Player Matchup

Sun Wukong
Sun Wukong
Diamond IV
Anhur-_4
Sun Wukong
Diamond IV
Level 156
God Stats
5W - 6L
1,627 SR
Queue Stats
131W - 132L
2,036 MMR
Party 1
Aphrodite
Aphrodite
Diamond IV
Doriamma
Aphrodite
Diamond IV
Level 155
God Stats
10W - 5L
1,745 SR
Queue Stats
227W - 198L
2,101 MMR
Party 1
Hou Yi
Hou Yi
Diamond II
VǺNS
Hou Yi
Diamond II
Level 108
God Stats
18W - 12L
1,873 SR
Queue Stats
159W - 137L
2,425 MMR
Solo
Sobek
Sobek
Platinum III
Yoyonida
Sobek
Platinum III
Level 83
God Stats
0W - 3L
1,301 SR
Queue Stats
46W - 34L
1,974 MMR
Party 2
Loki
Loki
Platinum II
lokaso15
Loki
Platinum II
Level 147
God Stats
5W - 3L
1,724 SR
Queue Stats
89W - 78L
1,919 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,654 SR
2,091 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,612 SR
1,999 MMR
Persephone
Persephone
Platinum II
 
Persephone
Platinum II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Amaterasu
Amaterasu
Diamond III
Majuub
Amaterasu
Diamond III
Level 199
God Stats
1W - 3L
1,627 SR
Queue Stats
299W - 273L
2,127 MMR
Solo
Ao Kuang
Ao Kuang
Platinum I
Ysse
Ao Kuang
Platinum I
Level 126
God Stats
12W - 8L
1,695 SR
Queue Stats
347W - 345L
1,864 MMR
Party 3
Ganesha
Ganesha
Platinum III
itamarhamazrim
Ganesha
Platinum III
Level 156
God Stats
2W - 1L
1,482 SR
Queue Stats
373W - 369L
1,925 MMR
Solo
Anhur
Anhur
Masters
ггПроебали
Anhur
Masters
Level 106
God Stats
12W - 14L
1,758 SR
Queue Stats
191W - 157L
2,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Anhur-_4
Sun Wukong
10
2 / 4 / 0
6,117
612
8,538
12,085
7,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
Doriamma
Aphrodite
12
2 / 0 / 1
6,502
650
4,555
5,168
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
VǺNS
Hou Yi
9
1 / 3 / 1
5,118
512
3,933
5,515
1,318
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Sobek
Yoyonida
Sobek
9
2 / 2 / 2
5,844
584
3,459
11,182
8,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
12
2 / 0 / 3
6,132
613
4,287
6,176
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
PoseidonThothSusanoAthena

VS

Bans
AwilixGebNe ZhaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
11
0 / 1 / 0
6,246
625
2,988
3,520
785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Majuub
Amaterasu
11
2 / 3 / 1
6,633
663
9,276
14,507
7,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Ysse
Ao Kuang
11
2 / 2 / 0
5,797
580
3,349
7,816
2,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 1 / 3
5,680
568
3,828
8,001
4,505
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
5 / 2 / 0
7,340
734
6,469
7,032
1,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
9
Kills
9
9
Deaths
9
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
0
1
0
0
L
Sun Wukong
Anhur-_4
Sun Wukong
2
4
0
0.5
L
Aphrodite
Doriamma
Aphrodite
2
0
1
2.5
W
Amaterasu
Majuub
Amaterasu
2
3
1
0.83
L
Hou Yi
VǺNS
Hou Yi
1
3
1
0.5
L
Sobek
Yoyonida
Sobek
2
2
2
1.5
W
Ao Kuang
Ysse
Ao Kuang
2
2
0
1
W
0
1
3
1.5
L
Loki
2
0
3
3.5
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,772
Damage
25,910
40,126
Taken
40,876
19,896
Mitigated
16,995
18,582
Healing
12,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
2,988
106
0
708
3,520
785
0
1,980
1,517
43,590
0
L
Sun Wukong
Anhur-_4
Sun Wukong
8,538
3,538
0
3,239
12,085
7,086
0
929
11,156
967
42,543
L
Aphrodite
Doriamma
Aphrodite
4,555
409
2,101
4,424
5,168
1,586
0
3,033
1,929
53,489
1,350
W
Amaterasu
Majuub
Amaterasu
9,276
4,727
0
5,892
14,507
7,154
0
108
14,399
0
49,001
L
Hou Yi
VǺNS
Hou Yi
3,933
2,479
0
1,779
5,515
1,318
0
396
5,119
0
34,934
L
Sobek
Yoyonida
Sobek
3,459
634
0
3,803
11,182
8,106
0
4,356
6,740
12,973
0
W
Ao Kuang
Ysse
Ao Kuang
3,349
365
0
1,812
7,816
2,614
0
2,006
5,810
46,231
2,532
W
3,828
570
0
1,928
8,001
4,505
0
3,730
4,271
16,095
0
L
Loki
4,287
1,375
0
3,236
6,176
1,800
0
1,114
5,048
0
44,955
W
6,469
4,029
0
2,483
7,032
1,937
132
275
6,757
0
54,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,713
Gold Earned
31,696
336
Minions Killed
380
0
Camps Cleared
0
1,102,035
Distance Traveled
1,091,404
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
6,246
625
98
10
0
215,396
1
L
Sun Wukong
6,117
612
74
7
0
207,232
1
L
Aphrodite
6,502
650
110
11
0
227,889
2
W
Amaterasu
6,633
663
87
9
0
201,853
0
L
Hou Yi
5,118
512
58
6
0
157,161
0
L
Sobek
5,844
584
13
1
0
241,011
4
W
Ao Kuang
5,797
580
83
8
0
256,081
2
W
Ganesha
5,680
568
1
0
0
233,274
2
L
Loki
6,132
613
81
8
0
268,742
0
W
Anhur
7,340
734
111
11
0
184,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role