 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
1 / 2 / 0
8,136
626
5,630
9,028
3,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yu Huang
NatureBoi 0
Yu Huang
13
0 / 1 / 1
7,210
555
3,240
5,330
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Scorpions65
Izanami
14
1 / 4 / 1
7,898
608
7,457
8,987
3,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
l10k Gaona
Khepri
9
0 / 3 / 1
6,001
462
3,132
9,752
5,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
yMarcoles
Da Ji
9
1 / 4 / 0
5,665
436
4,970
8,629
2,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AphroditeArachneAh PuchSusano

VS

Bans
SurtrAgniKumbhakarnaZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
2 / 0 / 8
7,061
543
2,292
8,152
6,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Raijin
IFA1
Raijin
13
1 / 2 / 4
7,244
557
4,914
7,010
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
MauricioMora
Cthulhu
15
2 / 1 / 0
8,544
657
6,265
11,628
8,525
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
5 / 1 / 2
7,545
580
6,039
8,642
2,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
4 / 2 / 3
7,717
594
8,730
9,269
2,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
14
14
Deaths
6
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
0
0.5
W
Athena
 
Athena
2
0
8
6
W
Raijin
IFA1
Raijin
1
2
4
1.5
W
Cthulhu
MauricioMora
Cthulhu
2
1
0
2
L
Yu Huang
NatureBoi 0
Yu Huang
0
1
1
0.5
W
5
1
2
6
L
Izanami
Scorpions65
Izanami
1
4
1
0.38
L
Khepri
l10k Gaona
Khepri
0
3
1
0.17
W
4
2
3
2.75
L
Da Ji
yMarcoles
Da Ji
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,429
Damage
28,240
41,726
Taken
44,701
15,726
Mitigated
21,942
12,459
Healing
16,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,630
3,884
0
3,103
9,028
3,000
657
5,502
3,526
0
61,274
W
Athena
 
Athena
2,292
999
0
2,638
8,152
6,127
54
1,703
6,351
17,970
2,101
W
Raijin
IFA1
Raijin
4,914
548
0
1,018
7,010
1,794
0
2,239
4,509
49,671
0
W
Cthulhu
MauricioMora
Cthulhu
6,265
500
0
4,419
11,628
8,525
0
353
11,275
66,520
2,209
L
Yu Huang
NatureBoi 0
Yu Huang
3,240
758
0
1,500
5,330
1,621
0
2,219
3,111
53,410
0
W
6,039
2,860
0
5,298
8,642
2,690
0
506
8,096
0
53,322
L
Izanami
Scorpions65
Izanami
7,457
5,836
0
1,614
8,987
3,342
0
1,248
7,739
0
76,240
L
Khepri
l10k Gaona
Khepri
3,132
493
1,324
2,336
9,752
5,288
0
2,051
7,701
16,964
942
W
8,730
5,127
0
3,528
9,269
2,806
1,041
876
8,393
0
57,592
L
Da Ji
yMarcoles
Da Ji
4,970
1,496
0
2,582
8,629
2,475
0
2,109
6,520
0
28,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,910
Gold Earned
38,111
464
Minions Killed
438
0
Camps Cleared
0
1,224,960
Distance Traveled
1,355,897
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,136
626
133
10
0
246,887
0
W
Athena
7,061
543
30
2
0
274,948
1
W
Raijin
7,244
557
95
7
0
261,982
0
W
Cthulhu
8,544
657
129
10
0
258,732
4
L
Yu Huang
7,210
555
113
9
0
251,478
0
W
Awilix
7,545
580
91
7
0
329,144
3
L
Izanami
7,898
608
146
11
0
231,563
0
L
Khepri
6,001
462
18
1
0
265,902
10
W
Nut
7,717
594
93
7
0
231,091
0
L
Da Ji
5,665
436
54
4
0
229,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role